Author: Mark H. Walker
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596008840
Category : Computers
Languages : en
Pages : 134
Book Description
Explains how to optimize the Xbox, covering such topics as networking, enhancing graphics, accessories, and Xbox games.
Xbox Fan Book
Author: Mark H. Walker
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596008840
Category : Computers
Languages : en
Pages : 134
Book Description
Explains how to optimize the Xbox, covering such topics as networking, enhancing graphics, accessories, and Xbox games.
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596008840
Category : Computers
Languages : en
Pages : 134
Book Description
Explains how to optimize the Xbox, covering such topics as networking, enhancing graphics, accessories, and Xbox games.
Killer Instinct
Author: Reepal Parbhoo
Publisher: Prima Games
ISBN: 9780804162760
Category : Killer Instinct (Game)
Languages : en
Pages : 0
Book Description
· The Ultimate Killer Instinct Fan Book takes a retrospective look at the series to showcase the art and history of the franchise and its characters. · A True Collectors Item Packed With Exclusives - The Killer Instinct Ultra Fan Book includes exclusive interviews with the development team and the creator of the series, exclusive artwork that can't be seen anywhere else and exclusive back stage tour through the studios making the game. · Living Mobile Guide for All Character Strategies - Each hardcover book includes access to the living strategy guide with videos, tips and strategies all constantly being updated to cover the latest game changes and new characters. · Includes 16 Page Pull-Out Jago Strategy Guide - Exclusive Strategy booklet provides in-depth coverage of Jago, your free character included with Killer Instinct. · Learn from Killer Instinct Pros - Updated Strategies written by our tournament-champion authors and verified by the Killer Instinct team to take your game to the next level. · Explore the Studios Behind Killer Instinct - Peek inside the minds of the creators to see their inspiration and learn how the characters and their art has evolved.
Publisher: Prima Games
ISBN: 9780804162760
Category : Killer Instinct (Game)
Languages : en
Pages : 0
Book Description
· The Ultimate Killer Instinct Fan Book takes a retrospective look at the series to showcase the art and history of the franchise and its characters. · A True Collectors Item Packed With Exclusives - The Killer Instinct Ultra Fan Book includes exclusive interviews with the development team and the creator of the series, exclusive artwork that can't be seen anywhere else and exclusive back stage tour through the studios making the game. · Living Mobile Guide for All Character Strategies - Each hardcover book includes access to the living strategy guide with videos, tips and strategies all constantly being updated to cover the latest game changes and new characters. · Includes 16 Page Pull-Out Jago Strategy Guide - Exclusive Strategy booklet provides in-depth coverage of Jago, your free character included with Killer Instinct. · Learn from Killer Instinct Pros - Updated Strategies written by our tournament-champion authors and verified by the Killer Instinct team to take your game to the next level. · Explore the Studios Behind Killer Instinct - Peek inside the minds of the creators to see their inspiration and learn how the characters and their art has evolved.
Opening the XBox
Author: Dean Takahashi
Publisher: Prima Lifestyles
ISBN:
Category : Business & Economics
Languages : en
Pages : 400
Book Description
Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?".
Publisher: Prima Lifestyles
ISBN:
Category : Business & Economics
Languages : en
Pages : 400
Book Description
Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?".
The Game Console 2.0
Author: Evan Amos
Publisher: No Starch Press
ISBN: 1718500610
Category : Games & Activities
Languages : en
Pages : 314
Book Description
This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.
Publisher: No Starch Press
ISBN: 1718500610
Category : Games & Activities
Languages : en
Pages : 314
Book Description
This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.
The SNES Pixel Book
Author: Bitmap Books
Publisher:
ISBN: 9781999353346
Category :
Languages : en
Pages : 272
Book Description
Publisher:
ISBN: 9781999353346
Category :
Languages : en
Pages : 272
Book Description
The Publishers Weekly
Minecraft
Author: Chris Martin
Publisher: Lerner Publications
ISBN: 1512405949
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Learn the extraordinary story behind one of the most-played electronic games. See how Mojang, the makers of Minecraft, grew from a small tech start-up into a gaming company worth billions in under ten years. This book looks at: ● The game's creator, Markus Persson, and other leaders driving Mojang's early success. ● Minecraft's fan community and the crucial role it has played in the success of both the game and the company. ● What the future might hold for Minecraft under Microsoft's ownership. From fan conventions to Minecraft on YouTube, this book takes a revealing look at Minecraft, Mojang, and the gaming industry as a whole.
Publisher: Lerner Publications
ISBN: 1512405949
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Learn the extraordinary story behind one of the most-played electronic games. See how Mojang, the makers of Minecraft, grew from a small tech start-up into a gaming company worth billions in under ten years. This book looks at: ● The game's creator, Markus Persson, and other leaders driving Mojang's early success. ● Minecraft's fan community and the crucial role it has played in the success of both the game and the company. ● What the future might hold for Minecraft under Microsoft's ownership. From fan conventions to Minecraft on YouTube, this book takes a revealing look at Minecraft, Mojang, and the gaming industry as a whole.
Videogames
Author: James Newman
Publisher: Routledge
ISBN: 1134460422
Category : Games & Activities
Languages : en
Pages : 216
Book Description
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames
Publisher: Routledge
ISBN: 1134460422
Category : Games & Activities
Languages : en
Pages : 216
Book Description
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.