Author: Peter D. McDonald
Publisher: MIT Press
ISBN: 0262377454
Category : Games & Activities
Languages : en
Pages : 183
Book Description
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.
Run and Jump
Author: Peter D. McDonald
Publisher: MIT Press
ISBN: 0262377454
Category : Games & Activities
Languages : en
Pages : 183
Book Description
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.
Publisher: MIT Press
ISBN: 0262377454
Category : Games & Activities
Languages : en
Pages : 183
Book Description
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.
Jump Attack
Author: Tim S. Grover
Publisher: Simon and Schuster
ISBN: 1476714452
Category : Health & Fitness
Languages : en
Pages : 272
Book Description
Legendary trainer Tim Grover’s internationally acclaimed training program used by the pros, including Michael Jordan and Kobe Bryant—now completely revised, updated, and expanded, with 100 new photos. Since 1989 when Tim Grover began training Michael Jordan, hundreds of elite competitors have turned to Grover to become stronger, faster, and more powerful, both physically and mentally. From Jordan to Kobe Bryant to Dwyane Wade and countless other superstars, Grover’s revolutionary methods have made the best even better, year after year. In Jump Attack, Grover shares the revolutionary program he uses to train the pros. A fitness bible for athletes around the world, this three-phase, twelve-week program has been completely updated with new exercises and workouts as well as cutting-edge information on training, nutrition, longevity, injury prevention, and more. Devised for explosive power, quickness, endurance, and agility, this intensely challenging workout pushes athletes out of their comfort zones, tests their capacity to go harder, and turns “I can’t” into “Just try and stop me.” You don’t have to be an elite athlete to benefit from Grover’s program—but you can attain the mindset of a champion through the physical program outlined in this complete plan. Says Grover: “This is how my pros do it. If you want to become more explosive, stronger, and faster, if you want to jump higher and improve your overall athletic performance in any sport, this is exactly how we do it today: This program is the difference between jumping and taking flight.”
Publisher: Simon and Schuster
ISBN: 1476714452
Category : Health & Fitness
Languages : en
Pages : 272
Book Description
Legendary trainer Tim Grover’s internationally acclaimed training program used by the pros, including Michael Jordan and Kobe Bryant—now completely revised, updated, and expanded, with 100 new photos. Since 1989 when Tim Grover began training Michael Jordan, hundreds of elite competitors have turned to Grover to become stronger, faster, and more powerful, both physically and mentally. From Jordan to Kobe Bryant to Dwyane Wade and countless other superstars, Grover’s revolutionary methods have made the best even better, year after year. In Jump Attack, Grover shares the revolutionary program he uses to train the pros. A fitness bible for athletes around the world, this three-phase, twelve-week program has been completely updated with new exercises and workouts as well as cutting-edge information on training, nutrition, longevity, injury prevention, and more. Devised for explosive power, quickness, endurance, and agility, this intensely challenging workout pushes athletes out of their comfort zones, tests their capacity to go harder, and turns “I can’t” into “Just try and stop me.” You don’t have to be an elite athlete to benefit from Grover’s program—but you can attain the mindset of a champion through the physical program outlined in this complete plan. Says Grover: “This is how my pros do it. If you want to become more explosive, stronger, and faster, if you want to jump higher and improve your overall athletic performance in any sport, this is exactly how we do it today: This program is the difference between jumping and taking flight.”
The Horseless Age
Author:
Publisher:
ISBN:
Category : Automobile industry and trade
Languages : en
Pages : 876
Book Description
Publisher:
ISBN:
Category : Automobile industry and trade
Languages : en
Pages : 876
Book Description
Jump!
Author: Floyd Cooper
Publisher: Penguin
ISBN: 0399242309
Category : Juvenile Fiction
Languages : en
Pages : 42
Book Description
What was Michael Jordan like as a boy? You might be surprised that the greatest professional basketball player ever wasn't even the best player in his own family! Michael Jordan was once just an ordinary little boy growing up in a North Carolina suburb, trying to keep up with his older brother Larry. Michael was always good at sports, but it seemed like Larry was always going to be bigger, quicker, and luckier. But Michael never gave up, and his practicing began to pay off. Then one summer day during a backyard game of one-on-one, Larry Jordan's "little" brother took him--and the whole family--by surprise! Based on actual events, this story of a friendly sibling rivalry is enhanced by Floyd Cooper's stunning two-tone art. Jump! even features a gate-fold depicting Michael Jordan's trademark leap that will send young readers soaring.
Publisher: Penguin
ISBN: 0399242309
Category : Juvenile Fiction
Languages : en
Pages : 42
Book Description
What was Michael Jordan like as a boy? You might be surprised that the greatest professional basketball player ever wasn't even the best player in his own family! Michael Jordan was once just an ordinary little boy growing up in a North Carolina suburb, trying to keep up with his older brother Larry. Michael was always good at sports, but it seemed like Larry was always going to be bigger, quicker, and luckier. But Michael never gave up, and his practicing began to pay off. Then one summer day during a backyard game of one-on-one, Larry Jordan's "little" brother took him--and the whole family--by surprise! Based on actual events, this story of a friendly sibling rivalry is enhanced by Floyd Cooper's stunning two-tone art. Jump! even features a gate-fold depicting Michael Jordan's trademark leap that will send young readers soaring.
Words and Rhymes for Kids
Author: Rita Kaye
Publisher: AuthorHouse
ISBN: 1434391922
Category : Reading
Languages : en
Pages : 38
Book Description
This book is designed to make learning fun for children in kindergarten through primary grades. It teaches recognition of high frequency words and introduces word families, all color-coordinated, written with rhythm and rhyme, linking sight and sound to memory. Tested in several USA first grade classes during the 2007- 2008 school year, the book has proven to be both a popular and productive teaching tool. Children love the rhythm of the words, the fun and imaginative stories, and teachers find that word recognition, spelling and reading among students who are given free rein with the book improve dramatically.
Publisher: AuthorHouse
ISBN: 1434391922
Category : Reading
Languages : en
Pages : 38
Book Description
This book is designed to make learning fun for children in kindergarten through primary grades. It teaches recognition of high frequency words and introduces word families, all color-coordinated, written with rhythm and rhyme, linking sight and sound to memory. Tested in several USA first grade classes during the 2007- 2008 school year, the book has proven to be both a popular and productive teaching tool. Children love the rhythm of the words, the fun and imaginative stories, and teachers find that word recognition, spelling and reading among students who are given free rein with the book improve dramatically.
Theoria to Theory
Author:
Publisher:
ISBN:
Category : Knowledge, Theory of (Religion)
Languages : en
Pages : 416
Book Description
Publisher:
ISBN:
Category : Knowledge, Theory of (Religion)
Languages : en
Pages : 416
Book Description
NationalGeographicTreasures
Before Motown
Author: Lars Bjorn
Publisher: University of Michigan Press
ISBN: 9780472067657
Category : Biography & Autobiography
Languages : en
Pages : 260
Book Description
The history of Detroit jazz comes alive with remarkable photographs, advertisements, and interviews
Publisher: University of Michigan Press
ISBN: 9780472067657
Category : Biography & Autobiography
Languages : en
Pages : 260
Book Description
The history of Detroit jazz comes alive with remarkable photographs, advertisements, and interviews
So Far Out That He's in
Author: Robert Winthrop Curley
Publisher: Prometheus Books
ISBN: 1615925856
Category : Biography & Autobiography
Languages : en
Pages : 403
Book Description
For thirty-three years Mr. Curley worked as a reporter and photographer for newspapers in Rome, Oneida, and Syracuse, NY. He had opportunities to meet and interview world-class newsmakers, including RFK; Kissinger; Gorbachev; and author Alex Haley.
Publisher: Prometheus Books
ISBN: 1615925856
Category : Biography & Autobiography
Languages : en
Pages : 403
Book Description
For thirty-three years Mr. Curley worked as a reporter and photographer for newspapers in Rome, Oneida, and Syracuse, NY. He had opportunities to meet and interview world-class newsmakers, including RFK; Kissinger; Gorbachev; and author Alex Haley.
Word Families - Short Vowels Gr. PK-2
Author: Staci Marck
Publisher: Classroom Complete Press
ISBN: 155319909X
Category : Education
Languages : en
Pages : 64
Book Description
Increase vocabulary, sight word recognition and comprehension for beginning readers. Our resource is an essential tool to aid students as they begin to read and understand more about the onset and rhyme connection found in word families. Add onsets like "p" and "st" to rimes like "an" and "op" to form words like "pan" and "stop". Find the best onset, like "c", to finish the rime, like "at", to match the word "cat" with its real-life picture. Match the best rime word, like "rid", to finish the sentence, like "Get rid of the trash". Aligned to your State Standards and written to Bloom's Taxonomy, reproducible writing tasks, rime & onset cards, crossword, word search, comprehension quiz and answer key are also included.
Publisher: Classroom Complete Press
ISBN: 155319909X
Category : Education
Languages : en
Pages : 64
Book Description
Increase vocabulary, sight word recognition and comprehension for beginning readers. Our resource is an essential tool to aid students as they begin to read and understand more about the onset and rhyme connection found in word families. Add onsets like "p" and "st" to rimes like "an" and "op" to form words like "pan" and "stop". Find the best onset, like "c", to finish the rime, like "at", to match the word "cat" with its real-life picture. Match the best rime word, like "rid", to finish the sentence, like "Get rid of the trash". Aligned to your State Standards and written to Bloom's Taxonomy, reproducible writing tasks, rime & onset cards, crossword, word search, comprehension quiz and answer key are also included.