Author: Philip Steadman
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 418
Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.
Renaissance Fun
Author: Philip Steadman
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 418
Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 418
Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.
Gösta Mittag-Leffler
Author: Arild Stubhaug
Publisher: Springer Science & Business Media
ISBN: 3642116728
Category : Mathematics
Languages : en
Pages : 696
Book Description
Gösta Mittag-Leffler (1846–1927) played a significant role as both a scientist and entrepreneur. Regarded as the father of Swedish mathematics, his influence extended far beyond his chosen field because of his extensive network of international contacts in science, business, and the arts. He was instrumental in seeing to it that Marie Curie was awarded the Nobel Prize twice. One of Mittag-Leffler’s major accomplishments was the founding of the journal Acta Mathematica , published by Institut Mittag-Leffler and Sweden’s Royal Academy of Sciences. Arild Stubhaug’s research for this monumental biography relied on a wealth of primary and secondary resources, including more than 30000 letters that are part of the Mittag-Leffler archives. Written in a lucid and compelling manner, the biography contains many hitherto unknown facts about Mittag-Leffler’s personal life and professional endeavors. It will be of great interest to both mathematicians and general readers interested in science and culture.
Publisher: Springer Science & Business Media
ISBN: 3642116728
Category : Mathematics
Languages : en
Pages : 696
Book Description
Gösta Mittag-Leffler (1846–1927) played a significant role as both a scientist and entrepreneur. Regarded as the father of Swedish mathematics, his influence extended far beyond his chosen field because of his extensive network of international contacts in science, business, and the arts. He was instrumental in seeing to it that Marie Curie was awarded the Nobel Prize twice. One of Mittag-Leffler’s major accomplishments was the founding of the journal Acta Mathematica , published by Institut Mittag-Leffler and Sweden’s Royal Academy of Sciences. Arild Stubhaug’s research for this monumental biography relied on a wealth of primary and secondary resources, including more than 30000 letters that are part of the Mittag-Leffler archives. Written in a lucid and compelling manner, the biography contains many hitherto unknown facts about Mittag-Leffler’s personal life and professional endeavors. It will be of great interest to both mathematicians and general readers interested in science and culture.
Word Searches For Dummies
Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
If You Decide to Go to the Moon
Author: Faith McNulty
Publisher: Voyager Books/Libros Viajeros
ISBN: 9780590483599
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
In language that is elegant, yet fun, this adventure invites the reader on an emotionally charged trip to the moon--from reminders of what one should pack on a trip to the moon, to the exciting countdown and lift-off.
Publisher: Voyager Books/Libros Viajeros
ISBN: 9780590483599
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
In language that is elegant, yet fun, this adventure invites the reader on an emotionally charged trip to the moon--from reminders of what one should pack on a trip to the moon, to the exciting countdown and lift-off.
Send Help!
Author: Jon Adams
Publisher: Little, Brown
ISBN: 0316382574
Category : Humor
Languages : en
Pages : 211
Book Description
A hilarious collection of desert island cartoons from New Yorker cartoonists Jon Adams and Ellis Rosen to help us feel isolated. . . together. This timely reflection on isolation brings together the best of a beloved genre, featuring an array of desert cartoons done in the signature single-panel style of a New Yorker cartoon. Whether you’re feeling marooned in too-close quarters with a loved one, are frantically dreaming up ways to escape from your own quarantine island, or are simply feeling nostalgic for palm trees and sand, these cartoons are sure to make you smile–and we could all use a laugh right now. Drawn from a diverse collection of contributors, these humorous drawings are an essential addition to any coffee table collection, and bring a much-needed dose of levity to the circumstances we all find ourselves in.
Publisher: Little, Brown
ISBN: 0316382574
Category : Humor
Languages : en
Pages : 211
Book Description
A hilarious collection of desert island cartoons from New Yorker cartoonists Jon Adams and Ellis Rosen to help us feel isolated. . . together. This timely reflection on isolation brings together the best of a beloved genre, featuring an array of desert cartoons done in the signature single-panel style of a New Yorker cartoon. Whether you’re feeling marooned in too-close quarters with a loved one, are frantically dreaming up ways to escape from your own quarantine island, or are simply feeling nostalgic for palm trees and sand, these cartoons are sure to make you smile–and we could all use a laugh right now. Drawn from a diverse collection of contributors, these humorous drawings are an essential addition to any coffee table collection, and bring a much-needed dose of levity to the circumstances we all find ourselves in.
Inked
Author: Joe Dator
Publisher: Turner Publishing Company
ISBN: 1684427797
Category : Humor
Languages : en
Pages : 386
Book Description
"Joe Dator makes me laugh. Everybody loves to look behind the scenes and his new book shows the secrets, inspirations, heartaches, and triumphs of a life in cartoons. Christopher Guest and I have a collection of original cartoons, and we love our Joe Dator!" —Jamie Lee Curtis From inspiration to conception and all the trials in-between. Inked is a collection of cartoons from one of the New Yorker’s most beloved cartoonists. Filled with more than 150 of Dator’s single-panel cartoons, this lively, quick-witted book betrays a deadpan sense of humor. But Inked is more than a book of cartoons. Dator also dives into the creative process, offering bonus commentary on how ideas have come to fruition, how one idea has led to another, and the various attempts to get an idea right. Along the way, he shows how a spark of imagination has turned into a laugh-out-loud moment with only a single image and caption, and how other attempts have found themselves on the cutting-room floor.
Publisher: Turner Publishing Company
ISBN: 1684427797
Category : Humor
Languages : en
Pages : 386
Book Description
"Joe Dator makes me laugh. Everybody loves to look behind the scenes and his new book shows the secrets, inspirations, heartaches, and triumphs of a life in cartoons. Christopher Guest and I have a collection of original cartoons, and we love our Joe Dator!" —Jamie Lee Curtis From inspiration to conception and all the trials in-between. Inked is a collection of cartoons from one of the New Yorker’s most beloved cartoonists. Filled with more than 150 of Dator’s single-panel cartoons, this lively, quick-witted book betrays a deadpan sense of humor. But Inked is more than a book of cartoons. Dator also dives into the creative process, offering bonus commentary on how ideas have come to fruition, how one idea has led to another, and the various attempts to get an idea right. Along the way, he shows how a spark of imagination has turned into a laugh-out-loud moment with only a single image and caption, and how other attempts have found themselves on the cutting-room floor.
Wanderlove
Author: Kirsten Hubbard
Publisher: Ember
ISBN: 0385739389
Category : Young Adult Fiction
Languages : en
Pages : 354
Book Description
Eighteen-year-old Bria wants to be a Global Vagabond. In a quest for independence, her neglected art, and no-strings-attached hookups, she signs up for a tour of Central America—the wrong one. Middle-aged tourists are hardly the key to self-rediscovery. So when Bria meets Rowan, devoted backpacker and dive instructor, and his outspoken sister, Starling, she seizes the chance to ditch her group and join them off the beaten path. Bria's a good girl trying to go bad. Rowan's a bad boy trying to stay good. As they travel through Mayan villages and remote Belizean islands, they discover they're both seeking to leave behind the old versions of themselves. The secret to escaping the past, Rowan's found, is to keep moving forward. But Bria realizes she can't run forever. At some point, you have to look back.
Publisher: Ember
ISBN: 0385739389
Category : Young Adult Fiction
Languages : en
Pages : 354
Book Description
Eighteen-year-old Bria wants to be a Global Vagabond. In a quest for independence, her neglected art, and no-strings-attached hookups, she signs up for a tour of Central America—the wrong one. Middle-aged tourists are hardly the key to self-rediscovery. So when Bria meets Rowan, devoted backpacker and dive instructor, and his outspoken sister, Starling, she seizes the chance to ditch her group and join them off the beaten path. Bria's a good girl trying to go bad. Rowan's a bad boy trying to stay good. As they travel through Mayan villages and remote Belizean islands, they discover they're both seeking to leave behind the old versions of themselves. The secret to escaping the past, Rowan's found, is to keep moving forward. But Bria realizes she can't run forever. At some point, you have to look back.
The Forever Now
Author: Laura J. Hoptman
Publisher:
ISBN: 9780870709128
Category : Art
Languages : en
Pages : 0
Book Description
Timeless Painting presents the work of 17 contemporary painters whose works reflect a singular approach that is peculiarly of our time: they are a-temporal, a term coined by William Gibson and Bruce Sterling, the originators of the cyberpunk aesthetic. A-temporality or timelessness manifests itself in painting as an ahistoric free-for-all, where contemporaneity as an indicator of new form is nowhere to be found, and all eras co-exist. Published to accompany an exhibition at The Museum of Modern Art that explores the impact of this cultural condition on contemporary painting, this publication features work by an international roster of artists including Joe Bradley, Kerstin Brätsch, Matt Connors, Nicole Eisenman, Mark Grotjahn, Charline von Heyl, , Julie Mehretu, Oscar Murillo, Laura Owens and Josh Smith, among others. An overview essay by curator Laura Hoptman is divided into thematic chapters that explore topics such as re-animation and reenactment, recontextualization, 'Zombie' painting, and the concomitant 'Frankenstein approach', which describes a process of stitching together pieces of the history of painting to create a work of art that would be dead but for its juxtaposed parts, all working in association with one another to propel the work into life.
Publisher:
ISBN: 9780870709128
Category : Art
Languages : en
Pages : 0
Book Description
Timeless Painting presents the work of 17 contemporary painters whose works reflect a singular approach that is peculiarly of our time: they are a-temporal, a term coined by William Gibson and Bruce Sterling, the originators of the cyberpunk aesthetic. A-temporality or timelessness manifests itself in painting as an ahistoric free-for-all, where contemporaneity as an indicator of new form is nowhere to be found, and all eras co-exist. Published to accompany an exhibition at The Museum of Modern Art that explores the impact of this cultural condition on contemporary painting, this publication features work by an international roster of artists including Joe Bradley, Kerstin Brätsch, Matt Connors, Nicole Eisenman, Mark Grotjahn, Charline von Heyl, , Julie Mehretu, Oscar Murillo, Laura Owens and Josh Smith, among others. An overview essay by curator Laura Hoptman is divided into thematic chapters that explore topics such as re-animation and reenactment, recontextualization, 'Zombie' painting, and the concomitant 'Frankenstein approach', which describes a process of stitching together pieces of the history of painting to create a work of art that would be dead but for its juxtaposed parts, all working in association with one another to propel the work into life.
Infinite Jest
Author: Metropolitan Museum of Art (New York, N.Y.)
Publisher: Metropolitan Museum of Art
ISBN: 1588394298
Category : Art
Languages : en
Pages : 226
Book Description
Published in conjunction with an exhibition held at the Metropolitan Museum of Art, New York, Sept. 13, 2011-Mar. 4, 2012.
Publisher: Metropolitan Museum of Art
ISBN: 1588394298
Category : Art
Languages : en
Pages : 226
Book Description
Published in conjunction with an exhibition held at the Metropolitan Museum of Art, New York, Sept. 13, 2011-Mar. 4, 2012.
The Storyteller's Thesaurus
Author: Troll Lord Games
Publisher: Troll Lord Games
ISBN: 9781936822355
Category : Reference
Languages : en
Pages : 551
Book Description
Writers, game designers, teachers, and students ~this is the book youve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different:
Publisher: Troll Lord Games
ISBN: 9781936822355
Category : Reference
Languages : en
Pages : 551
Book Description
Writers, game designers, teachers, and students ~this is the book youve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different: