Author: United States Chess Federation
Publisher: Random House Incorporated
ISBN: 0812935594
Category : Games
Languages : en
Pages : 409
Book Description
Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.
United States Chess Federation's Official Rules of Chess, Fifth Edition
Author: United States Chess Federation
Publisher: Random House Incorporated
ISBN: 0812935594
Category : Games
Languages : en
Pages : 409
Book Description
Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.
Publisher: Random House Incorporated
ISBN: 0812935594
Category : Games
Languages : en
Pages : 409
Book Description
Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.
United States Chess Federation's Official Rules of Chess, Sixth Edition
Author: U.S. Chess Federation
Publisher: Random House Puzzles & Games
ISBN: 037572401X
Category : Games & Activities
Languages : en
Pages : 250
Book Description
This comprehensive rulebook is the only guide sanctioned and compiled by the U.S. Chess Federation (USCF), the governing body for chess in the United States. It is designed to be a useful reference for all chess players, especially tournament directors and chess club teachers. THIS NEW EDITION FEATURES THE LATEST RULES GOVERNING CHESS, INCLUDING: • Guidelines for Internet chess and speed chess • Information about the USCF’s national chess rating system • Explanations of all legal moves • Guidelines for organizing and directing a tournament • A new and improved index for quick reference
Publisher: Random House Puzzles & Games
ISBN: 037572401X
Category : Games & Activities
Languages : en
Pages : 250
Book Description
This comprehensive rulebook is the only guide sanctioned and compiled by the U.S. Chess Federation (USCF), the governing body for chess in the United States. It is designed to be a useful reference for all chess players, especially tournament directors and chess club teachers. THIS NEW EDITION FEATURES THE LATEST RULES GOVERNING CHESS, INCLUDING: • Guidelines for Internet chess and speed chess • Information about the USCF’s national chess rating system • Explanations of all legal moves • Guidelines for organizing and directing a tournament • A new and improved index for quick reference
Official Rules of Chess
Author: Eric Schiller
Publisher: Cardoza Publishing
ISBN: 1580425496
Category : Chess
Languages : en
Pages : 102
Book Description
Publisher: Cardoza Publishing
ISBN: 1580425496
Category : Chess
Languages : en
Pages : 102
Book Description
Chess For Dummies
Author: James Eade
Publisher: John Wiley & Sons
ISBN: 111928001X
Category : Games & Activities
Languages : en
Pages : 423
Book Description
Want to play chess like a champ? Dummies can help. From Netflix's “The Queen’s Gambit” to podcasts, virtual and mobile gaming, and beyond, chess is back in a big way. But, with all those kings, queens, and knights, chess can be a royal pain to grasp. Chess For Dummies is here to help beginners wrap their minds around the rules of the game, make sense of those puzzling pieces, and sharpen their chess strategy such that even Paul Morphy would be impressed. You’ll learn the laws of chess, its lingo, and engage in the art of the attack with the easy-to-follow, step-by-step explanations found in the latest edition of Chess For Dummies. Whether you’re playing chess online, in a tournament, or across the dining room table with a family member or friend, this hands-on guide is sure to capture your interest (and your opponent's queen), getting you up to speed on the game and its components and giving you the know-how you need to put the principles of play into action from the opening to the endgame. Grasp the rules of play and the nuances of each phase of the game Familiarize yourself with the pieces and the board Pick the perfect chess set and chessboard for you Get to know each of the pieces and their powers If you feel like you’re in a stalemate before you even begin a game, Chess For Dummies is your guide to forcing moves, raking bishops, and skewering your opponents like a true champion.
Publisher: John Wiley & Sons
ISBN: 111928001X
Category : Games & Activities
Languages : en
Pages : 423
Book Description
Want to play chess like a champ? Dummies can help. From Netflix's “The Queen’s Gambit” to podcasts, virtual and mobile gaming, and beyond, chess is back in a big way. But, with all those kings, queens, and knights, chess can be a royal pain to grasp. Chess For Dummies is here to help beginners wrap their minds around the rules of the game, make sense of those puzzling pieces, and sharpen their chess strategy such that even Paul Morphy would be impressed. You’ll learn the laws of chess, its lingo, and engage in the art of the attack with the easy-to-follow, step-by-step explanations found in the latest edition of Chess For Dummies. Whether you’re playing chess online, in a tournament, or across the dining room table with a family member or friend, this hands-on guide is sure to capture your interest (and your opponent's queen), getting you up to speed on the game and its components and giving you the know-how you need to put the principles of play into action from the opening to the endgame. Grasp the rules of play and the nuances of each phase of the game Familiarize yourself with the pieces and the board Pick the perfect chess set and chessboard for you Get to know each of the pieces and their powers If you feel like you’re in a stalemate before you even begin a game, Chess For Dummies is your guide to forcing moves, raking bishops, and skewering your opponents like a true champion.
The Rating of Chess Players, Past and Present
Author: Arpad E. Elo
Publisher: Ishi Press
ISBN: 9780923891275
Category : Games
Languages : en
Pages : 208
Book Description
One of the most extraordinary books ever written about chess and chessplayers, this authoritative study goes well beyond a lucid explanation of how todays chessmasters and tournament players are rated. Twenty years' research and practice produce a wealth of thought-provoking and hitherto unpublished material on the nature and development of high-level talent: Just what constitutes an "exceptional performance" at the chessboard? Can you really profit from chess lessons? What is the lifetime pattern of Grandmaster development? Where are the masters born? Does your child have master potential? The step-by-step rating system exposition should enable any reader to become an expert on it. For some it may suggest fresh approaches to performance measurement and handicapping in bowling, bridge, golf and elsewhere. 43 charts, diagrams and maps supplement the text. How and why are chessmasters statistically remarkable? How much will your rating rise if you work with the devotion of a Steinitz? At what age should study begin? What toll does age take, and when does it begin? Development of the performance data, covering hundreds of years and thousands of players, has revealed a fresh and exciting version of chess history. One of the many tables identifies 500 all-time chess greatpersonal data and top lifetime performance ratings. Just what does government assistance do for chess? What is the Soviet secret? What can we learn from the Icelanders? Why did the small city of Plovdiv produce three Grandmasters in only ten years? Who are the untitled dead? Did Euwe take the championship from Alekhine on a fluke? How would Fischer fare against Morphy in a ten-wins match? 1t was inevitable that this fascinating story be written, ' asserts FIDE President Max Euwe, who introduces the book and recognizes the major part played by ratings in today's burgeoning international activity. Although this is the definitive ratings work, with statistics alone sufficient to place it in every reference library, it was written by a gentle scientist for pleasurable reading -for the enjoyment of the truths, the questions, and the opportunities it reveals.
Publisher: Ishi Press
ISBN: 9780923891275
Category : Games
Languages : en
Pages : 208
Book Description
One of the most extraordinary books ever written about chess and chessplayers, this authoritative study goes well beyond a lucid explanation of how todays chessmasters and tournament players are rated. Twenty years' research and practice produce a wealth of thought-provoking and hitherto unpublished material on the nature and development of high-level talent: Just what constitutes an "exceptional performance" at the chessboard? Can you really profit from chess lessons? What is the lifetime pattern of Grandmaster development? Where are the masters born? Does your child have master potential? The step-by-step rating system exposition should enable any reader to become an expert on it. For some it may suggest fresh approaches to performance measurement and handicapping in bowling, bridge, golf and elsewhere. 43 charts, diagrams and maps supplement the text. How and why are chessmasters statistically remarkable? How much will your rating rise if you work with the devotion of a Steinitz? At what age should study begin? What toll does age take, and when does it begin? Development of the performance data, covering hundreds of years and thousands of players, has revealed a fresh and exciting version of chess history. One of the many tables identifies 500 all-time chess greatpersonal data and top lifetime performance ratings. Just what does government assistance do for chess? What is the Soviet secret? What can we learn from the Icelanders? Why did the small city of Plovdiv produce three Grandmasters in only ten years? Who are the untitled dead? Did Euwe take the championship from Alekhine on a fluke? How would Fischer fare against Morphy in a ten-wins match? 1t was inevitable that this fascinating story be written, ' asserts FIDE President Max Euwe, who introduces the book and recognizes the major part played by ratings in today's burgeoning international activity. Although this is the definitive ratings work, with statistics alone sufficient to place it in every reference library, it was written by a gentle scientist for pleasurable reading -for the enjoyment of the truths, the questions, and the opportunities it reveals.
The Mammoth Book of the World's Greatest Chess Games .
Author: Wesley So
Publisher: Robinson
ISBN: 1472146212
Category : Games & Activities
Languages : en
Pages : 816
Book Description
Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.
Publisher: Robinson
ISBN: 1472146212
Category : Games & Activities
Languages : en
Pages : 816
Book Description
Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Magnus Carlsen's world championship victories, and featuring a foreword by five-times World Champion Vishy Anand. This book is written by an all-star team of authors. Wesley So is the reigning Fischer Random World Champion, the 2017 US Champion and the winner of the 2016 Grand Chess Tour. Michael Adams has been the top British player for the last quarter of a century and was a finalist in the 2004 FIDE World Championship. Graham Burgess is the author of thirty books, a former champion of the Danish region of Funen, and holds the world record for marathon blitz chess playing. John Nunn is a three-time winner of both the World Solving Championship and the British Chess Federation Book of the Year Award. John Emms is an experienced chess coach and writer, who finished equal first in the 1997 British Championship and was chess columnist of the Young Telegraph. The 145 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British and American experts and illustrated with over 1,100 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional twelve games. Another new edition in 2010 included a further thirteen games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. This 2021 edition, further updated and expanded, now includes 145 games. The authors have made full use of the new generation of chess analysis engines that apply neural-network based AI.
Frank Marshall, United States Chess Champion
Author: Andy Soltis
Publisher: McFarland
ISBN: 9780786475018
Category : Games & Activities
Languages : en
Pages : 400
Book Description
Frank Marshall (1877–1944) reigned as America’s chess champion from 1907 through 1936—the longest stint of anyone in history. A colorful character almost always decked out in an ascot and chewing a cigar, his career coincided with many evolutionary changes in competitive chess. Marshall was a master gamesman. He took up the game of salta, akin to Chinese checkers, and was soon world champion. But more than anything, he loved chess, claiming that after he learned the game at 10 he played every day for the next 57 years. Marshall’s life and playing style are fully examined here, including 220 of his games (some never before published) with 190 positional diagrams.
Publisher: McFarland
ISBN: 9780786475018
Category : Games & Activities
Languages : en
Pages : 400
Book Description
Frank Marshall (1877–1944) reigned as America’s chess champion from 1907 through 1936—the longest stint of anyone in history. A colorful character almost always decked out in an ascot and chewing a cigar, his career coincided with many evolutionary changes in competitive chess. Marshall was a master gamesman. He took up the game of salta, akin to Chinese checkers, and was soon world champion. But more than anything, he loved chess, claiming that after he learned the game at 10 he played every day for the next 57 years. Marshall’s life and playing style are fully examined here, including 220 of his games (some never before published) with 190 positional diagrams.
The Rules of Chess
Author: Bruce Pandolfini
Publisher: SCB Distributors
ISBN: 1888690852
Category : Games & Activities
Languages : en
Pages : 68
Book Description
Chess is one of the most challenging - and enjoyable - games that has ever been played. It has a history that goes back over a thousand years, and there is some evidence that perhaps it is even older than that. The Rules of Chess is a free book, in electronic format, that will teach young and old how to play the “Royal Game.” Written by one of the great instructors of the modern era, Bruce Pandolfini, it is in fact a small excerpt from his extremely popular book Let’s Play Chess (2nd edition). After the material is presented, there is a section listing and describing the chess books published by Russell Enterprises, Inc. which are also available in electronic format. In the meantime, we hope you enjoy The Rules of Chess by Bruce Pandolfini...
Publisher: SCB Distributors
ISBN: 1888690852
Category : Games & Activities
Languages : en
Pages : 68
Book Description
Chess is one of the most challenging - and enjoyable - games that has ever been played. It has a history that goes back over a thousand years, and there is some evidence that perhaps it is even older than that. The Rules of Chess is a free book, in electronic format, that will teach young and old how to play the “Royal Game.” Written by one of the great instructors of the modern era, Bruce Pandolfini, it is in fact a small excerpt from his extremely popular book Let’s Play Chess (2nd edition). After the material is presented, there is a section listing and describing the chess books published by Russell Enterprises, Inc. which are also available in electronic format. In the meantime, we hope you enjoy The Rules of Chess by Bruce Pandolfini...
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
A Cunning Chess Opening Repertoire for White
Author: Graham Burgess
Publisher: Gambit
ISBN: 9781906454630
Category : Games & Activities
Languages : en
Pages : 256
Book Description
A good opening repertoire need not require an enormous amount of study to be highly effective. A cunning choice of lines and move-orders can steer the game to positions that we like and deny the opponent his preferred strategies. In this book, highly experienced chess opening writer Graham Burgess presents a repertoire based on 1 d4 and Nf3 with precisely those aims. Black's possibilities for counterplay - and sharp gambit play - are kept to a minimum. Our aim is to give Black exactly the type of position he doesn't want. If he is seeking blocked positions with pawn-chains, we'll keep the game fluid. If he wants complex strategy, we'll attack him with simple piece-play. Simplifications? No thanks, we'll keep the pieces on and intensify the battle. Gambits? Hardly, as we simply prevent most of them! The main cornerstones of the repertoire are carefully chosen Queen's Gambit lines, the Torre Attack (vs ...e6), and a variety of fianchetto options against the King's Indian and related set-ups. White's position is kept highly flexible, with many possible transpositions to a wide variety of systems that the reader can use to extend and vary the repertoire. The book features a wealth of new ideas and original analysis. FIDE Master Graham Burgess is Gambit's Editorial Director, and one of the founders of the company. He holds the world record for marathon blitz chess playing, and lives in Minnesota. This is his 23rd chess book.
Publisher: Gambit
ISBN: 9781906454630
Category : Games & Activities
Languages : en
Pages : 256
Book Description
A good opening repertoire need not require an enormous amount of study to be highly effective. A cunning choice of lines and move-orders can steer the game to positions that we like and deny the opponent his preferred strategies. In this book, highly experienced chess opening writer Graham Burgess presents a repertoire based on 1 d4 and Nf3 with precisely those aims. Black's possibilities for counterplay - and sharp gambit play - are kept to a minimum. Our aim is to give Black exactly the type of position he doesn't want. If he is seeking blocked positions with pawn-chains, we'll keep the game fluid. If he wants complex strategy, we'll attack him with simple piece-play. Simplifications? No thanks, we'll keep the pieces on and intensify the battle. Gambits? Hardly, as we simply prevent most of them! The main cornerstones of the repertoire are carefully chosen Queen's Gambit lines, the Torre Attack (vs ...e6), and a variety of fianchetto options against the King's Indian and related set-ups. White's position is kept highly flexible, with many possible transpositions to a wide variety of systems that the reader can use to extend and vary the repertoire. The book features a wealth of new ideas and original analysis. FIDE Master Graham Burgess is Gambit's Editorial Director, and one of the founders of the company. He holds the world record for marathon blitz chess playing, and lives in Minnesota. This is his 23rd chess book.