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Works of Game

Works of Game PDF Author: John Sharp
Publisher: MIT Press
ISBN: 0262029073
Category : Games & Activities
Languages : en
Pages : 157

Book Description
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Works of Game

Works of Game PDF Author: John Sharp
Publisher: MIT Press
ISBN: 0262029073
Category : Games & Activities
Languages : en
Pages : 157

Book Description
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

The Works of John Sharp: Sixteen casuistical sermons ... 3rd ed., 1738 (1 ., port., viii, 387 p.)

The Works of John Sharp: Sixteen casuistical sermons ... 3rd ed., 1738 (1 ., port., viii, 387 p.) PDF Author: John Sharp
Publisher:
ISBN:
Category :
Languages : en
Pages : 408

Book Description


The Works of John Sharp: Fifteen sermons ... 7th ed., 1738 (1 ., port., [6], 440 p.)

The Works of John Sharp: Fifteen sermons ... 7th ed., 1738 (1 ., port., [6], 440 p.) PDF Author: John Sharp
Publisher:
ISBN:
Category :
Languages : en
Pages : 458

Book Description


The Works of John Sharp: Eighteen sermons ... 3rd ed., 1738 (1 ., port., xiv, 414, [2] p.)

The Works of John Sharp: Eighteen sermons ... 3rd ed., 1738 (1 ., port., xiv, 414, [2] p.) PDF Author: John Sharp
Publisher:
ISBN:
Category :
Languages : en
Pages : 444

Book Description


The works of...John Sharp...archbishop of York

The works of...John Sharp...archbishop of York PDF Author: John Sharp (abp. of York.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 404

Book Description


The Works of John Sharp: Sermons preached ... with two discourses ... 3rd ed., 1738 (1 ., port., [6], 440 p.)

The Works of John Sharp: Sermons preached ... with two discourses ... 3rd ed., 1738 (1 ., port., [6], 440 p.) PDF Author: John Sharp
Publisher:
ISBN:
Category :
Languages : en
Pages : 456

Book Description


The Works of John Sharp: Sermons against popery ... and other papers ... Printed for W. Parker ..., 1735 (x, 8, 28 [i.e. 428] p.)

The Works of John Sharp: Sermons against popery ... and other papers ... Printed for W. Parker ..., 1735 (x, 8, 28 [i.e. 428] p.) PDF Author: John Sharp
Publisher:
ISBN:
Category :
Languages : en
Pages : 456

Book Description


Windows Communication Foundation 4 Step by Step

Windows Communication Foundation 4 Step by Step PDF Author: John Sharp
Publisher: Pearson Education
ISBN: 0735645566
Category : Computers
Languages : en
Pages : 740

Book Description
Your hands-on, step-by-step guide to building connected, service-oriented applications. Teach yourself the essentials of Windows Communication Foundation (WCF) 4 -- one step at a time. With this practical, learn-by-doing tutorial, you get the clear guidance and hands-on examples you need to begin creating Web services for robust Windows-based business applications. Discover how to: Build and host SOAP and REST services Maintain service contracts and data contracts Control configuration and communications programmatically Implement message encryption, authentication, and authorization Manage identity with Windows CardSpace Begin working with Windows Workflow Foundation to create scalable and durable business services Implement service discovery and message routing Optimize performance with service throttling, encoding, and streaming Integrate WCF services with ASP.NET clients and enterprise services components Your Step by Step digital content includes: Practice exercises Downloadable code samples Fully searchable online edition of the book -- with unlimited access on the Web

Iterate

Iterate PDF Author: John Sharp
Publisher: MIT Press
ISBN: 0262551802
Category : Design
Languages : en
Pages : 315

Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker

The Works of the Most Rev. Dr. John Sharp, Etc

The Works of the Most Rev. Dr. John Sharp, Etc PDF Author: John Sharp
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description