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Virtual Reality and Virtual Environments in 10 Lectures

Virtual Reality and Virtual Environments in 10 Lectures PDF Author: Stanislav Stanković
Publisher: Springer Nature
ISBN: 3031022548
Category : Technology & Engineering
Languages : en
Pages : 184

Book Description
The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index

Virtual Reality and Virtual Environments in 10 Lectures

Virtual Reality and Virtual Environments in 10 Lectures PDF Author: Stanislav Stanković
Publisher: Springer Nature
ISBN: 3031022548
Category : Technology & Engineering
Languages : en
Pages : 184

Book Description
The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index

Cases on Immersive Virtual Reality Techniques

Cases on Immersive Virtual Reality Techniques PDF Author: Yang, Kenneth C.C.
Publisher: IGI Global
ISBN: 1522559132
Category : Computers
Languages : en
Pages : 381

Book Description
As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

The Science of Virtual Reality and Virtual Environments

The Science of Virtual Reality and Virtual Environments PDF Author: Roy S. KALAWSKY
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


Teaching and Learning in Virtual Space

Teaching and Learning in Virtual Space PDF Author: Sibylle Matern
Publisher: wbv Media GmbH & Company KG
ISBN: 3763974199
Category : Education
Languages : en
Pages : 161

Book Description
Neue Formen der Kommunikation sowie kollaborative Lern- und Arbeitsmöglichkeiten mit virtueller Realität an Hochschulen sind Themen des Sammelbandes. Die Autor:innen untersuchen und diskutieren, wie die Digitalisierung und die Nutzung digitaler Medien das Lernverhalten und die Zusammenarbeit im Hochschulkontext beeinflussen. Wie interagieren Studierende und Lehrende in einer virtuellen Umgebung? Wie können Teams trotz räumlicher Trennung effektiv zusammenarbeiten? Welche Strukturen, Lernformate und didaktische Methoden brauchen Studierende und Lehrende, wenn sie nicht persönlich, sondern online, virtuell oder hybrid kommunizieren? Die Beiträge basieren auf Kollaborationsszenarien, die als Prototypen an der Hochschule für angewandte Wissenschaften München entwickelt und getestet wurden. Der Sammelband bietet Einblicke in aktuelle Forschungen und innovative Ansätze für die Nutzung virtueller Realität im Bildungs- und Arbeitsbereich. This anthology is concerned with new forms of communication as well as collaborative learning and working possibilities with virtual reality at universities. The authors examine and discuss how digitalisation and the use of digital media influence learning behaviour and collaboration in the university context. How do students and teachers interact in a virtual environment? How can teams work together effectively despite spatial separation? What structures, learning formats and didactic methods do students and teachers need when they communicate online, virtually or hybrid rather than face-to-face? The contributions are based on collaboration scenarios that were developed and tested as prototypes at the Munich University of Applied Sciences HM. The anthology offers insights into current research and innovative approaches for the use of virtual reality in education and work.

Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design PDF Author: Woodrow Barfield
Publisher: Oxford University Press
ISBN: 0195360532
Category : Computers
Languages : en
Pages : 595

Book Description
This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.

Virtual Reality

Virtual Reality PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309176824
Category : Computers
Languages : en
Pages : 556

Book Description
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Innovations in Smart Cities Applications Volume 4

Innovations in Smart Cities Applications Volume 4 PDF Author: Mohamed Ben Ahmed
Publisher: Springer Nature
ISBN: 3030668401
Category : Technology & Engineering
Languages : en
Pages : 1530

Book Description
This proceedings book is the fourth edition of a series of works which features emergent research trends and recent innovations related to smart city presented at the 5th International Conference on Smart City Applications SCA20 held in Safranbolu, Turkey. This book is composed of peer-reviewed chapters written by leading international scholars in the field of smart cities from around the world. This book covers all the smart city topics including Smart Citizenship, Smart Education, Smart Mobility, Smart Healthcare, Smart Mobility, Smart Security, Smart Earth Environment & Agriculture, Smart Economy, Smart Factory and Smart Recognition Systems. This book contains a special section intended for Covid-19 pandemic researches. This book edition is an invaluable resource for courses in computer science, electrical engineering and urban sciences for sustainable development.

Virtual Reality and Environments

Virtual Reality and Environments PDF Author: Cecília Sik Lányi
Publisher: BoD – Books on Demand
ISBN: 9535105795
Category : Computers
Languages : en
Pages : 220

Book Description
Virtual Reality is clearly interdisciplinary research. It has, not only Information Technology importance but social, educational, economical importance too. It combines multiple disciplines for the development of virtual reality systems in which the user has the immersive feeling of being in the real world. Virtual reality has several applications in almost all fields of real life. The most typical fields for the application of virtual reality are health-care, engineering and game industry. This book may be a solid basis for the novice and advanced engineers who would like to develop user friendly Virtual Environments for education, rehabilitation and other applications of Virtual Reality. Our book provides a resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.

Virtual Reality Technology and Applications

Virtual Reality Technology and Applications PDF Author: Matjaž Mihelj
Publisher: Springer Science & Business Media
ISBN: 9400769105
Category : Technology & Engineering
Languages : en
Pages : 236

Book Description
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

Virtual Reality Technology

Virtual Reality Technology PDF Author: Grigore C. Burdea
Publisher: John Wiley & Sons
ISBN: 9780471360896
Category : Computers
Languages : en
Pages : 472

Book Description
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.