Author: Richard J. Simon
Publisher: Que Publishing
ISBN: 9781571690890
Category : Computers
Languages : en
Pages : 0
Book Description
Windows NT Win32 API SuperBible is the perfect resource for programmers who want comprehensive, updated coverage of all Win32 APIs, as well as detailed information specific to the newest Windows NT functions. This book lets you look up the specific Win32 API call you need, when you need it. Concise descriptions detail what you need to know about every Win32 call, including new NT4 APIs. You'll quickly see how specific functions are used, modified, and integrated into larger applications. APIs are conveniently organized by purpose, so you can quickly find every API function available for a specific task. The chapters cover the crucial programming APIs for menus, scroll bars, clipboard, help files, MDI, GDI, dialog boxes, palettes, color-matching, DLLs, atoms, timers, and much more. Explanations of reusage syntax, parameters, possible pitfalls, and tips from the pros augment each reference entry. Summary projects also show you how to use the APIs in a practical context.
Windows NT Win32 API SuperBible
Compaq Visual Fortran
Author: Norman Lawrence
Publisher: Elsevier
ISBN: 0080488528
Category : Computers
Languages : en
Pages : 483
Book Description
Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details development methods and techniques for creating Fortran applications for Windows, the platform upon which developers can use Compaq Visual Fortran (CVF; to be Intel Visual Fortran in the future) to create applications. The book teaches CVF programming progressively, beginning with simple tasks and building up to writing professional-level Win32 applications. Readers will learn about the powerful new CVF graphical user interface, as well as the intricacies of Windows development from a CVF perspective. They can master QuickWin, the Win32 APIs including multiple document interfaces, and Open GL with 3D and interactive graphics. - Provides practical, step-by-step instructions for developing Visual Fortran applications - Only tutorial text for Compaq Visual Fortran (CVF) - Doesn't require the programmer to learn C or C++
Publisher: Elsevier
ISBN: 0080488528
Category : Computers
Languages : en
Pages : 483
Book Description
Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details development methods and techniques for creating Fortran applications for Windows, the platform upon which developers can use Compaq Visual Fortran (CVF; to be Intel Visual Fortran in the future) to create applications. The book teaches CVF programming progressively, beginning with simple tasks and building up to writing professional-level Win32 applications. Readers will learn about the powerful new CVF graphical user interface, as well as the intricacies of Windows development from a CVF perspective. They can master QuickWin, the Win32 APIs including multiple document interfaces, and Open GL with 3D and interactive graphics. - Provides practical, step-by-step instructions for developing Visual Fortran applications - Only tutorial text for Compaq Visual Fortran (CVF) - Doesn't require the programmer to learn C or C++
OpenGL SuperBible
Author: Richard Wright
Publisher: Pearson Education
ISBN: 0321630157
Category : Computers
Languages : en
Pages : 1749
Book Description
OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes · An entirely new chapter on OpenGL ES programming for handhelds · Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux · Up-to-the-minute coverage of OpenGL on Windows Vista · New material on floating-point color buffers and off-screen rendering · In-depth introductions to 3D modeling and object composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more · A fully updated API reference, and an all-new section of full-color images You’ll rely on this book constantly—whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. Now part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
Publisher: Pearson Education
ISBN: 0321630157
Category : Computers
Languages : en
Pages : 1749
Book Description
OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes · An entirely new chapter on OpenGL ES programming for handhelds · Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux · Up-to-the-minute coverage of OpenGL on Windows Vista · New material on floating-point color buffers and off-screen rendering · In-depth introductions to 3D modeling and object composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more · A fully updated API reference, and an all-new section of full-color images You’ll rely on this book constantly—whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. Now part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
Operating Systems: Principles And Design
Author: Pabitra Pal Choudhury
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120338111
Category : Computers
Languages : en
Pages : 655
Book Description
Examines the workings of an operating system, which is essentially a concurrent programme, and strikes a fine balance between theory and practice. It provides the programme design illustration and guidance along with new concepts, nd ptrsents an in-depth analysis of the fundamental concepts of an OS as an interrupt driven programme whose basic constituents are the processes giving rise to a concurrent programme.
Publisher: PHI Learning Pvt. Ltd.
ISBN: 8120338111
Category : Computers
Languages : en
Pages : 655
Book Description
Examines the workings of an operating system, which is essentially a concurrent programme, and strikes a fine balance between theory and practice. It provides the programme design illustration and guidance along with new concepts, nd ptrsents an in-depth analysis of the fundamental concepts of an OS as an interrupt driven programme whose basic constituents are the processes giving rise to a concurrent programme.
Clinical Assessment, Computerized Methods, and Instrumentation
Author: F.J. Maarse
Publisher: Psychology Press
ISBN: 1135302634
Category : Psychology
Languages : en
Pages : 246
Book Description
A study of clinical assessment, computerized methods and instrumentation in psychology, containing 18 contributions from the workshop, "Computers in Psychology", held in September 1999 at the University of Utrecht.;The first section of the work contains contributions concerning clinical assessment. Aspects such as short-term memory, spatial memory, counselling skills and play therapy are described, as well as computer-assisted observational analysis using eye blinks. In the second section, a series of computer programs supporting decision-making in psychotherapy and diagnostics, in clinical and other settings, is described. The last section deals with real-time aspects of computers and computer-controlled experimental set-ups.
Publisher: Psychology Press
ISBN: 1135302634
Category : Psychology
Languages : en
Pages : 246
Book Description
A study of clinical assessment, computerized methods and instrumentation in psychology, containing 18 contributions from the workshop, "Computers in Psychology", held in September 1999 at the University of Utrecht.;The first section of the work contains contributions concerning clinical assessment. Aspects such as short-term memory, spatial memory, counselling skills and play therapy are described, as well as computer-assisted observational analysis using eye blinks. In the second section, a series of computer programs supporting decision-making in psychotherapy and diagnostics, in clinical and other settings, is described. The last section deals with real-time aspects of computers and computer-controlled experimental set-ups.
Information Security Management Handbook, Volume 3
Author: Harold F. Tipton
Publisher: CRC Press
ISBN: 142009095X
Category : Business & Economics
Languages : en
Pages : 440
Book Description
Every year, in response to new technologies and new laws in different countries and regions, there are changes to the fundamental knowledge, skills, techniques, and tools required by all IT security professionals. In step with the lightning-quick, increasingly fast pace of change in the technology field, the Information Security Management Handbook
Publisher: CRC Press
ISBN: 142009095X
Category : Business & Economics
Languages : en
Pages : 440
Book Description
Every year, in response to new technologies and new laws in different countries and regions, there are changes to the fundamental knowledge, skills, techniques, and tools required by all IT security professionals. In step with the lightning-quick, increasingly fast pace of change in the technology field, the Information Security Management Handbook
Encyclopedia of Information Assurance - 4 Volume Set (Print)
Author: Rebecca Herold
Publisher: CRC Press
ISBN: 135123577X
Category : Computers
Languages : en
Pages : 6384
Book Description
Charged with ensuring the confidentiality, integrity, availability, and delivery of all forms of an entity's information, Information Assurance (IA) professionals require a fundamental understanding of a wide range of specializations, including digital forensics, fraud examination, systems engineering, security risk management, privacy, and compliance. Establishing this understanding and keeping it up to date requires a resource with coverage as diverse as the field it covers. Filling this need, the Encyclopedia of Information Assurance presents an up-to-date collection of peer-reviewed articles and references written by authorities in their fields. From risk management and privacy to auditing and compliance, the encyclopedia’s four volumes provide comprehensive coverage of the key topics related to information assurance. This complete IA resource: Supplies the understanding needed to help prevent the misuse of sensitive information Explains how to maintain the integrity of critical systems Details effective tools, techniques, and methods for protecting personal and corporate data against the latest threats Provides valuable examples, case studies, and discussions on how to address common and emerging IA challenges Placing the wisdom of leading researchers and practitioners at your fingertips, this authoritative reference provides the knowledge and insight needed to avoid common pitfalls and stay one step ahead of evolving threats. Also Available Online This Taylor & Francis encyclopedia is also available through online subscription, offering a variety of extra benefits for researchers, students, and librarians, including: Citation tracking and alerts Active reference linking Saved searches and marked lists HTML and PDF format options Contact Taylor and Francis for more information or to inquire about subscription options and print/online combination packages. US: (Tel) 1.888.318.2367; (E-mail) [email protected] International: (Tel) +44 (0) 20 7017 6062; (E-mail) [email protected]
Publisher: CRC Press
ISBN: 135123577X
Category : Computers
Languages : en
Pages : 6384
Book Description
Charged with ensuring the confidentiality, integrity, availability, and delivery of all forms of an entity's information, Information Assurance (IA) professionals require a fundamental understanding of a wide range of specializations, including digital forensics, fraud examination, systems engineering, security risk management, privacy, and compliance. Establishing this understanding and keeping it up to date requires a resource with coverage as diverse as the field it covers. Filling this need, the Encyclopedia of Information Assurance presents an up-to-date collection of peer-reviewed articles and references written by authorities in their fields. From risk management and privacy to auditing and compliance, the encyclopedia’s four volumes provide comprehensive coverage of the key topics related to information assurance. This complete IA resource: Supplies the understanding needed to help prevent the misuse of sensitive information Explains how to maintain the integrity of critical systems Details effective tools, techniques, and methods for protecting personal and corporate data against the latest threats Provides valuable examples, case studies, and discussions on how to address common and emerging IA challenges Placing the wisdom of leading researchers and practitioners at your fingertips, this authoritative reference provides the knowledge and insight needed to avoid common pitfalls and stay one step ahead of evolving threats. Also Available Online This Taylor & Francis encyclopedia is also available through online subscription, offering a variety of extra benefits for researchers, students, and librarians, including: Citation tracking and alerts Active reference linking Saved searches and marked lists HTML and PDF format options Contact Taylor and Francis for more information or to inquire about subscription options and print/online combination packages. US: (Tel) 1.888.318.2367; (E-mail) [email protected] International: (Tel) +44 (0) 20 7017 6062; (E-mail) [email protected]
OpenGL SuperBible
Author: Richard S. Wright Jr.
Publisher: Pearson Education
ISBN: 0132160897
Category : Computers
Languages : en
Pages : 1450
Book Description
OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes A practical introduction to the essentials of real-time 3D graphics Core OpenGL 3.3 techniques for rendering, transformations, and texturing Writing your own shaders, with examples to get you started Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs Advanced buffer techniques, including full-definition rendering with floating point buffers and textures Fragment operations: controlling the end of the graphics pipeline Advanced shader usage and geometry management A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
Publisher: Pearson Education
ISBN: 0132160897
Category : Computers
Languages : en
Pages : 1450
Book Description
OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes A practical introduction to the essentials of real-time 3D graphics Core OpenGL 3.3 techniques for rendering, transformations, and texturing Writing your own shaders, with examples to get you started Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs Advanced buffer techniques, including full-definition rendering with floating point buffers and textures Fragment operations: controlling the end of the graphics pipeline Advanced shader usage and geometry management A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
Access 97 - No Experience Required
Author: Robinson
Publisher:
ISBN: 9788170299288
Category :
Languages : en
Pages : 488
Book Description
Publisher:
ISBN: 9788170299288
Category :
Languages : en
Pages : 488
Book Description
OpenGL Superbible
Author: Graham Sellers
Publisher: Pearson Education
ISBN: 0321902947
Category : Computers
Languages : en
Pages : 856
Book Description
OpenGL� SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today's graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.
Publisher: Pearson Education
ISBN: 0321902947
Category : Computers
Languages : en
Pages : 856
Book Description
OpenGL� SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today's graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.