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Author: Ray Bradley Publisher: Nelson Thornes ISBN: 9780748761470 Category : Computers Languages : en Pages : 318
Book Description
Bradley provides concise coverage of all advanced level computer science specification. The text is organised in short bite-sized chapters to facilitate rapid learning, making it an ideal revision aid.
Author: Bob Reeves Publisher: Hachette UK ISBN: 1471839524 Category : Study Aids Languages : en Pages : 792
Book Description
Exam Board: AQA Level: AS/A-level Subject: Computer Science First Teaching: September 2015 First Exam: June 2016 This title has been approved by AQA for use with the AS and A-level AQA Computer Science specifications. AQA A-level Computer Science gives students the chance to think creatively and progress through the AQA AS and A-level Computer Science specifications. Detailed coverage of the specifications will enrich understanding of the fundamental principles of computing, whilst a range of activities help to develop the programming skills and computational thinking skills at A-level and beyond. - Enables students to build a thorough understanding of the fundamental principles in the AQA AS and A-Level Computer Science specifications, with detailed coverage of programming, algorithms, data structures and representation, systems, databases and networks, uses and consequences. - Helps to tackle the various demands of the course confidently, with advice and support for programming and theoretical assessments and the problem-solving or investigative project at A-level. - Develops the programming and computational thinking skills for A-level and beyond - frequent coding and question practice will help students apply their knowledge of the principles of computer science, and design, program and evaluate problem-solving computer systems. Bob Reeves is an experienced teacher with examining experience, and well-respected author of resources for Computing and ICT across the curriculum.
Author: Ray Bradley Publisher: Oxford University Press, USA ISBN: 9780748740468 Category : Computer science Languages : en Pages : 0
Book Description
This is a revised edition which includes coverage on the influence and power of the Internet, the inclusion of JavaScript, Java, VBA and Visual Basic languages; extended business, scientific and real-time applications chapters; inclusion of the latest hardware in the input, output and storage chapters; an introductory chapter on syllabus and course requirements for Computer Science; concept checkpoints, hints and did you know sections; revision summaries and exercise and question sections.
Author: Sylvia Langfield Publisher: Cambridge University Press ISBN: 1107546737 Category : Computers Languages : en Pages : 449
Book Description
"Cambridge International AS and A Level Computer Science Coursebook delivers an accessible guide to theoretical and practical skills in Computer Science, with a clear progression of tasks that help to consolidate and develop knowledge. Cambridge International AS and A Level Computer Science Coursebook offers students detailed descriptions of the concepts, reinforced with examples that outline complex subject matter in a clear way. Alongside fundamental definitions, higher level programming skills are developed through the explanation of processes and consolidated by practical exam-type questions for students to attempt."-- Publisher description.
Author: George Rouse Publisher: Hachette UK ISBN: 147183977X Category : Education Languages : en Pages : 441
Book Description
Exam Board: OCR Level: A-level Subject: Computer Science First Teaching: September 2015 First Exam: June 2016 Develop confident students with our expert authors: their insight and guidance will ensure a thorough understanding of OCR A Level computer science, with challenging tasks and activities to test essential analytical and problem-solving skills. - Endorsed by OCR for use with the OCR AS and A Level Computer Science specification and written by a trusted and experienced author team, OCR Computer Science for A Level: - Builds students' understanding of the core topics and computing skills required by the course units - Computing Systems, Algorithms and Problem Solving, and Programming Project - with detailed topic coverage, case studies and regular questions to measure understanding - Develops a problem-solving approach based on computational thinking required at both AS and A Level - thought-provoking practice questions at the end of each chapter gives opportunities to probe more deeply into key topics - Incorporates full coverage of the skills and knowledge demanded by the examined units, with exercises to help students understand the assessment objectives and advice and examples to support them through the practical element of the course.
Author: Charles Petzold Publisher: Microsoft Press ISBN: 0137909292 Category : Computers Languages : en Pages : 563
Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Author: Wladston Ferreira Filho Publisher: Code Energy ISBN: 0997316012 Category : Computers Languages : en Pages : 188
Book Description
A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.
Author: Oliver Grillmeyer Publisher: Springer Science & Business Media ISBN: 1475729375 Category : Computers Languages : en Pages : 603
Book Description
A presentation of the central and basic concepts, techniques, and tools of computer science, with the emphasis on presenting a problem-solving approach and on providing a survey of all of the most important topics covered in degree programmes. Scheme is used throughout as the programming language and the author stresses a functional programming approach to create simple functions so as to obtain the desired programming goal. Such simple functions are easily tested individually, which greatly helps in producing programs that work correctly first time. Throughout, the author aids to writing programs, and makes liberal use of boxes with "Mistakes to Avoid." Programming examples include: * abstracting a problem; * creating pseudo code as an intermediate solution; * top-down and bottom-up design; * building procedural and data abstractions; * writing progams in modules which are easily testable. Numerous exercises help readers test their understanding of the material and develop ideas in greater depth, making this an ideal first course for all students coming to computer science for the first time.
Author: Victoria Ellis Publisher: ISBN: 9781471863578 Category : A-level examinations Languages : en Pages : 0
Book Description
If you struggle with binary multiplication, or Big O Notation, this is the book for you. This textbook companion will help improve your essential maths skills for computer science, whichever awarding body specification you're following. You can use it throughout your course, whenever you feel you need some extra help. - Develop your understanding of both maths and computer science with all worked examples and questions within a computer science context - Improve your confidence with a step-by-step approach to every maths skill - Measure your progress with guided and non-guided questions to see how you're improving - Understand where you're going wrong with full worked solutions to every question - Feel confident in expert guidance from experienced teachers and examiners Victoria Ellis and Gavin Craddock, reviewed by Dr Kathleen Maitland, Senior Lecturer in Computing and Director of the SAS Student Academy at Birmingham City University