Author: Rich Diedrich
Publisher: IBM Redbooks
ISBN: 0738442100
Category : Computers
Languages : en
Pages : 412
Book Description
Application development is a key part of IBM® i businesses. The IBM i operating system is a modern, robust platform to create and develop applications. The RPG language has been around for a long time, but is still being transformed into a modern business language. This IBM Redbooks® publication is focused on helping the IBM i development community understand the modern RPG language. The world of application development has been rapidly changing over the past years. The good news is that IBM i has been changing right along with it, and has made significant changes to the RPG language. This book is intended to help developers understand what modern RPG looks like and how to move from older versions of RPG to a newer, modern version. Additionally, it covers the basics of Integrated Language Environment® (ILE), interfacing with many other languages, and the best tools for doing development on IBM i. Using modern tools, methodologies, and languages are key to continuing to stay relevant in today's world. Being able to find the right talent for your company is key to your continued success. Using the guidelines and principles in this book can help set you up to find that talent today and into the future. This publication is the result of work that was done by IBM, industry experts, business partners, and some of the original authors of the first edition of this book. This information is important not only for developers, but also business decision makers (CIO for example) to understand that the IBM i is not an 'old' system. IBM i has modern languages and tools. It is a matter of what you choose to do with the IBM i that defines its age.
Who Knew You Could Do That with RPG IV? Modern RPG for the Modern Programmer
Who Knew You Could Do That With Rpg Iv? a Sorcerer's Guide to System Access and More
Author: IBM Redbooks
Publisher: IBM
ISBN: 9780738415338
Category : Computers
Languages : en
Pages : 446
Book Description
Publisher: IBM
ISBN: 9780738415338
Category : Computers
Languages : en
Pages : 446
Book Description
External Procedures, Triggers, and User-Defined Functions on IBM DB2 for i
Author: Hernando Bedoya
Publisher: IBM Redbooks
ISBN: 0738441597
Category : Computers
Languages : en
Pages : 436
Book Description
Procedures, triggers, and user-defined functions (UDFs) are the key database software features for developing robust and distributed applications. IBM Universal DatabaseTM for i (IBM DB2® for i) supported these features for many years, and they were enhanced in V5R1, V5R2, and V5R3 of IBM® OS/400® and V5R4 of IBM i5/OSTM. This IBM Redbooks® publication includes several of the announced features for procedures, triggers, and UDFs in V5R1, V5R2, V5R3, and V5R4. This book includes suggestions, guidelines, and practical examples to help you effectively develop IBM DB2 for i procedures, triggers, and UDFs. The following topics are covered in this book: External stored procedures and triggers Java procedures (both Java Database Connectivity (JDBC) and Structured Query Language for Java (SQLJ)) External triggers External UDFs This publication also offers examples that were developed in several programming languages, including RPG, COBOL, C, Java, and Visual Basic, by using native and SQL data access interfaces. This book is part of the original IBM Redbooks publication, Stored Procedures, Triggers, and User-Defined Functions on DB2 Universal Database for iSeries, SG24-6503-02, that covered external procedures, triggers, and functions, and also SQL procedures, triggers, and functions. All of the information that relates to external routines was left in this publication. All of the information that relates to SQL routines was rewritten and updated. This information is in the new IBM Redbooks publication, SQL Procedures, Triggers, and Functions on IBM DB2 for i, SG24-8326. This book is intended for anyone who wants to develop IBM DB2 for i procedures, triggers, and UDFs. Before you read this book, you need to know about relational database technology and the application development environment on the IBM i server.
Publisher: IBM Redbooks
ISBN: 0738441597
Category : Computers
Languages : en
Pages : 436
Book Description
Procedures, triggers, and user-defined functions (UDFs) are the key database software features for developing robust and distributed applications. IBM Universal DatabaseTM for i (IBM DB2® for i) supported these features for many years, and they were enhanced in V5R1, V5R2, and V5R3 of IBM® OS/400® and V5R4 of IBM i5/OSTM. This IBM Redbooks® publication includes several of the announced features for procedures, triggers, and UDFs in V5R1, V5R2, V5R3, and V5R4. This book includes suggestions, guidelines, and practical examples to help you effectively develop IBM DB2 for i procedures, triggers, and UDFs. The following topics are covered in this book: External stored procedures and triggers Java procedures (both Java Database Connectivity (JDBC) and Structured Query Language for Java (SQLJ)) External triggers External UDFs This publication also offers examples that were developed in several programming languages, including RPG, COBOL, C, Java, and Visual Basic, by using native and SQL data access interfaces. This book is part of the original IBM Redbooks publication, Stored Procedures, Triggers, and User-Defined Functions on DB2 Universal Database for iSeries, SG24-6503-02, that covered external procedures, triggers, and functions, and also SQL procedures, triggers, and functions. All of the information that relates to external routines was left in this publication. All of the information that relates to SQL routines was rewritten and updated. This information is in the new IBM Redbooks publication, SQL Procedures, Triggers, and Functions on IBM DB2 for i, SG24-8326. This book is intended for anyone who wants to develop IBM DB2 for i procedures, triggers, and UDFs. Before you read this book, you need to know about relational database technology and the application development environment on the IBM i server.
Modernizing IBM i Applications from the Database up to the User Interface and Everything in Between
Author: Nadir K. Amra
Publisher: IBM Redbooks
ISBN: 073843986X
Category : Computers
Languages : en
Pages : 712
Book Description
This IBM® Redbooks® publication is focused on melding industry preferred practices with the unique needs of the IBM i community and providing a holistic view of modernization. This book covers key trends for application structure, user interface, data access, and the database. Modernization is a broad term when applied to applications. It is more than a single event. It is a sequence of actions. But even more, it is a process of rethinking how to approach the creation and maintenance of applications. There are tangible deliveries when it comes to modernization, the most notable being a modern user interface (UI), such as a web browser or being able to access applications from a mobile device. The UI, however, is only the beginning. There are many more aspects to modernization. Using modern tools and methodologies can significantly improve productivity and reduce long-term cost while positioning applications for the next decade. It is time to put the past away. Tools and methodologies have undergone significant transformation, improving functionality, usability, and productivity. This is true of the plethora of IBM tools and the wealth of tools available from many Independent Solution Providers (ISVs). This publication is the result of work that was done by IBM, industry experts, and by representatives from many of the ISV Tool Providers. Some of their tools are referenced in the book. In addition to reviewing technologies based on context, there is an explanation of why modernization is important and a description of the business benefits of investing in modernization. This critical information is key for line-of-business executives who want to understand the benefits of a modernization project. This book is appropriate for CIOs, architects, developers, and business leaders. Related information Making the Case for Modernization, IBM Systems Magazine
Publisher: IBM Redbooks
ISBN: 073843986X
Category : Computers
Languages : en
Pages : 712
Book Description
This IBM® Redbooks® publication is focused on melding industry preferred practices with the unique needs of the IBM i community and providing a holistic view of modernization. This book covers key trends for application structure, user interface, data access, and the database. Modernization is a broad term when applied to applications. It is more than a single event. It is a sequence of actions. But even more, it is a process of rethinking how to approach the creation and maintenance of applications. There are tangible deliveries when it comes to modernization, the most notable being a modern user interface (UI), such as a web browser or being able to access applications from a mobile device. The UI, however, is only the beginning. There are many more aspects to modernization. Using modern tools and methodologies can significantly improve productivity and reduce long-term cost while positioning applications for the next decade. It is time to put the past away. Tools and methodologies have undergone significant transformation, improving functionality, usability, and productivity. This is true of the plethora of IBM tools and the wealth of tools available from many Independent Solution Providers (ISVs). This publication is the result of work that was done by IBM, industry experts, and by representatives from many of the ISV Tool Providers. Some of their tools are referenced in the book. In addition to reviewing technologies based on context, there is an explanation of why modernization is important and a description of the business benefits of investing in modernization. This critical information is key for line-of-business executives who want to understand the benefits of a modernization project. This book is appropriate for CIOs, architects, developers, and business leaders. Related information Making the Case for Modernization, IBM Systems Magazine
Thesaurus of Video Game Ideas
Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 166
Book Description
Thesaurus of Video Game Ideas describes topics in game making. There are many topics contained in it and are all comprehensively described. It is a dictionary of video game ideas used as a reference for video game makers.
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 166
Book Description
Thesaurus of Video Game Ideas describes topics in game making. There are many topics contained in it and are all comprehensively described. It is a dictionary of video game ideas used as a reference for video game makers.
Loaded Dice 4
Author: Aron Christensen
Publisher: Loose Leaf Stories
ISBN: 1643190709
Category : Games & Activities
Languages : en
Pages : 167
Book Description
After four years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from the fourth year of RPGuide posts. It includes sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. We recommend reading at least the first Loaded Dice, but also consider My Guide to RPG Storytelling, My Storytelling Guide Companion, or From Dream to Dice. You don’t need to read them, but it might help.
Publisher: Loose Leaf Stories
ISBN: 1643190709
Category : Games & Activities
Languages : en
Pages : 167
Book Description
After four years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from the fourth year of RPGuide posts. It includes sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. We recommend reading at least the first Loaded Dice, but also consider My Guide to RPG Storytelling, My Storytelling Guide Companion, or From Dream to Dice. You don’t need to read them, but it might help.
The Godson: A Les Norton Novel 4
Author: Robert G. Barrett
Publisher: Macmillan Publishers Aus.
ISBN: 1743549016
Category : Fiction
Languages : en
Pages : 286
Book Description
NOW AN ABC TELEVISION DRAMA STARRING DAVID WENHAM AND REBEL WILSON Les Norton thought they were going to be the easiest two weeks of his life. Playing minder for a young member of the Royal Family called Peregrine Normanhurst III sounded like a dead-set snack. So what if he was a millionaire Hooray Henry and his godfather was the Attorney General? Les would keep Peregrine out of trouble... So what if he was on the run for the IRA? They'd never find him in Australia... The Godson moves at breakneck speed from the corridors of power in Canberra to the grimy tenements of Belfast, to climax in a nerve-shattering, blood-spattered shootout on a survivalist fortress in the Tweed Valley. If you thought Australia's favourite son could get up to some outrageous capers in his previous adventures, until you've read The Godson, you ain't read nothin' yet!
Publisher: Macmillan Publishers Aus.
ISBN: 1743549016
Category : Fiction
Languages : en
Pages : 286
Book Description
NOW AN ABC TELEVISION DRAMA STARRING DAVID WENHAM AND REBEL WILSON Les Norton thought they were going to be the easiest two weeks of his life. Playing minder for a young member of the Royal Family called Peregrine Normanhurst III sounded like a dead-set snack. So what if he was a millionaire Hooray Henry and his godfather was the Attorney General? Les would keep Peregrine out of trouble... So what if he was on the run for the IRA? They'd never find him in Australia... The Godson moves at breakneck speed from the corridors of power in Canberra to the grimy tenements of Belfast, to climax in a nerve-shattering, blood-spattered shootout on a survivalist fortress in the Tweed Valley. If you thought Australia's favourite son could get up to some outrageous capers in his previous adventures, until you've read The Godson, you ain't read nothin' yet!
Free-Format RPG IV
Author: Jim Martin
Publisher:
ISBN: 9781583470558
Category : Electronic books
Languages : en
Pages : 0
Book Description
What could be more important than upgrading your RPG skills? Traditional fixed-format style RPG IV programmers everywhere are embracing the increased productivity, better readability, and easier program maintenance that comes with the free-format style of programming in RPG IV. This book, a "how-to" guide and the first of its kind, will provide you with concise and thorough information on this powerful new way of coding RPG IV. Though free-format information is available in IBM manuals, it is not separated from everything else, thereby requiring hours of tedious research to track down the information you need. With this book, your search is over. Free-Format RPG IV is the "one-stop" resource that will save you time and frustration. In it, you'll find everything you need to know to write RPG IV in the free-format style. Author Jim Martin not only teaches rules and syntax, but also explains how this new style of coding has the potential to improve overall programmer productivity—from initial development through maintenance. He methodically covers the "how to" involved in free-format RPG IV, including many style issues, such as named indicators and built-in functions. He also addresses input and output, program flow, data manipulation, and math operations. There is even a chapter on prototyping and APIs. Free-Format RPG IV is the definitive guide on the topic and just what you need to get started with this exciting, powerful style of programming. With Free-Format RPG IV you will: - Learn not only the "how-to," but also the "why" of free-format RPG IV - Acquire essential, free-format style tips to help you write good, maintainable code - Find complete-program solutions for specific problems, including associated display and printer files - Discover how upgrading your RPG skills to free-format can take your programming career to the next level.
Publisher:
ISBN: 9781583470558
Category : Electronic books
Languages : en
Pages : 0
Book Description
What could be more important than upgrading your RPG skills? Traditional fixed-format style RPG IV programmers everywhere are embracing the increased productivity, better readability, and easier program maintenance that comes with the free-format style of programming in RPG IV. This book, a "how-to" guide and the first of its kind, will provide you with concise and thorough information on this powerful new way of coding RPG IV. Though free-format information is available in IBM manuals, it is not separated from everything else, thereby requiring hours of tedious research to track down the information you need. With this book, your search is over. Free-Format RPG IV is the "one-stop" resource that will save you time and frustration. In it, you'll find everything you need to know to write RPG IV in the free-format style. Author Jim Martin not only teaches rules and syntax, but also explains how this new style of coding has the potential to improve overall programmer productivity—from initial development through maintenance. He methodically covers the "how to" involved in free-format RPG IV, including many style issues, such as named indicators and built-in functions. He also addresses input and output, program flow, data manipulation, and math operations. There is even a chapter on prototyping and APIs. Free-Format RPG IV is the definitive guide on the topic and just what you need to get started with this exciting, powerful style of programming. With Free-Format RPG IV you will: - Learn not only the "how-to," but also the "why" of free-format RPG IV - Acquire essential, free-format style tips to help you write good, maintainable code - Find complete-program solutions for specific problems, including associated display and printer files - Discover how upgrading your RPG skills to free-format can take your programming career to the next level.
Lucifer's Light, Dark, And Gray Sided Book
Author: Lucifer Jeremy Damuel White
Publisher: Lucifer Jeremy Damuel White
ISBN:
Category : Social Science
Languages : en
Pages : 111
Book Description
A book presenting three sides to many different topics and subjects. First the light side of a thing (the positive in general), then the dark side of a thing, and then the grayer side of that topic. It goes off of the Christian Satanic concept that being one sided is a narrow way of thinking. This is a sort of religious presentation that covers the three sides to any given thing. The second part of this book (at about halfway through) is hand written. After that, the topics are more quickly covered. This book is for anyone at all interested in gray sided things– including duality, split/ multiple perspectives, and similar things.
Publisher: Lucifer Jeremy Damuel White
ISBN:
Category : Social Science
Languages : en
Pages : 111
Book Description
A book presenting three sides to many different topics and subjects. First the light side of a thing (the positive in general), then the dark side of a thing, and then the grayer side of that topic. It goes off of the Christian Satanic concept that being one sided is a narrow way of thinking. This is a sort of religious presentation that covers the three sides to any given thing. The second part of this book (at about halfway through) is hand written. After that, the topics are more quickly covered. This book is for anyone at all interested in gray sided things– including duality, split/ multiple perspectives, and similar things.
The New Game Makers Bible
Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 322
Book Description
The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 322
Book Description
The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.