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VSMM 2000

VSMM 2000 PDF Author: Hal Thwaites
Publisher: IOS Press
ISBN: 9784274904073
Category : Computers
Languages : en
Pages : 750

Book Description


VSMM 2000

VSMM 2000 PDF Author: Hal Thwaites
Publisher: IOS Press
ISBN: 9784274904073
Category : Computers
Languages : en
Pages : 750

Book Description


Virtual Systems and Multimedia (VSMM 2001)

Virtual Systems and Multimedia (VSMM 2001) PDF Author: IEEE Computer Society Staff
Publisher: I E E E
ISBN: 9780769514024
Category : Computers
Languages : en
Pages : 932

Book Description
Papers from an October 2001 conference explore technologies and applications of enhanced environments, with a focus on the specific areas of virtual heritage, immersive art and creative technology, and virtual design in industry, architecture, and medicine. Topics include visualizing archaeological reconstruction, cemetery preservation and laser scanning, interactive TV, and a stereo vision-based augmented reality system with marker and natural feature tracking. Other topics include modeling electronic arts and ubiquitous computing in a virtual environment, design considerations for an oxygen flute, character- driven story generation in interactive storytelling, and the role of place in cyberspace. This work lacks a subject index. c. Book News Inc.

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games PDF Author: Jouni Smed
Publisher: John Wiley & Sons
ISBN: 1119259835
Category : Computers
Languages : en
Pages : 497

Book Description
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Digitally Archiving Cultural Objects

Digitally Archiving Cultural Objects PDF Author: Katsushi Ikeuchi
Publisher: Springer Science & Business Media
ISBN: 0387758070
Category : Computers
Languages : en
Pages : 515

Book Description
As our heritage deteriorates through erosion, human error or natural disasters, it has become more important than ever to preserve our past – even if it is in digital form only. This highly relevant work describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed via computer vision and computer graphics technologies. They offer a way of passing our heritage down to future generations.

Thermo-Hydro-Mechanical Wood Processing

Thermo-Hydro-Mechanical Wood Processing PDF Author: Parvis Navi
Publisher: CRC Press
ISBN: 1439860424
Category : Science
Languages : en
Pages : 374

Book Description
Describing the history and state-of-the-art of the thermo-hydrous manipulation of wood, this book provides either a desk reference or a field manual of wood science. It examines the polymeric components of wood and its multilevel hierarchical structure that confer its unique general-purpose character and faculty for transformation. Exceeding all other material in its capacity to deform under controlled conditions and for a proscribed outcome, wood, under thermo-hydrous conditions, permits a multitude of industrial processes. Discussing the processes at work and the industrial applications, this book is a must for all interested in the manipulation of wood.

EAI International Conference on Technology, Innovation, Entrepreneurship and Education

EAI International Conference on Technology, Innovation, Entrepreneurship and Education PDF Author: Ping Zheng
Publisher: Springer
ISBN: 3030161307
Category : Technology & Engineering
Languages : en
Pages : 198

Book Description
This book presents the proceedings of the 2nd EAI International Conference on Technology, Innovation, Entrepreneurship and Education (TIE' 2018), which took place at Ravensbourne University London, London, UK, on September 4, 2018. The central theme of the conference is emerging technologies in relation to business, education, social and political needs that make modern society flourish. The proceedings feature papers from a cross-disciplinary audience that explore the process of creativity and innovation. The goal is that the various disciplines can learn from each other and see how they might benefit from the cross-fertilization of practices.

Manufacturing, Modeling, Management and Control (MIM 2000)

Manufacturing, Modeling, Management and Control (MIM 2000) PDF Author: Peter P. Groumpos
Publisher: Pergamon
ISBN:
Category : Business & Economics
Languages : en
Pages : 596

Book Description
This Proceedings contains the papers presented at the IFAC Symposium on Manufacturing, Modeling, Management and Control (MIM 2000), held in Patras, Greece, on 12-14 July 2000. MIM is a long-running series of IFAC meetings featuring the best work on the development, comparison and classification of manufacturing systems. In this Proceedings, key engineering topics, such as agile manufacturing and intelligent manufacturing, are presented alongside more management-related issues as well as some of the fundamental control theory applicable to these areas. Altogether, over 90 papers are presented.

Applications of Evolutionary Computation

Applications of Evolutionary Computation PDF Author: Cecilia Di Chio
Publisher: Springer Science & Business Media
ISBN: 3642122418
Category : Computers
Languages : en
Pages : 504

Book Description
This book constitutes the refereed proceedings of the International Workshops on the Applications of Evolutionary Computation, EvoApplications 2010, held in Istanbul, Turkey, in April 2010 colocated with the Evo* 2010 events. Thanks to the large number of submissions received, the proceedings for EvoApplications 2010 are divided across two volumes (LNCS 6024 and 6025). The present volume contains contributions for EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoMUSART, and EvoTRANSLOG. The 47 revised full papers presented were carefully reviewed and selected from a total of 86 submissions. This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and inspire researchers and professionals to develop efficient EC methods for design and problem solving.

Crowd Simulation

Crowd Simulation PDF Author: Daniel Thalmann
Publisher: Springer Science & Business Media
ISBN: 1447144503
Category : Computers
Languages : en
Pages : 305

Book Description
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

Handbook of Spatial Analysis in the Social Sciences

Handbook of Spatial Analysis in the Social Sciences PDF Author: Sergio J. Rey
Publisher: Edward Elgar Publishing
ISBN: 1789903947
Category : Technology & Engineering
Languages : en
Pages : 589

Book Description
Providing an authoritative assessment of the current landscape of spatial analysis in the social sciences, this cutting-edge Handbook covers the full range of standard and emerging methods across the social science domain areas in which these methods are typically applied. Accessible and comprehensive, it expertly answers the key questions regarding the dynamic intersection of spatial analysis and the social sciences.