Author: Matthew E. May
Publisher: McGraw Hill Professional
ISBN: 1259642402
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Mindful thinking is the new competitive edge Science confirms the distinction between the biological brain and the conscious mind. Each day, a game of mind versus matter plays out on a field defined by the problems we must solve. Most are routine, and don’t demand a more mindful approach. It’s when we’re faced with more difficult challenges that our thinking becomes vulnerable to brain patterns that can lead us astray. We leap to solutions that simply don’t work. We fixate on old mindsets that keep us stuck in neutral. We overthink problems and make them worse. We kill the ideas of others, as well as our own. Worse, we keep doing these things, over and over again, naturally and instinctively. But it doesn’t have to be that way. In Winning the Brain Game, author and creative strategist Matthew E. May explains these and other “fatal flaws” of thinking, catalogued over the course of ten years and hundreds of interactive creative sessions in which he gave more than 100,000 professionals a thought challenge based on a real case far less complex than their everyday problems. Not only did less than 5% arrive at the best and most elegant solution, but the solutions given were remarkably similar, revealing seven observable problem-solving patterns that can block our best thinking. Calling on modern neuroscience and psychology to help explain the seven fatal flaws, May draws insights from some of the world’s most innovative thinkers. He then blends in a super-curated, field-tested set of “fixes” proven through hundreds of creative sessions to raise our thinking game to a more mindful level. Regardless of playing field, mindful thinking is the new competitive advantage, and the seven fixes are a magic set of tools for achieving it. Winning the Brain Game will lead you to better decision-making, higher levels of creativity, clearer strategies, and overall success in business, work and life. Matthew E. May is a five-time author and recognized thought leader on strategy and innovation. A popular speaker, facilitator, and seminar leader, he confidentially coaches executives, artists, and athletes, and conducts custom thinking sessions for leading organizations all over the world.
Winning the Brain Game (PB)
Author: Matthew E. May
Publisher: McGraw Hill Professional
ISBN: 1259642402
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Mindful thinking is the new competitive edge Science confirms the distinction between the biological brain and the conscious mind. Each day, a game of mind versus matter plays out on a field defined by the problems we must solve. Most are routine, and don’t demand a more mindful approach. It’s when we’re faced with more difficult challenges that our thinking becomes vulnerable to brain patterns that can lead us astray. We leap to solutions that simply don’t work. We fixate on old mindsets that keep us stuck in neutral. We overthink problems and make them worse. We kill the ideas of others, as well as our own. Worse, we keep doing these things, over and over again, naturally and instinctively. But it doesn’t have to be that way. In Winning the Brain Game, author and creative strategist Matthew E. May explains these and other “fatal flaws” of thinking, catalogued over the course of ten years and hundreds of interactive creative sessions in which he gave more than 100,000 professionals a thought challenge based on a real case far less complex than their everyday problems. Not only did less than 5% arrive at the best and most elegant solution, but the solutions given were remarkably similar, revealing seven observable problem-solving patterns that can block our best thinking. Calling on modern neuroscience and psychology to help explain the seven fatal flaws, May draws insights from some of the world’s most innovative thinkers. He then blends in a super-curated, field-tested set of “fixes” proven through hundreds of creative sessions to raise our thinking game to a more mindful level. Regardless of playing field, mindful thinking is the new competitive advantage, and the seven fixes are a magic set of tools for achieving it. Winning the Brain Game will lead you to better decision-making, higher levels of creativity, clearer strategies, and overall success in business, work and life. Matthew E. May is a five-time author and recognized thought leader on strategy and innovation. A popular speaker, facilitator, and seminar leader, he confidentially coaches executives, artists, and athletes, and conducts custom thinking sessions for leading organizations all over the world.
Publisher: McGraw Hill Professional
ISBN: 1259642402
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Mindful thinking is the new competitive edge Science confirms the distinction between the biological brain and the conscious mind. Each day, a game of mind versus matter plays out on a field defined by the problems we must solve. Most are routine, and don’t demand a more mindful approach. It’s when we’re faced with more difficult challenges that our thinking becomes vulnerable to brain patterns that can lead us astray. We leap to solutions that simply don’t work. We fixate on old mindsets that keep us stuck in neutral. We overthink problems and make them worse. We kill the ideas of others, as well as our own. Worse, we keep doing these things, over and over again, naturally and instinctively. But it doesn’t have to be that way. In Winning the Brain Game, author and creative strategist Matthew E. May explains these and other “fatal flaws” of thinking, catalogued over the course of ten years and hundreds of interactive creative sessions in which he gave more than 100,000 professionals a thought challenge based on a real case far less complex than their everyday problems. Not only did less than 5% arrive at the best and most elegant solution, but the solutions given were remarkably similar, revealing seven observable problem-solving patterns that can block our best thinking. Calling on modern neuroscience and psychology to help explain the seven fatal flaws, May draws insights from some of the world’s most innovative thinkers. He then blends in a super-curated, field-tested set of “fixes” proven through hundreds of creative sessions to raise our thinking game to a more mindful level. Regardless of playing field, mindful thinking is the new competitive advantage, and the seven fixes are a magic set of tools for achieving it. Winning the Brain Game will lead you to better decision-making, higher levels of creativity, clearer strategies, and overall success in business, work and life. Matthew E. May is a five-time author and recognized thought leader on strategy and innovation. A popular speaker, facilitator, and seminar leader, he confidentially coaches executives, artists, and athletes, and conducts custom thinking sessions for leading organizations all over the world.
Mind Games
Author: Heather Petty
Publisher: Simon and Schuster
ISBN: 148142307X
Category : Juvenile Fiction
Languages : en
Pages : 320
Book Description
In modern-day London, sixteen-year-old Miss James "Mori" Moriarty and classmate Sherlock Holmes set out to discover who is framing Mori for the Regent's Park killings.
Publisher: Simon and Schuster
ISBN: 148142307X
Category : Juvenile Fiction
Languages : en
Pages : 320
Book Description
In modern-day London, sixteen-year-old Miss James "Mori" Moriarty and classmate Sherlock Holmes set out to discover who is framing Mori for the Regent's Park killings.
Brain Games
Author: Allen D. Bragdon
Publisher: Skyhorse Publishing Inc.
ISBN: 1616081996
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Taxing, tempting, and fun, Brain Games will have your gray matter ship-shape in no...
Publisher: Skyhorse Publishing Inc.
ISBN: 1616081996
Category : Games & Activities
Languages : en
Pages : 225
Book Description
Taxing, tempting, and fun, Brain Games will have your gray matter ship-shape in no...
Religion Explained
Author: Pascal Boyer
Publisher: Basic Books
ISBN: 046500461X
Category : Social Science
Languages : en
Pages : 406
Book Description
Many of our questions about religion, says the internationally renowned anthropologist Pascal Boyer, were once mysteries, but they no longer are: we are beginning to know how to answer questions such as "Why do people have religion?" and "Why is religion the way it is?" Using findings from anthropology, cognitive science, linguistics, and evolutionary biology, Boyer shows how one of the most fascinating aspects of human consciousness is increasingly admissible to coherent, naturalistic explanation. And Man Creates God tells readers, for the first time, what religious feeling is really about, what it consists of, and how it originates. It is a beautifully written, very accessible book by an anthropologist who is highly respected on both sides of the Atlantic. As a scientific explanation for religious feeling, it is sure to arouse controversy.
Publisher: Basic Books
ISBN: 046500461X
Category : Social Science
Languages : en
Pages : 406
Book Description
Many of our questions about religion, says the internationally renowned anthropologist Pascal Boyer, were once mysteries, but they no longer are: we are beginning to know how to answer questions such as "Why do people have religion?" and "Why is religion the way it is?" Using findings from anthropology, cognitive science, linguistics, and evolutionary biology, Boyer shows how one of the most fascinating aspects of human consciousness is increasingly admissible to coherent, naturalistic explanation. And Man Creates God tells readers, for the first time, what religious feeling is really about, what it consists of, and how it originates. It is a beautifully written, very accessible book by an anthropologist who is highly respected on both sides of the Atlantic. As a scientific explanation for religious feeling, it is sure to arouse controversy.
Peanut Butter & Brains
Author: Joe McGee
Publisher: Abrams
ISBN: 1613128541
Category : Juvenile Fiction
Languages : en
Pages : 44
Book Description
Reginald isn’t like the other zombies who shuffle through Quirkville, scaring the townspeople and moaning for BRAINSSSSS! The only thing Reginald’s stomach rumbles for is sticky peanut butter and sweet jelly. He tries to tell his zombie pals that there’s more to life than eating brains, but they’re just not interested. Will Reginald find a way to bring peace to Quirkville and convince the other zombies that there’s nothing better than peanut butter and jelly? Debut author Joe McGee and up-and-coming illustrator Charles Santoso have crafted a delicious tale about being true to yourself that will make readers hungry for more.
Publisher: Abrams
ISBN: 1613128541
Category : Juvenile Fiction
Languages : en
Pages : 44
Book Description
Reginald isn’t like the other zombies who shuffle through Quirkville, scaring the townspeople and moaning for BRAINSSSSS! The only thing Reginald’s stomach rumbles for is sticky peanut butter and sweet jelly. He tries to tell his zombie pals that there’s more to life than eating brains, but they’re just not interested. Will Reginald find a way to bring peace to Quirkville and convince the other zombies that there’s nothing better than peanut butter and jelly? Debut author Joe McGee and up-and-coming illustrator Charles Santoso have crafted a delicious tale about being true to yourself that will make readers hungry for more.
Smart Is as Smart Does: Brain Games to Reveal the Genius in You
Author: Pat Battaglia
Publisher: International Puzzle Feature
ISBN: 0979917344
Category : Games & Activities
Languages : en
Pages : 114
Book Description
Smart Is as Smart Does contains a wide variety of clever word games to amaze and amuse readers of all ages and educational levels. The brainteasers seem challenging, yet answers are surprisingly simple and often obvious. They’re a fun way to improve thinking skills, memory and concentration. The book has three sections of increasing challenge: (1) Brain Warm-ups, (2) Brain Workouts and (3) Brain Bogglers. Each section includes a light-hearted evaluation of brain power for additional fun. The book is endorsed by Jeff Foxworthy who stated, “Being ‘SMARTER THAN A 5TH GRADER’ is only the beginning! This book made me really think. I loved it!” Also endorsed by Betty White who stated, “The wonderful thing about this book is it is portable mental exercise. Enjoy.”
Publisher: International Puzzle Feature
ISBN: 0979917344
Category : Games & Activities
Languages : en
Pages : 114
Book Description
Smart Is as Smart Does contains a wide variety of clever word games to amaze and amuse readers of all ages and educational levels. The brainteasers seem challenging, yet answers are surprisingly simple and often obvious. They’re a fun way to improve thinking skills, memory and concentration. The book has three sections of increasing challenge: (1) Brain Warm-ups, (2) Brain Workouts and (3) Brain Bogglers. Each section includes a light-hearted evaluation of brain power for additional fun. The book is endorsed by Jeff Foxworthy who stated, “Being ‘SMARTER THAN A 5TH GRADER’ is only the beginning! This book made me really think. I loved it!” Also endorsed by Betty White who stated, “The wonderful thing about this book is it is portable mental exercise. Enjoy.”
The Publishers Weekly
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1234
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1234
Book Description
Brain Games For Dummies
Author: Timothy E. Parker
Publisher: John Wiley & Sons
ISBN: 0470444010
Category : Games & Activities
Languages : en
Pages : 434
Book Description
300 challenging puzzles to improve problem-solving skills and stimulate the brain Studies have shown that puzzles like Sudoku, crosswords, cryptograms, and other "mental aerobics" can help reduce memory loss due to normal aging and minimize the risk of developing neurodegenerative diseases. Brain Games For Dummies features 300 fun mental exercises that will keep readers' neurons firing: 100 crossword puzzles, 75 Sudoku puzzles, 50 word searches, 25 word scrambles, 25 cryptograms, 15 riddles, and 10 logic puzzles, along with complete solutions. Ranked by level of difficulty (easy, tricky, tough, and treacherous), these puzzles are a surefire way to boost mental fitness. The book's portable trim size makes it perfect for playing on the go or during the commute home.
Publisher: John Wiley & Sons
ISBN: 0470444010
Category : Games & Activities
Languages : en
Pages : 434
Book Description
300 challenging puzzles to improve problem-solving skills and stimulate the brain Studies have shown that puzzles like Sudoku, crosswords, cryptograms, and other "mental aerobics" can help reduce memory loss due to normal aging and minimize the risk of developing neurodegenerative diseases. Brain Games For Dummies features 300 fun mental exercises that will keep readers' neurons firing: 100 crossword puzzles, 75 Sudoku puzzles, 50 word searches, 25 word scrambles, 25 cryptograms, 15 riddles, and 10 logic puzzles, along with complete solutions. Ranked by level of difficulty (easy, tricky, tough, and treacherous), these puzzles are a surefire way to boost mental fitness. The book's portable trim size makes it perfect for playing on the go or during the commute home.
The Head Trip
Author: Jeff Warren
Publisher: Vintage Canada
ISBN: 030737145X
Category : Psychology
Languages : en
Pages : 402
Book Description
A world at once familiar and unimaginably strange exists all around us, and within us – it is the vast realm of consciousness. In The Head Trip, science journalist Jeff Warren explores twelve distinct, natural states of consciousness available to us in a twenty-four-hour day, each state offering its own kind of knowledge and insight – its own adventure. The hypnagogic state, when our minds hover between waking and sleeping, can be a rich source of creativity and even compassion. Then there’s the Watch, an almost magical waking experience in the middle of the night that has been all but lost to electric light and modern sleep patterns. Daydreaming and trance, lucid dreaming, the Zone, and the Pure Conscious Event – from sleep laboratory to remote northern cabin, neurofeedback clinic to Buddhist retreat, Warren visits them all. Along the way, he talks to neuroscientists, chronobiologists, anthropologists, monks, and many others who illuminate his stories with cutting-edge science and age-old wisdom. On this trip, all are welcome and no drugs are required: all you need to pack are a functioning cerebrum and an open mind. Replete with stylish graphics and brightened by comic panels conceived and drawn by the author, The Head Trip is an instant classic, a brilliant and original description of the shifting experience of consciousness that’s also a practical guide to enhancing creativity and mental health. This book does not just inform and entertain – it shows how every one of us can expand upon the ways we experience being alive.
Publisher: Vintage Canada
ISBN: 030737145X
Category : Psychology
Languages : en
Pages : 402
Book Description
A world at once familiar and unimaginably strange exists all around us, and within us – it is the vast realm of consciousness. In The Head Trip, science journalist Jeff Warren explores twelve distinct, natural states of consciousness available to us in a twenty-four-hour day, each state offering its own kind of knowledge and insight – its own adventure. The hypnagogic state, when our minds hover between waking and sleeping, can be a rich source of creativity and even compassion. Then there’s the Watch, an almost magical waking experience in the middle of the night that has been all but lost to electric light and modern sleep patterns. Daydreaming and trance, lucid dreaming, the Zone, and the Pure Conscious Event – from sleep laboratory to remote northern cabin, neurofeedback clinic to Buddhist retreat, Warren visits them all. Along the way, he talks to neuroscientists, chronobiologists, anthropologists, monks, and many others who illuminate his stories with cutting-edge science and age-old wisdom. On this trip, all are welcome and no drugs are required: all you need to pack are a functioning cerebrum and an open mind. Replete with stylish graphics and brightened by comic panels conceived and drawn by the author, The Head Trip is an instant classic, a brilliant and original description of the shifting experience of consciousness that’s also a practical guide to enhancing creativity and mental health. This book does not just inform and entertain – it shows how every one of us can expand upon the ways we experience being alive.
The Elegant Solution
Author: Matthew May
Publisher: Simon and Schuster
ISBN: 1847375138
Category : Business & Economics
Languages : en
Pages : 314
Book Description
One million. That's how many new ideas the Toyota organization receives from its employees every year. These ideas come from every level of the organization - from the factory floors to the corporate suites. And organizations all over the world want to learn how they do it. Now Matthew May, Senior Advisor to the University of Toyota, reveals how any company can create an environment of every day innovation and achieve the elegant solutions found only on the far side of complexity. A tactical guide for team-based innovation, THE ELEGANT SOLUTION delivers the formula to the three principles and ten practices that drive business creativity. Innovation isn't just about technology - it's about value, opportunity and impact. When a company embeds a real discipline around the pursuit of perfection, the sky is the limit. Dozens of case studies (from Toyota and other companies) illustrate the power and universality of these concepts; a unique 'clamshell strategy' prepares managers to ensure organizational success. At once a thought-shaper, a playmaker, and a taskmaster, THE ELEGANT SOLUTION is a practical field manual for everyone in corporate life.
Publisher: Simon and Schuster
ISBN: 1847375138
Category : Business & Economics
Languages : en
Pages : 314
Book Description
One million. That's how many new ideas the Toyota organization receives from its employees every year. These ideas come from every level of the organization - from the factory floors to the corporate suites. And organizations all over the world want to learn how they do it. Now Matthew May, Senior Advisor to the University of Toyota, reveals how any company can create an environment of every day innovation and achieve the elegant solutions found only on the far side of complexity. A tactical guide for team-based innovation, THE ELEGANT SOLUTION delivers the formula to the three principles and ten practices that drive business creativity. Innovation isn't just about technology - it's about value, opportunity and impact. When a company embeds a real discipline around the pursuit of perfection, the sky is the limit. Dozens of case studies (from Toyota and other companies) illustrate the power and universality of these concepts; a unique 'clamshell strategy' prepares managers to ensure organizational success. At once a thought-shaper, a playmaker, and a taskmaster, THE ELEGANT SOLUTION is a practical field manual for everyone in corporate life.