Author: Cheryl Gerson Tuttle
Publisher: McGraw-Hill Companies
ISBN:
Category : Family & Relationships
Languages : en
Pages : 184
Book Description
Easy ways todevelop creative and critical thinking skills.
Thinking Games to Play with Your Child
Author: Cheryl Gerson Tuttle
Publisher: McGraw-Hill Companies
ISBN:
Category : Family & Relationships
Languages : en
Pages : 184
Book Description
Easy ways todevelop creative and critical thinking skills.
Publisher: McGraw-Hill Companies
ISBN:
Category : Family & Relationships
Languages : en
Pages : 184
Book Description
Easy ways todevelop creative and critical thinking skills.
Puzzles and Games That Make Kids Think, Grade 5
Author: Garth Sundem
Publisher: Teacher Created Resources
ISBN: 1420625659
Category : Education
Languages : en
Pages : 114
Book Description
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Publisher: Teacher Created Resources
ISBN: 1420625659
Category : Education
Languages : en
Pages : 114
Book Description
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Critical Thinking Activities for Kids
Author: Taylor Lang
Publisher: Rockridge Press
ISBN: 9781648765346
Category : Juvenile Nonfiction
Languages : en
Pages : 104
Book Description
Help newly independent readers ages 6 to 9 think more critically Foster a lifelong love of thinking outside the box with activities that show just how fun critical thinking for kids can be. Whether it's using deduction to figure out what ride everyone would enjoy going on at an amusement park or solving math problems with balls instead of numbers, this book of critical thinking for kids is packed with puzzles to exercise their brains. Expand on what new readers are learning in school and give them the tools they need to build thinking skills early. These activities teach them to identify, analyze, reason, evaluate, solve problems, and make decisions. Boost critical thinking for kids with: Guided learning--Puzzles have clear directions and gradually grow in difficulty, helping kids complete challenges and build their abilities without getting frustrated. A variety of activities--Kids will stay engaged as they switch between matching puzzles, logic grids, fill-in-the-blanks, word scrambles, and more. Real-world examples--Keep critical thinking for kids relatable with exercises that are based on fun activities, like visiting the zoo or going to a party. Build critical thinking for kids with an activity book that helps new readers learn to solve problems independently.
Publisher: Rockridge Press
ISBN: 9781648765346
Category : Juvenile Nonfiction
Languages : en
Pages : 104
Book Description
Help newly independent readers ages 6 to 9 think more critically Foster a lifelong love of thinking outside the box with activities that show just how fun critical thinking for kids can be. Whether it's using deduction to figure out what ride everyone would enjoy going on at an amusement park or solving math problems with balls instead of numbers, this book of critical thinking for kids is packed with puzzles to exercise their brains. Expand on what new readers are learning in school and give them the tools they need to build thinking skills early. These activities teach them to identify, analyze, reason, evaluate, solve problems, and make decisions. Boost critical thinking for kids with: Guided learning--Puzzles have clear directions and gradually grow in difficulty, helping kids complete challenges and build their abilities without getting frustrated. A variety of activities--Kids will stay engaged as they switch between matching puzzles, logic grids, fill-in-the-blanks, word scrambles, and more. Real-world examples--Keep critical thinking for kids relatable with exercises that are based on fun activities, like visiting the zoo or going to a party. Build critical thinking for kids with an activity book that helps new readers learn to solve problems independently.
Tangle Art and Drawing Games for Kids
Author: Jeanette Nyberg
Publisher: Quarry Books
ISBN: 1631591916
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!
Publisher: Quarry Books
ISBN: 1631591916
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!
Thinking Games and Activities
Author: Kelley Dos Santos Kremer
Publisher: Lorenz Educational Press
ISBN: 078778706X
Category : Education
Languages : en
Pages : 92
Book Description
Research supports the premise that students learn most quickly when they are provided instruction that requires a variety of creative and critical thinking skills, study techniques and metacognitive strategies. Each quick, little- or no-prep activity in Thinking Games and Activities utilizes these skills and strategies. The critical thinking games and activities can be used as individual assignments or as class tasks, or they can be used as competitions between groups to reinforce skills or concepts. They can also be used whenever you have spare time available during the school day?a few extra minutes at the end of class, traveling on the bus or waiting for an assembly to begin. You will find that once you have introduced these games to your students, they will ask to play them again and again! Reproducible worksheets are included.
Publisher: Lorenz Educational Press
ISBN: 078778706X
Category : Education
Languages : en
Pages : 92
Book Description
Research supports the premise that students learn most quickly when they are provided instruction that requires a variety of creative and critical thinking skills, study techniques and metacognitive strategies. Each quick, little- or no-prep activity in Thinking Games and Activities utilizes these skills and strategies. The critical thinking games and activities can be used as individual assignments or as class tasks, or they can be used as competitions between groups to reinforce skills or concepts. They can also be used whenever you have spare time available during the school day?a few extra minutes at the end of class, traveling on the bus or waiting for an assembly to begin. You will find that once you have introduced these games to your students, they will ask to play them again and again! Reproducible worksheets are included.
101 Quick Thinking Games and Riddles
Author: Allison Bartl
Publisher: SmartFun Books
ISBN: 9780897934985
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Provides games and riddles aimed at improving critical thinking, creativity, math skills, logic, verbal skills, and memory.
Publisher: SmartFun Books
ISBN: 9780897934985
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
Provides games and riddles aimed at improving critical thinking, creativity, math skills, logic, verbal skills, and memory.
Games for Your Mind
Author: Jason Rosenhouse
Publisher: Princeton University Press
ISBN: 0691200343
Category : Mathematics
Languages : en
Pages : 348
Book Description
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
Publisher: Princeton University Press
ISBN: 0691200343
Category : Mathematics
Languages : en
Pages : 348
Book Description
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
Puzzles and Games That Make Kids Think, Grade 1
Author: Garth Sundem
Publisher: Teacher Created Resources
ISBN: 1420625616
Category : Education
Languages : en
Pages : 114
Book Description
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Publisher: Teacher Created Resources
ISBN: 1420625616
Category : Education
Languages : en
Pages : 114
Book Description
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Train Your Brain: Math Games
Author: Insight Kids
Publisher: iSeek
ISBN: 9781647224226
Category : Juvenile Nonfiction
Languages : en
Pages : 64
Book Description
Make math fun with amazing brain-teasing puzzles! Hours of enjoyment while developing critical thinking skills. Developing critical thinking skills has never been more fun with Train Your Brain: Math Games. Kids will be introduced to math principles through engaging and entertaining mind-bending activities! OVER 50 BRAIN-TEASING PUZZLES: Hours of activities to enjoy! GAMES FOR EVERY BRAIN: Offering a wide variety of puzzles and brain twisters, including word problems, number puzzles, sequence challenges, matching puzzles, grid games, and more! ANSWER KEY: Solutions to every puzzle are provided in the back of the book. SERIES FUN: Collect all titles in this brand-new series with Train Your Brain: Logic Games and more to come!
Publisher: iSeek
ISBN: 9781647224226
Category : Juvenile Nonfiction
Languages : en
Pages : 64
Book Description
Make math fun with amazing brain-teasing puzzles! Hours of enjoyment while developing critical thinking skills. Developing critical thinking skills has never been more fun with Train Your Brain: Math Games. Kids will be introduced to math principles through engaging and entertaining mind-bending activities! OVER 50 BRAIN-TEASING PUZZLES: Hours of activities to enjoy! GAMES FOR EVERY BRAIN: Offering a wide variety of puzzles and brain twisters, including word problems, number puzzles, sequence challenges, matching puzzles, grid games, and more! ANSWER KEY: Solutions to every puzzle are provided in the back of the book. SERIES FUN: Collect all titles in this brand-new series with Train Your Brain: Logic Games and more to come!
Game Thinking
Author: Amy Jo Kim
Publisher: Gamethinking.IO
ISBN: 9780999788547
Category : Games
Languages : en
Pages : 214
Book Description
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Publisher: Gamethinking.IO
ISBN: 9780999788547
Category : Games
Languages : en
Pages : 214
Book Description
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.