Author: Matt Christopher
Publisher: Norwood House Press
ISBN: 1599533235
Category : Juvenile Fiction
Languages : en
Pages : 65
Book Description
While trying to ask Uncle Pete to coach the Peach Street Mudders, Zero discovers that he can throw a slider when there's a big bandage on his injured thumb.
Zero's Slider
Author: Matt Christopher
Publisher: Norwood House Press
ISBN: 1599533235
Category : Juvenile Fiction
Languages : en
Pages : 65
Book Description
While trying to ask Uncle Pete to coach the Peach Street Mudders, Zero discovers that he can throw a slider when there's a big bandage on his injured thumb.
Publisher: Norwood House Press
ISBN: 1599533235
Category : Juvenile Fiction
Languages : en
Pages : 65
Book Description
While trying to ask Uncle Pete to coach the Peach Street Mudders, Zero discovers that he can throw a slider when there's a big bandage on his injured thumb.
From Zero To Pyhon Hero
Author: Vivian Siahaan
Publisher: SPARTA PUBLISHING
ISBN:
Category : Computers
Languages : en
Pages : 547
Book Description
This book is SQL Server-based python programming. Microsoft SQL Server is robust relational database management system used by so many organizations of various sizes including top fortune 100 companies. SQL Server is a relational database management system (RDBMS) developed and marketed by Microsoft. As a database server, the primary function of the SQL Server is to store and retrieve data used by other applications. Deliberately designed for various levels of programming skill, this book is suitable for students, engineers, and even researchers in various disciplines. There is no need for advanced programming experience, and school-level programming skills are needed. In the first chapter, you will learn to use several widgets in PyQt5: Display a welcome message; Use the Radio Button widget; Grouping radio buttons; Displays options in the form of a check box; and Display two groups of check boxes. In chapter two, you will learn to use the following topics: Using Signal / Slot Editor; Copy and place text from one Line Edit widget to another; Convert data types and make a simple calculator; Use the Spin Box widget; Use scrollbars and sliders; Using the Widget List; Select a number of list items from one Widget List and display them on another Widget List widget; Add items to the Widget List; Perform operations on the Widget List; Use the Combo Box widget; Displays data selected by the user from the Calendar Widget; Creating a hotel reservation application; and Display tabular data using Table Widgets. In chapter three, you will learn: How to create the initial three tables project in the School database: Teacher, Class, and Subject tables; How to create database configuration files; How to create a Python GUI for inserting and editing tables; How to create a Python GUI to join and query the three tables. In chapter four, you will learn how to: Create a main form to connect all forms; Create a project will add three more tables to the school database: Student, Parent, and Tuition tables; Create a Python GUI for inserting and editing tables; Create a Python GUI to join and query over the three tables. In chapter five, you will join the six classes, Teacher, TClass, Subject, Student, Parent, and Tuition and make queries over those tables. In chapter six, you will create dan configure database. In this chapter, you will create Suspect table in crime database. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for this table. In chapter seven, you will create a table with the name Feature_Extraction, which has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. The six fields (except keys) will have VARBINARY(MAX) data type. You will also create GUI to display, edit, insert, and delete for this table. In chapter eight, you will create two tables, Police and Investigator. The Police table has six columns: police_id (primary key), province, city, address, telephone, and photo. The Investigator table has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for both tables. In the last chapter, you will create two tables, Victim and Case_File. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File table has seven columns: case_file_id (primary key), suspect_id (foreign key), police_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. You will create GUI to display, edit, insert, and delete for both tables as well.
Publisher: SPARTA PUBLISHING
ISBN:
Category : Computers
Languages : en
Pages : 547
Book Description
This book is SQL Server-based python programming. Microsoft SQL Server is robust relational database management system used by so many organizations of various sizes including top fortune 100 companies. SQL Server is a relational database management system (RDBMS) developed and marketed by Microsoft. As a database server, the primary function of the SQL Server is to store and retrieve data used by other applications. Deliberately designed for various levels of programming skill, this book is suitable for students, engineers, and even researchers in various disciplines. There is no need for advanced programming experience, and school-level programming skills are needed. In the first chapter, you will learn to use several widgets in PyQt5: Display a welcome message; Use the Radio Button widget; Grouping radio buttons; Displays options in the form of a check box; and Display two groups of check boxes. In chapter two, you will learn to use the following topics: Using Signal / Slot Editor; Copy and place text from one Line Edit widget to another; Convert data types and make a simple calculator; Use the Spin Box widget; Use scrollbars and sliders; Using the Widget List; Select a number of list items from one Widget List and display them on another Widget List widget; Add items to the Widget List; Perform operations on the Widget List; Use the Combo Box widget; Displays data selected by the user from the Calendar Widget; Creating a hotel reservation application; and Display tabular data using Table Widgets. In chapter three, you will learn: How to create the initial three tables project in the School database: Teacher, Class, and Subject tables; How to create database configuration files; How to create a Python GUI for inserting and editing tables; How to create a Python GUI to join and query the three tables. In chapter four, you will learn how to: Create a main form to connect all forms; Create a project will add three more tables to the school database: Student, Parent, and Tuition tables; Create a Python GUI for inserting and editing tables; Create a Python GUI to join and query over the three tables. In chapter five, you will join the six classes, Teacher, TClass, Subject, Student, Parent, and Tuition and make queries over those tables. In chapter six, you will create dan configure database. In this chapter, you will create Suspect table in crime database. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for this table. In chapter seven, you will create a table with the name Feature_Extraction, which has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. The six fields (except keys) will have VARBINARY(MAX) data type. You will also create GUI to display, edit, insert, and delete for this table. In chapter eight, you will create two tables, Police and Investigator. The Police table has six columns: police_id (primary key), province, city, address, telephone, and photo. The Investigator table has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. You will also create GUI to display, edit, insert, and delete for both tables. In the last chapter, you will create two tables, Victim and Case_File. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File table has seven columns: case_file_id (primary key), suspect_id (foreign key), police_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. You will create GUI to display, edit, insert, and delete for both tables as well.
Servomechanisms
Author: United States. Army Materiel Command
Publisher:
ISBN:
Category : Servomechanisms
Languages : en
Pages : 136
Book Description
Publisher:
ISBN:
Category : Servomechanisms
Languages : en
Pages : 136
Book Description
Introduction to Mechanism Design
Author: Eric Constans
Publisher: CRC Press
ISBN: 1351727621
Category : Technology & Engineering
Languages : en
Pages : 760
Book Description
Introduction to Mechanism Design: with Computer Applications provides an updated approach to undergraduate Mechanism Design and Kinematics courses/modules for engineering students. The use of web-based simulations, solid modeling, and software such as MATLAB and Excel is employed to link the design process with the latest software tools for the design and analysis of mechanisms and machines. While a mechanical engineer might brainstorm with a pencil and sketch pad, the final result is developed and communicated through CAD and computational visualizations. This modern approach to mechanical design processes has not been fully integrated in most books, as it is in this new text.
Publisher: CRC Press
ISBN: 1351727621
Category : Technology & Engineering
Languages : en
Pages : 760
Book Description
Introduction to Mechanism Design: with Computer Applications provides an updated approach to undergraduate Mechanism Design and Kinematics courses/modules for engineering students. The use of web-based simulations, solid modeling, and software such as MATLAB and Excel is employed to link the design process with the latest software tools for the design and analysis of mechanisms and machines. While a mechanical engineer might brainstorm with a pencil and sketch pad, the final result is developed and communicated through CAD and computational visualizations. This modern approach to mechanical design processes has not been fully integrated in most books, as it is in this new text.
Unity from Zero to Proficiency (Proficient)
Author: Patrick Felicia
Publisher: Patrick Felicia
ISBN: 1700125915
Category : Computers
Languages : en
Pages : 288
Book Description
First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!
Publisher: Patrick Felicia
ISBN: 1700125915
Category : Computers
Languages : en
Pages : 288
Book Description
First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!
Advances in Mechanism and Machine Science
Author: Tadeusz Uhl
Publisher: Springer
ISBN: 3030201317
Category : Technology & Engineering
Languages : en
Pages : 4203
Book Description
This book gathers the proceedings of the 15th IFToMM World Congress, which was held in Krakow, Poland, from June 30 to July 4, 2019. Having been organized every four years since 1965, the Congress represents the world’s largest scientific event on mechanism and machine science (MMS). The contributions cover an extremely diverse range of topics, including biomechanical engineering, computational kinematics, design methodologies, dynamics of machinery, multibody dynamics, gearing and transmissions, history of MMS, linkage and mechanical controls, robotics and mechatronics, micro-mechanisms, reliability of machines and mechanisms, rotor dynamics, standardization of terminology, sustainable energy systems, transportation machinery, tribology and vibration. Selected by means of a rigorous international peer-review process, they highlight numerous exciting advances and ideas that will spur novel research directions and foster new multidisciplinary collaborations.
Publisher: Springer
ISBN: 3030201317
Category : Technology & Engineering
Languages : en
Pages : 4203
Book Description
This book gathers the proceedings of the 15th IFToMM World Congress, which was held in Krakow, Poland, from June 30 to July 4, 2019. Having been organized every four years since 1965, the Congress represents the world’s largest scientific event on mechanism and machine science (MMS). The contributions cover an extremely diverse range of topics, including biomechanical engineering, computational kinematics, design methodologies, dynamics of machinery, multibody dynamics, gearing and transmissions, history of MMS, linkage and mechanical controls, robotics and mechatronics, micro-mechanisms, reliability of machines and mechanisms, rotor dynamics, standardization of terminology, sustainable energy systems, transportation machinery, tribology and vibration. Selected by means of a rigorous international peer-review process, they highlight numerous exciting advances and ideas that will spur novel research directions and foster new multidisciplinary collaborations.
Kinematics and Dynamics of Mechanical Systems
Author: Kevin Russell
Publisher: CRC Press
ISBN: 1498724949
Category : Technology & Engineering
Languages : en
Pages : 457
Book Description
Effectively Apply the Systems Needed for Kinematic, Static, and Dynamic Analyses and DesignA survey of machine dynamics using MATLAB and SimMechanics, Kinematics and Dynamics of Mechanical Systems: Implementation in MATLAB and SimMechanics combines the fundamentals of mechanism kinematics, synthesis, statics and dynamics with real-world application
Publisher: CRC Press
ISBN: 1498724949
Category : Technology & Engineering
Languages : en
Pages : 457
Book Description
Effectively Apply the Systems Needed for Kinematic, Static, and Dynamic Analyses and DesignA survey of machine dynamics using MATLAB and SimMechanics, Kinematics and Dynamics of Mechanical Systems: Implementation in MATLAB and SimMechanics combines the fundamentals of mechanism kinematics, synthesis, statics and dynamics with real-world application
Advances in Control Education 2003 (ACE 2003)
Author: Juha Lindfors
Publisher: Elsevier
ISBN: 9780080435596
Category : Technology & Engineering
Languages : en
Pages : 352
Book Description
Advances in Control Education 2003 - the 6th IFAC Symposium on Advances in Control Education was an international forum for scientists and practitioners involved in the field of control education to present their latest research, results and ideas. The symposium also aimed to disseminate knowledge and experience in alternative methods and approaches in education. In addition to three plenary lectures and the technical visit, the symposium included 12 regular sessions and panel discussion session on the topic "web- with or without”. Technical sessions concentrated on new software tools in control education especially on the role of interaction in Control Engineering education, web-based systems and remote laboratories and on laboratory experiments. Presents and illustrates new approaches to the effective utilisation of new software tools in control engineering education Identifies the important role remote laboratories play in the development of control education
Publisher: Elsevier
ISBN: 9780080435596
Category : Technology & Engineering
Languages : en
Pages : 352
Book Description
Advances in Control Education 2003 - the 6th IFAC Symposium on Advances in Control Education was an international forum for scientists and practitioners involved in the field of control education to present their latest research, results and ideas. The symposium also aimed to disseminate knowledge and experience in alternative methods and approaches in education. In addition to three plenary lectures and the technical visit, the symposium included 12 regular sessions and panel discussion session on the topic "web- with or without”. Technical sessions concentrated on new software tools in control education especially on the role of interaction in Control Engineering education, web-based systems and remote laboratories and on laboratory experiments. Presents and illustrates new approaches to the effective utilisation of new software tools in control engineering education Identifies the important role remote laboratories play in the development of control education
Metal Forming 2024
Author: Danuta Szeliga
Publisher: Materials Research Forum LLC
ISBN: 1644903245
Category : Technology & Engineering
Languages : en
Pages : 796
Book Description
The book covers a great range of topics, including (1) Incremental forming and metal forming of 3D printed materials; (2) numerical modeling of processes and systems; (3) material characterization techniques for predicting microstructure evolution and mechanical properties during or after thermomechanical processing; (4) constitutive and numerical modeling, as well as process and system optimization. The materials covered include metal powders, lightweight systems, advanced high-strength steels, multiphase materials, and high-entropy alloys.
Publisher: Materials Research Forum LLC
ISBN: 1644903245
Category : Technology & Engineering
Languages : en
Pages : 796
Book Description
The book covers a great range of topics, including (1) Incremental forming and metal forming of 3D printed materials; (2) numerical modeling of processes and systems; (3) material characterization techniques for predicting microstructure evolution and mechanical properties during or after thermomechanical processing; (4) constitutive and numerical modeling, as well as process and system optimization. The materials covered include metal powders, lightweight systems, advanced high-strength steels, multiphase materials, and high-entropy alloys.
Kinematics and Dynamics of Multibody Systems with Imperfect Joints
Author: Paulo Flores
Publisher: Springer Science & Business Media
ISBN: 3540743618
Category : Technology & Engineering
Languages : en
Pages : 182
Book Description
This book presents suitable methodologies for the dynamic analysis of multibody mechanical systems with joints. It contains studies and case studies of real and imperfect joints. The book is intended for researchers, engineers, and graduate students in applied and computational mechanics.
Publisher: Springer Science & Business Media
ISBN: 3540743618
Category : Technology & Engineering
Languages : en
Pages : 182
Book Description
This book presents suitable methodologies for the dynamic analysis of multibody mechanical systems with joints. It contains studies and case studies of real and imperfect joints. The book is intended for researchers, engineers, and graduate students in applied and computational mechanics.