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Your Guide to Excel in First Lego League

Your Guide to Excel in First Lego League PDF Author: Sanjeev Dwivedi
Publisher:
ISBN: 9781975760755
Category :
Languages : en
Pages : 334

Book Description
Coaches Sanjeev and Rajeev have coached teams that made it to all levels of FLL championship, including the FLL World Championship from the states of Washington and Texas.This book describes design principles, programming ideas and strategies which have helped their teams excel at all levels of progression in FLL, with flying colors. This book is intended for FLL team members, coaches and mentors as a primer and reference. This book summarizes design principles including different kind of drives, elements of robot architecture and design of robot as system. There is detailed explanation of various programming elements including the flow structure, usage of various sensors and design and programming for a consistent and more predictable movement. A section is dedicated to the development of menu system that users will find very helpful in organizing individual programs for various missions. Apart from robotics, the book also includes crucial information including team management and preparation for the competition day.

Your Guide to Excel in First Lego League

Your Guide to Excel in First Lego League PDF Author: Sanjeev Dwivedi
Publisher:
ISBN: 9781975760755
Category :
Languages : en
Pages : 334

Book Description
Coaches Sanjeev and Rajeev have coached teams that made it to all levels of FLL championship, including the FLL World Championship from the states of Washington and Texas.This book describes design principles, programming ideas and strategies which have helped their teams excel at all levels of progression in FLL, with flying colors. This book is intended for FLL team members, coaches and mentors as a primer and reference. This book summarizes design principles including different kind of drives, elements of robot architecture and design of robot as system. There is detailed explanation of various programming elements including the flow structure, usage of various sensors and design and programming for a consistent and more predictable movement. A section is dedicated to the development of menu system that users will find very helpful in organizing individual programs for various missions. Apart from robotics, the book also includes crucial information including team management and preparation for the competition day.

First LEGO League

First LEGO League PDF Author: James Floyd Kelly
Publisher: "O'Reilly Media, Inc."
ISBN: 1457169533
Category : Technology & Engineering
Languages : en
Pages : 343

Book Description
FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL. Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples. FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to: Organize, recruit, and manage a team Find equipment, mentors, and funding Design, build, and program winning robots Tackle each of the four FLL components-from Robot Game to Teamwork Use strategies and techniques from FLL masters to increase your scores No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!

FLL Handbook

FLL Handbook PDF Author: Peter Sauer
Publisher: Peter Sauer
ISBN: 0985481412
Category : Technology & Engineering
Languages : en
Pages : 22

Book Description


The Quest for a Perfect Score in First Lego League

The Quest for a Perfect Score in First Lego League PDF Author: Carlos Alfonso
Publisher:
ISBN: 9781480272293
Category :
Languages : en
Pages : 120

Book Description
This book is written for all those new teams that join the FIRST Lego League (FLL) community every year and also for those who want to enhance their performance. It took our team a couple of years to learn the "tricks of the trade" to be able to build a fast and reliable robot that could obtain 400 points. For those unfamiliar with FLL, it is part of FIRST, a non-for-profit organization whose mission is to inspire children and high-school students to become scientists and engineers by promoting friendly robotics competitions. The interesting matter is that robotics is only a small portion of the competition. The competition takes a holistic approach that gives the opportunity to its young participants to talk with real scientist and engineers while researching an innovation project. Participants also practice inter-team dynamics such as teamwork, planning, design and communication along with marketing and promotion. In today's global world, Technologists need to be able to communicate clearly and graciously within their team and outside their team. FIRST Lego League has become one of the best training grounds for this purpose. This book will take you through the critical stages that will allow the team to excel in the Robot Game of FIRST Lego League. We hope you enjoy the experience!

Your Guide to Excel in FIRST Tech Challenge

Your Guide to Excel in FIRST Tech Challenge PDF Author: Sanjeev Dwivedi
Publisher:
ISBN: 9781727251067
Category :
Languages : en
Pages : 322

Book Description
Coaches Sanjeev and Rajeev have coached teams that made it to all levels of robotics championship including the World Championships for FIRST competitions (FLL, FTC) and VEX from the states of Washington and Texas. This book describes design principles, programming ideas and strategies which have helped their teams excel at all levels of progression, with flying colors. This book is intended for team members, coaches and mentors as a primer and reference. This book summarizes design principles including different kind of drives, elements of robot architecture and design of robot as system. There is detailed explanation of various programing elements including the use of the PID controller, usage of various sensors and design and programming for a consistent and more predictable movement. Beyond the resources provided by different vendors, teams typically need custom pieces to implement their design intent. Various sections in the book describe how to build custom components and the pertinent parts and tools needed. Suggestions for making machined pieces, sheet-metal pieces and sheet metal equivalent of machined pieces is discussed as well. CAD software provides powerful tools for modeling solid part, creating assemblies, creating details for manufacturing the parts, estimating the mass and center of mass, bill of materials and kinematic analysis. A section is dedicated to introducing the basic ideas and most useful features of the CAD software. In addition to the technical information, the book has a section dedicated to apprising teams, participants and coaches of many other issues that will help them be better prepared for the competition. The book also describes many mechanisms as well as design ideas to reduce the overall timing and to enhance repeatable performance. Many programs described in the book are provided on the companion website: www.winningrobotics.com

Design Innovative Robots with LEGO SPIKE Prime

Design Innovative Robots with LEGO SPIKE Prime PDF Author: Aaron Maurer
Publisher: Packt Publishing Ltd
ISBN: 1801813388
Category : Computers
Languages : en
Pages : 264

Book Description
Discover how to use the LEGO SPIKE Prime kit and boost your confidence in robotics, coding, and engineering Key FeaturesGet up and running with new parts not seen in previous LEGO kitsGain deeper insights into non-compatible sensors and components that work with all prior LEGO components and third-party elementsExplore new features and experiment with new robot builds with LEGO's new coding platformBook Description The new LEGO SPIKE Prime is one of the latest additions to the LEGO robotics line of products. This book will help you to enjoy building robots and understand how exciting robotics can be in terms of design, coding, and the expression of ideas. The book begins by taking you through a new realm of playful learning experiences designed for inventors and creators of any age. In each chapter, you'll find out how to build a creative robot, learn to bring the robot to life through code, and finally work with exercises to test what you've learned and remix the robot to suit your own unique style. Throughout the chapters, you'll build exciting new smart robots such as a handheld game, a robotic arm with a joystick, a guitar, a flying bird, a sumobot, a dragster, and a Simon Says game. By the end of this LEGO book, you'll have gained the knowledge and skills you need to build any robot that you can imagine. What you will learnDiscover how the LEGO SPIKE Prime kit works, and explore its parts and the elements inside themBuild and design robots that go beyond basic robotic designsCreate interactive robots with the help of sensorsExplore real-world robots and learn how to build them by yourselfFind out challenging ways to remix build ideas with your own imagination and skillsDevelop coding skills using the Scratch programming interfaceWho this book is for This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO SPIKE Prime kit. The book is designed to go beyond the basic builds to intermediate and advanced builds, while also helping you to learn how to add your own personal touch to the builds and code. To make the most of this book, you'll need a basic understanding of build techniques, coding in block-based software environments, and weaving them together to create unique robot builds.

Winning Design!

Winning Design! PDF Author: James Jeffrey Trobaugh
Publisher: Apress
ISBN: 1484221052
Category : Computers
Languages : en
Pages : 270

Book Description
Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments. Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology. What You Will Learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who This Book Is For Students, parents, teachers, and coaches involved in LEGO MINDSTORMS EV3 robot design and programming.

Getting Started with LEGO Robotics

Getting Started with LEGO Robotics PDF Author: Mark Gura
Publisher: International Society for Technology in educ
ISBN: 9781564842985
Category : Education
Languages : en
Pages : 270

Book Description
Wouldn't it be nice if there was a golden ticket to STEM education? Something that incorporated science, technology, math, and the most elusive of all, engineering? What if it could be applied as part of a lesson, as a class on its own, or as an after-school club? Sound too good to be true? It's not. The golden ticket is robotics. It's hard to find a better way to teach STEM education. And the best part is it's hands on, multidisciplinary, collaborative, an authentic learning experience, and engaging! LEGO Robotics has exploded in popularity, but despite the obvious benefits, many educators are hesitant to begin a program in their school because it seems challenging. Mark Gura has written this book to encourage you to give robotics a try. Although starting a robotics program may seem like a daunting task, Gura brings together the information you need and presents it in a manageable, organized way so that you learn what LEGO Robotics is, what student activities look like, how to begin, how to manage a class, how robotics relate to standards, and much more. Gura concludes with more than a dozen interviews with educators, trainers, and even a student, so you can receive first-hand advice and recommendations. After reading this book you will be on your way to introducing your students to LEGO Robotics activities and competitions! Features: A comprehensive introduction to LEGO Robotics, from a description of the materials to advice on classroom setup and curricular integration; recommendations for implementing LEGO Robotics--as a FIRST LEGO League team, an extracurricular club, or a class; an appendix with more than 100 resources including links to materials, information on getting started, videos, and more

Winning LEGO MINDSTORMS Programming

Winning LEGO MINDSTORMS Programming PDF Author: James Trobaugh
Publisher: Apress
ISBN: 1430245379
Category : Computers
Languages : en
Pages : 238

Book Description
Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh’s acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you’ve done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types. Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform. Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more. Compliments Winning Design! by tackling the programming side of competition.

The LEGO MINDSTORMS Robot Inventor Activity Book

The LEGO MINDSTORMS Robot Inventor Activity Book PDF Author: Daniele Benedettelli
Publisher: No Starch Press
ISBN: 171850182X
Category : Crafts & Hobbies
Languages : en
Pages : 250

Book Description
An introduction to the LEGO Mindstorms Robot Inventor Kit through seven engaging projects. With its amazing assortment of bricks, motors, and smart sensors, the LEGO® MINDSTORMS® Robot Inventor set opens the door to a physical-meets-digital world. The LEGO MINDSTORMS Robot Inventor Activity Book expands that world into an entire universe of incredibly fun, uniquely interactive robotic creations! Using the Robot Inventor set and a device that can run the companion app, you’ll learn how to build bots beyond your imagination—from a magical monster that gobbles up paper and answers written questions, to a remote-controlled transformer car that you can drive, steer, and shape-shift into a walking humanoid robot at the press of a button. Author and MINDSTORMS master Daniele Benedettelli, a robotics expert, takes a project-based approach as he leads you through an increasingly sophisticated collection of his most captivating robot models, chapter by chapter. Each project features illustrated step-by-step building instructions, as well as detailed explanations on programming your robots through the MINDSTORMS App—no coding experience required. As you build and program an adorable pet turtle, an electric guitar that lets you shred out solos, a fully functional, whiz-bang pinball machine and more, you’ll discover dozens of cool building and programming techniques to apply to your own LEGO creations, from working with gears and motors, to smoothing out sensor measurement errors, storing data in variables and lists, and beyond. By the end of this book, you’ll have all the tools, talent and inspiration you need to invent your own LEGO MINDSTORMS robots.