Author: Teri Woods
Publisher: Grand Central Publishing
ISBN: 0446500798
Category : Fiction
Languages : en
Pages : 146
Book Description
TRUE TO THE GAME II will pick up where True to the Game left off-- with one difference, Gena is now seeing a new guy named Jay. Little does Gena know that the man she has fallen in love with, so soon after Quadir's death, is his archrival, Jerrell Jackson. Unfortunately, Jerrell is determined to get his revenge against Quadir's crew and he'll start with Gena.
True to the Game II
Author: Teri Woods
Publisher: Grand Central Publishing
ISBN: 0446500798
Category : Fiction
Languages : en
Pages : 146
Book Description
TRUE TO THE GAME II will pick up where True to the Game left off-- with one difference, Gena is now seeing a new guy named Jay. Little does Gena know that the man she has fallen in love with, so soon after Quadir's death, is his archrival, Jerrell Jackson. Unfortunately, Jerrell is determined to get his revenge against Quadir's crew and he'll start with Gena.
Publisher: Grand Central Publishing
ISBN: 0446500798
Category : Fiction
Languages : en
Pages : 146
Book Description
TRUE TO THE GAME II will pick up where True to the Game left off-- with one difference, Gena is now seeing a new guy named Jay. Little does Gena know that the man she has fallen in love with, so soon after Quadir's death, is his archrival, Jerrell Jackson. Unfortunately, Jerrell is determined to get his revenge against Quadir's crew and he'll start with Gena.
Dutch
Author: Teri Woods
Publisher: Teri Woods Pub
ISBN: 9780967224947
Category : Fiction
Languages : en
Pages : 229
Book Description
James Bernard Jr., also known as "Dutch," makes his rise in New Jersey's world of organized crime from a car thief to successful heroin trafficker.
Publisher: Teri Woods Pub
ISBN: 9780967224947
Category : Fiction
Languages : en
Pages : 229
Book Description
James Bernard Jr., also known as "Dutch," makes his rise in New Jersey's world of organized crime from a car thief to successful heroin trafficker.
True to the Game
Author: Teri Woods
Publisher: Grand Central Publishing
ISBN: 0446195669
Category : Fiction
Languages : en
Pages : 199
Book Description
It's the late 1980s, and Gena, a young girl from the projects, meets Quadir, a millionaire drug dealer, and falls madly in love. Quadir builds a massive empire while fighting his rivals and enemies. Gena faces the challenges of holding onto her man, her house, her car, and the cash. Both of them find themselves caught up in a vicious yet seductive world, and learn that success in this game is no easy win. Gena and Quadir also learn that once you're in, there's no way out, 'cause everyone stays in forever....True.
Publisher: Grand Central Publishing
ISBN: 0446195669
Category : Fiction
Languages : en
Pages : 199
Book Description
It's the late 1980s, and Gena, a young girl from the projects, meets Quadir, a millionaire drug dealer, and falls madly in love. Quadir builds a massive empire while fighting his rivals and enemies. Gena faces the challenges of holding onto her man, her house, her car, and the cash. Both of them find themselves caught up in a vicious yet seductive world, and learn that success in this game is no easy win. Gena and Quadir also learn that once you're in, there's no way out, 'cause everyone stays in forever....True.
True to the Game III
Author: Teri Woods
Publisher: Grand Central Publishing
ISBN: 044654812X
Category : Fiction
Languages : en
Pages : 144
Book Description
The third and most explosive installment of the groundbreaking True to the Game trilogy will take you on a marathon race through the mean streets of Philly. Starting off where the second installment's dramatic cliffhanger left us, True III will finally reveal Gena's mysterious stalker and savior, as well as introduce a new killer so vicious, so cunning, so ruthless, he'll have you looking over your shoulder with each turn of the page. The crooked cops are searching for the money, Gena's family members are now the target for Gena who's hiding from everything and everyone, as the race is on for Gena's survival. Will she manage to keep the money, can she get out of town and make a new life for herself, and will her family survive the maniacal killer that is hell bent on tracking her down? Will Gena stay, True to the Game?
Publisher: Grand Central Publishing
ISBN: 044654812X
Category : Fiction
Languages : en
Pages : 144
Book Description
The third and most explosive installment of the groundbreaking True to the Game trilogy will take you on a marathon race through the mean streets of Philly. Starting off where the second installment's dramatic cliffhanger left us, True III will finally reveal Gena's mysterious stalker and savior, as well as introduce a new killer so vicious, so cunning, so ruthless, he'll have you looking over your shoulder with each turn of the page. The crooked cops are searching for the money, Gena's family members are now the target for Gena who's hiding from everything and everyone, as the race is on for Gena's survival. Will she manage to keep the money, can she get out of town and make a new life for herself, and will her family survive the maniacal killer that is hell bent on tracking her down? Will Gena stay, True to the Game?
Alibi
Author: Joseph Kanon
Publisher: Macmillan + ORM
ISBN: 1429900547
Category : Fiction
Languages : en
Pages : 420
Book Description
From the acclaimed author of Los Alamos and The Good German comes a riveting tale of love, revenge and murder set in post-WWII Venice. It is 1946, and Adam Miller has come to Venice to visit his socialite mother and try to forget the horrors he has witnessed as a US Army war crimes investigator in Germany. But when he falls in love with Claudia, a Jewish woman scarred by her devastating experiences during World War II, he must confront the dark secrets lurking just beneath the city’s charms. Adam begins to see another Venice, one still at war with itself and haunted by atrocities it would rather forget. Everyone, including his mother’s suave new Venetian suitor, has been compromised by the occupation, and Adam finds himself at the center of a web of deception, intrigue, and unexpected moral dilemmas. When is murder acceptable? What are the limits of guilt? How much is someone willing to pay for a perfect alibi? Winner of the Hammett Prize
Publisher: Macmillan + ORM
ISBN: 1429900547
Category : Fiction
Languages : en
Pages : 420
Book Description
From the acclaimed author of Los Alamos and The Good German comes a riveting tale of love, revenge and murder set in post-WWII Venice. It is 1946, and Adam Miller has come to Venice to visit his socialite mother and try to forget the horrors he has witnessed as a US Army war crimes investigator in Germany. But when he falls in love with Claudia, a Jewish woman scarred by her devastating experiences during World War II, he must confront the dark secrets lurking just beneath the city’s charms. Adam begins to see another Venice, one still at war with itself and haunted by atrocities it would rather forget. Everyone, including his mother’s suave new Venetian suitor, has been compromised by the occupation, and Adam finds himself at the center of a web of deception, intrigue, and unexpected moral dilemmas. When is murder acceptable? What are the limits of guilt? How much is someone willing to pay for a perfect alibi? Winner of the Hammett Prize
Virtual Cities
Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257
Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
True to the Language Game
Author: Keith Gilyard
Publisher: Routledge
ISBN: 1136850708
Category : Education
Languages : en
Pages : 337
Book Description
This book presents Keith Gilyard's most seminal work in one volume, with new and previously published essays on linguistic diversity, cultural identity, critical literacy, writing instruction, literary texts, and popular culture. Essential reading for students and scholars in rhetorical studies, composition studies, applied linguistics, and education.
Publisher: Routledge
ISBN: 1136850708
Category : Education
Languages : en
Pages : 337
Book Description
This book presents Keith Gilyard's most seminal work in one volume, with new and previously published essays on linguistic diversity, cultural identity, critical literacy, writing instruction, literary texts, and popular culture. Essential reading for students and scholars in rhetorical studies, composition studies, applied linguistics, and education.
The Game Can't Love You Back
Author: Karole Cozzo
Publisher: Swoon Reads
ISBN: 1250163897
Category : Juvenile Fiction
Languages : en
Pages : 321
Book Description
Eve is used to being the odd woman out. As the only girl on her school's baseball team, she knows exactly how to put sweaty, macho baseball players in their place, and she's learned to focus on one thing and one thing only--being the best pitcher she can be. But when a freak accident forces her school to be absorbed by the neighboring town, Eve has to contend with a new group of guys who aren't used to having a woman on their team. And the new team's star pitcher, Jamie, has no interest in being ousted from his throne. He can't afford to give up his starting slot to a new pitcher--especially to a girl. As the competition between Jamie and Eve starts to heat up, so does their attraction to each other. Can they keep their heads in the game, or will they end up getting played? -- netgalley.
Publisher: Swoon Reads
ISBN: 1250163897
Category : Juvenile Fiction
Languages : en
Pages : 321
Book Description
Eve is used to being the odd woman out. As the only girl on her school's baseball team, she knows exactly how to put sweaty, macho baseball players in their place, and she's learned to focus on one thing and one thing only--being the best pitcher she can be. But when a freak accident forces her school to be absorbed by the neighboring town, Eve has to contend with a new group of guys who aren't used to having a woman on their team. And the new team's star pitcher, Jamie, has no interest in being ousted from his throne. He can't afford to give up his starting slot to a new pitcher--especially to a girl. As the competition between Jamie and Eve starts to heat up, so does their attraction to each other. Can they keep their heads in the game, or will they end up getting played? -- netgalley.
If Life Is a Game...These Are The Stories
Author: Cherie Carter Scott
Publisher: Andrews McMeel Publishing
ISBN: 9780740746840
Category : Self-Help
Languages : en
Pages : 280
Book Description
Filled with stories of hope, inspiration, and human perseverance from 40 countries, this treasury of tales opens the heart and uplifts the spirit. With passages by Franklin D. Roosevelt, Maya Angelou, and Desmond Tutu, this collection includes stories that range in voice and locale.
Publisher: Andrews McMeel Publishing
ISBN: 9780740746840
Category : Self-Help
Languages : en
Pages : 280
Book Description
Filled with stories of hope, inspiration, and human perseverance from 40 countries, this treasury of tales opens the heart and uplifts the spirit. With passages by Franklin D. Roosevelt, Maya Angelou, and Desmond Tutu, this collection includes stories that range in voice and locale.
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books