Author: Carol Gaskin
Publisher:
ISBN: 9780816703180
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
The reader, as apprentice to the wizard Caladrius, becomes involved in a war of the wizards, during the course of which the reader's choices determine the development of the plot.
The War of the Wizards
Author: Carol Gaskin
Publisher:
ISBN: 9780816703180
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
The reader, as apprentice to the wizard Caladrius, becomes involved in a war of the wizards, during the course of which the reader's choices determine the development of the plot.
Publisher:
ISBN: 9780816703180
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
The reader, as apprentice to the wizard Caladrius, becomes involved in a war of the wizards, during the course of which the reader's choices determine the development of the plot.
The Wizards
Author: Stephen Wyllie
Publisher:
ISBN: 9780670858033
Category :
Languages : en
Pages : 20
Book Description
Fantasy story featuring the rivalry of two wizards.
Publisher:
ISBN: 9780670858033
Category :
Languages : en
Pages : 20
Book Description
Fantasy story featuring the rivalry of two wizards.
Game Wizards
Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401
Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
WaR: Wizards and Robots
Author: will.i.am
Publisher: Penguin UK
ISBN: 0141360690
Category : Young Adult Fiction
Languages : en
Pages : 279
Book Description
An explosive action-adventure novel created by will.i.am and renowned futurist Brian David Johnson. Wizards are real, robots from the future are here, and the fate of our world rests in the hands of one unsuspecting teenager. When a young man breaks into her home claiming her life is in danger, Ada Luring's world changes forever. Geller is a wizard, on the run from his father's hidden clan who want to kill Ada and her mother. Sara Luring is the scientist who will create the first robot, the wizards' age-old foes. But a robot has travelled back in time to find Ada, and will lay everything on the line to protect her, as she may just be the key to preventing the earth's destruction in the future. Ada, Geller and the robots must learn to work together to change the past and secure the future. But they don't have much time before a mysterious enemy launches its attack on Earth...
Publisher: Penguin UK
ISBN: 0141360690
Category : Young Adult Fiction
Languages : en
Pages : 279
Book Description
An explosive action-adventure novel created by will.i.am and renowned futurist Brian David Johnson. Wizards are real, robots from the future are here, and the fate of our world rests in the hands of one unsuspecting teenager. When a young man breaks into her home claiming her life is in danger, Ada Luring's world changes forever. Geller is a wizard, on the run from his father's hidden clan who want to kill Ada and her mother. Sara Luring is the scientist who will create the first robot, the wizards' age-old foes. But a robot has travelled back in time to find Ada, and will lay everything on the line to protect her, as she may just be the key to preventing the earth's destruction in the future. Ada, Geller and the robots must learn to work together to change the past and secure the future. But they don't have much time before a mysterious enemy launches its attack on Earth...
Wizards at War
Author: Diane Duane
Publisher: Houghton Mifflin Harcourt
ISBN: 0152052232
Category : Juvenile Fiction
Languages : en
Pages : 531
Book Description
Nita and Kit rejoin forces when a strange darkness of the mind overcomes the older wizards, stealing away their power, and forcing the younger wizards to go to war to save the world.
Publisher: Houghton Mifflin Harcourt
ISBN: 0152052232
Category : Juvenile Fiction
Languages : en
Pages : 531
Book Description
Nita and Kit rejoin forces when a strange darkness of the mind overcomes the older wizards, stealing away their power, and forcing the younger wizards to go to war to save the world.
Wizard's First Rule
Author: Terry Goodkind
Publisher: Macmillan
ISBN: 9780765300270
Category : Fiction
Languages : en
Pages : 580
Book Description
An unearthly adversary descends on an idyllic fantasy world, corrupting magic against good and slaughtering innocents, and only a single man can stop him.
Publisher: Macmillan
ISBN: 9780765300270
Category : Fiction
Languages : en
Pages : 580
Book Description
An unearthly adversary descends on an idyllic fantasy world, corrupting magic against good and slaughtering innocents, and only a single man can stop him.
Wizard War
Author: Hugh Cook
Publisher: Warner Books (NY)
ISBN: 9780445207004
Category :
Languages : en
Pages : 447
Book Description
Publisher: Warner Books (NY)
ISBN: 9780445207004
Category :
Languages : en
Pages : 447
Book Description
War of the Spark: Forsaken (Magic: The Gathering)
Author: Greg Weisman
Publisher: Random House Worlds
ISBN: 1984817957
Category : Fiction
Languages : en
Pages : 378
Book Description
Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.
Publisher: Random House Worlds
ISBN: 1984817957
Category : Fiction
Languages : en
Pages : 378
Book Description
Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.
Demon in Mirror
Author: Andrew J. Offutt
Publisher:
ISBN: 9780671835095
Category :
Languages : en
Pages : 194
Book Description
In order to find the whereabouts of her missing brother, Tiana must seek out the dismembered and scattered pieces of the immortal and pretty damn evil sorcerer Lamarred ...
Publisher:
ISBN: 9780671835095
Category :
Languages : en
Pages : 194
Book Description
In order to find the whereabouts of her missing brother, Tiana must seek out the dismembered and scattered pieces of the immortal and pretty damn evil sorcerer Lamarred ...
The Wizard and the War Machine
Author: Lawrence Watt-Evans
Publisher: Hachette UK
ISBN: 1473214270
Category : Fiction
Languages : en
Pages : 193
Book Description
At the end of The Cyborg and the Sorcerers, Sam Turner was making a life for himself on the planet Dest. He thought he had left the long-lost interstellar war between Earth and its rebellious colonies behind him forever. "Forever" turned out to be eleven years. That was how long it took for another Independent Reconaissance Unit to respond to the distress call his ship had sent before it was destroyed. And this one made his own berserk killer computer look sane.
Publisher: Hachette UK
ISBN: 1473214270
Category : Fiction
Languages : en
Pages : 193
Book Description
At the end of The Cyborg and the Sorcerers, Sam Turner was making a life for himself on the planet Dest. He thought he had left the long-lost interstellar war between Earth and its rebellious colonies behind him forever. "Forever" turned out to be eleven years. That was how long it took for another Independent Reconaissance Unit to respond to the distress call his ship had sent before it was destroyed. And this one made his own berserk killer computer look sane.