Author: O'REILLY Wenda
Publisher:
ISBN: 9781889613093
Category :
Languages : en
Pages : 0
Book Description
Mixing learning and play, this game teaches youngsters about the artist Van Gogh, along with Cezanne, Gaugin, Seurat, Rousseau and Toulouse-Lautrec. Comes with a deck of 36 museum-quality cards and an art book, packaged in a treasure box. 90 color photos. Pkg.
Van Gogh and Friends Art Game
Author: O'REILLY Wenda
Publisher:
ISBN: 9781889613093
Category :
Languages : en
Pages : 0
Book Description
Mixing learning and play, this game teaches youngsters about the artist Van Gogh, along with Cezanne, Gaugin, Seurat, Rousseau and Toulouse-Lautrec. Comes with a deck of 36 museum-quality cards and an art book, packaged in a treasure box. 90 color photos. Pkg.
Publisher:
ISBN: 9781889613093
Category :
Languages : en
Pages : 0
Book Description
Mixing learning and play, this game teaches youngsters about the artist Van Gogh, along with Cezanne, Gaugin, Seurat, Rousseau and Toulouse-Lautrec. Comes with a deck of 36 museum-quality cards and an art book, packaged in a treasure box. 90 color photos. Pkg.
Van Gogh and Friends Go Fish for Art
Author: Wenda O'reilly
Publisher:
ISBN: 9781889613147
Category : Art
Languages : en
Pages :
Book Description
Learn about great art as you play Go Fish. Read fascinating facts about the artists in the booklet that comes with the game.
Publisher:
ISBN: 9781889613147
Category : Art
Languages : en
Pages :
Book Description
Learn about great art as you play Go Fish. Read fascinating facts about the artists in the booklet that comes with the game.
Art in Story
Author: Marianne Saccardi
Publisher: Libraries Unlimited
ISBN:
Category : Art
Languages : en
Pages : 488
Book Description
Art in Story focuses on art of the ancient world, of the East and Africa, of the Middle Ages, and the Renaissance.
Publisher: Libraries Unlimited
ISBN:
Category : Art
Languages : en
Pages : 488
Book Description
Art in Story focuses on art of the ancient world, of the East and Africa, of the Middle Ages, and the Renaissance.
Anholt's Artists Activity Book
Author: Laurence Anholt
Publisher: B.E.S. Publishing
ISBN: 9781438001142
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
Presents seven art projects, sharing tips and techniques on painting, sculpting, and drawing to develop reader's creative confidence.
Publisher: B.E.S. Publishing
ISBN: 9781438001142
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
Presents seven art projects, sharing tips and techniques on painting, sculpting, and drawing to develop reader's creative confidence.
Vincent and Theo
Author: Deborah Heiligman
Publisher: Henry Holt and Company (BYR)
ISBN: 1250109698
Category : Young Adult Nonfiction
Languages : en
Pages : 465
Book Description
Printz Honor Book • YALSA Nonfiction Award Winner • Boston Globe-Horn Book Award Winner • SCBWI Golden Kite Winner • Cybils Senior High Nonfiction Award Winner From the author of National Book Award finalist Charles and Emma comes an incredible story of brotherly love. The deep and enduring friendship between Vincent and Theo Van Gogh shaped both brothers' lives. Confidant, champion, sympathizer, friend—Theo supported Vincent as he struggled to find his path in life. They shared everything, swapping stories of lovers and friends, successes and disappointments, dreams and ambitions. Meticulously researched, drawing on the 658 letters Vincent wrote to Theo during his lifetime, Deborah Heiligman weaves a tale of two lives intertwined and the extraordinary love of the Van Gogh brothers.
Publisher: Henry Holt and Company (BYR)
ISBN: 1250109698
Category : Young Adult Nonfiction
Languages : en
Pages : 465
Book Description
Printz Honor Book • YALSA Nonfiction Award Winner • Boston Globe-Horn Book Award Winner • SCBWI Golden Kite Winner • Cybils Senior High Nonfiction Award Winner From the author of National Book Award finalist Charles and Emma comes an incredible story of brotherly love. The deep and enduring friendship between Vincent and Theo Van Gogh shaped both brothers' lives. Confidant, champion, sympathizer, friend—Theo supported Vincent as he struggled to find his path in life. They shared everything, swapping stories of lovers and friends, successes and disappointments, dreams and ambitions. Meticulously researched, drawing on the 658 letters Vincent wrote to Theo during his lifetime, Deborah Heiligman weaves a tale of two lives intertwined and the extraordinary love of the Van Gogh brothers.
The Van Gogh Deception
Author: Deron R. Hicks
Publisher: HarperCollins
ISBN: 1328698882
Category : Juvenile Fiction
Languages : en
Pages : 325
Book Description
Dan Brown meets Jason Bourne in this riveting middle-grade mystery thriller. When a young boy is discovered in Washington DC’s National Gallery without any recollection of who he is, so begins a high-stakes race to unravel the greatest mystery of all: his identity. As the stakes continue to rise, the boy must piece together the disjointed clues of his origins while using his limited knowledge to stop one of the greatest art frauds ever attempted. Digitally interactive, this breathtaking museum mystery offers QR codes woven throughout the book that bring renowned paintings to readers’ fingertips.
Publisher: HarperCollins
ISBN: 1328698882
Category : Juvenile Fiction
Languages : en
Pages : 325
Book Description
Dan Brown meets Jason Bourne in this riveting middle-grade mystery thriller. When a young boy is discovered in Washington DC’s National Gallery without any recollection of who he is, so begins a high-stakes race to unravel the greatest mystery of all: his identity. As the stakes continue to rise, the boy must piece together the disjointed clues of his origins while using his limited knowledge to stop one of the greatest art frauds ever attempted. Digitally interactive, this breathtaking museum mystery offers QR codes woven throughout the book that bring renowned paintings to readers’ fingertips.
Fantastic Tales of Nothing
Author: Alejandra Green
Publisher: HarperCollins
ISBN: 0062839497
Category : Juvenile Fiction
Languages : en
Pages : 324
Book Description
In the first book of this full-color fantasy graphic novel series filled with humor and hijinks, the fate of the land of Nothing hinges on Nathan and an unlikely team of magical beings to save the day—perfect for fans of Amulet and Estranged. Welcome to Nothing! Despite its name, this is a fantastic land where humans and magical volken coexist peacefully—at least they try . . . This is the tale of Nathan, an ordinary human (or so he thinks) living an ordinary life (or so he wishes). Everything changes when he meets Haven, a mysterious creature who is neither human nor volken. Oh, and the two of them are being chased by volken mercenaries—a grumpy wolf named Bardou and a delightful crow named Sina. Nathan soon learns he has mysterious powers, even though humans aren’t supposed to have magic. But there’s no time to dwell on that because this discovery sets the group on a perilous quest across windswept terrain, through haunted forests, and in ancient tombs. Nathan and his unlikely friends must prevent an impending war and defeat a dark evil to save their land. No pressure, of course. If they fail, everything will turn into, well . . . nothing.
Publisher: HarperCollins
ISBN: 0062839497
Category : Juvenile Fiction
Languages : en
Pages : 324
Book Description
In the first book of this full-color fantasy graphic novel series filled with humor and hijinks, the fate of the land of Nothing hinges on Nathan and an unlikely team of magical beings to save the day—perfect for fans of Amulet and Estranged. Welcome to Nothing! Despite its name, this is a fantastic land where humans and magical volken coexist peacefully—at least they try . . . This is the tale of Nathan, an ordinary human (or so he thinks) living an ordinary life (or so he wishes). Everything changes when he meets Haven, a mysterious creature who is neither human nor volken. Oh, and the two of them are being chased by volken mercenaries—a grumpy wolf named Bardou and a delightful crow named Sina. Nathan soon learns he has mysterious powers, even though humans aren’t supposed to have magic. But there’s no time to dwell on that because this discovery sets the group on a perilous quest across windswept terrain, through haunted forests, and in ancient tombs. Nathan and his unlikely friends must prevent an impending war and defeat a dark evil to save their land. No pressure, of course. If they fail, everything will turn into, well . . . nothing.
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Van Gogh and the Post-Impressionists for Kids
Author: Carol Sabbeth
Publisher: Chicago Review Press
ISBN: 156976882X
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
A collection of artwork for children by Vincent van Gogh and other French artists.
Publisher: Chicago Review Press
ISBN: 156976882X
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
A collection of artwork for children by Vincent van Gogh and other French artists.
Surrealist Games
Author: Alastair Brotchie
Publisher: Shambhala
ISBN:
Category : Art
Languages : en
Pages : 180
Book Description
The Surrealist movement that arose in Europe in the early 1900s used playful procedures and systematic stratagems to create provocative works and challenge the conventions of art, literature, and society. They conducted their experiments through art and polemic, manifesto and demonstration, love and politics. But it was above all through game-playing that they sought to subvert academic modes of inquiry and undermine the complacent certainties of the bourgeoisie. Surrealist games is a delightful compendium that allows the reader to enjoy firsthand the methodologies of the Surreal, with their amazing swings between the verbal and the visual, the beautiful and the grotesque. It is also a box of games to play for fun: poetic, imaginative, revelatory, full of possibilities for unlocking the door to the unconscious and releasing the poetry of collective creativity. The boxed set contains: * A 168-page sewn, illustrated hardcover book packed with outrageous language games, alternative card games, "Dream Lotto," and automatic techniques for making poems, stories, collages, photomontages, and candle-smoke drawings. The illustrations are by such artists as Max Ernst, Hans Arp, and Tristan Tzara * A fold-out game board for the "Goose Game," designed by Andr� Breton, Yves Tanguy, and others * A Little Surrealist Dictionary
Publisher: Shambhala
ISBN:
Category : Art
Languages : en
Pages : 180
Book Description
The Surrealist movement that arose in Europe in the early 1900s used playful procedures and systematic stratagems to create provocative works and challenge the conventions of art, literature, and society. They conducted their experiments through art and polemic, manifesto and demonstration, love and politics. But it was above all through game-playing that they sought to subvert academic modes of inquiry and undermine the complacent certainties of the bourgeoisie. Surrealist games is a delightful compendium that allows the reader to enjoy firsthand the methodologies of the Surreal, with their amazing swings between the verbal and the visual, the beautiful and the grotesque. It is also a box of games to play for fun: poetic, imaginative, revelatory, full of possibilities for unlocking the door to the unconscious and releasing the poetry of collective creativity. The boxed set contains: * A 168-page sewn, illustrated hardcover book packed with outrageous language games, alternative card games, "Dream Lotto," and automatic techniques for making poems, stories, collages, photomontages, and candle-smoke drawings. The illustrations are by such artists as Max Ernst, Hans Arp, and Tristan Tzara * A fold-out game board for the "Goose Game," designed by Andr� Breton, Yves Tanguy, and others * A Little Surrealist Dictionary