Author: Bram Stoker
Publisher:
ISBN: 9781934555804
Category : English literature
Languages : en
Pages : 0
Book Description
"Fifteen chilling stories of lycanthropy and murder written from 1838 to 1896, many of them reprinted here for the first time. This edition includes a new introduction, notes, and numerous rare Victorian werewolf illustrations"--P. [4] of cover.
Terrifying Transformations
Author: Bram Stoker
Publisher:
ISBN: 9781934555804
Category : English literature
Languages : en
Pages : 0
Book Description
"Fifteen chilling stories of lycanthropy and murder written from 1838 to 1896, many of them reprinted here for the first time. This edition includes a new introduction, notes, and numerous rare Victorian werewolf illustrations"--P. [4] of cover.
Publisher:
ISBN: 9781934555804
Category : English literature
Languages : en
Pages : 0
Book Description
"Fifteen chilling stories of lycanthropy and murder written from 1838 to 1896, many of them reprinted here for the first time. This edition includes a new introduction, notes, and numerous rare Victorian werewolf illustrations"--P. [4] of cover.
World of Darkness Core Rulebook
Author:
Publisher: World of Darkness
ISBN: 9781588464767
Category : Fantasy games
Languages : en
Pages : 222
Book Description
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
Publisher: World of Darkness
ISBN: 9781588464767
Category : Fantasy games
Languages : en
Pages : 222
Book Description
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
White Wolf
Author: David Gemmell
Publisher: Del Rey
ISBN: 0345463625
Category : Fiction
Languages : en
Pages : 416
Book Description
“For anyone who appreciates superior heroic fantasy, David Gemmell’s offerings are mandatory.”—Time Out London The blood-drenched lands of the Drenai are protected by a man who has been hated and feared as much as he has been loved: the living legend known as Druss, Captain of the Ax. But this is also the land of Skilgannon, a man who is armed with the mythic Swords of Night and Day, and perhaps Druss’s equal on the field of battle. Brought together by a brutal attack, the two lone warriors form an unlikely alliance. But as Druss and Skilgannon face the supernatural threat of the Joinings—monstrous werebeasts with unholy strength and more than animal savagery—respect and trust will grow. Their alliance will become a friendship destined to change both men—and the lands of the Drenai—forever. “[Gemmell’s] fiction has always carried the genuine flair ofthe classic sword and sorcery pieces of the 1930s and ’40s. This installment is no exception.”—Starlog “A multitude of good battle scenes! . . . Readers will be carried along by the nonstop action and heroic characters.”—Booklist
Publisher: Del Rey
ISBN: 0345463625
Category : Fiction
Languages : en
Pages : 416
Book Description
“For anyone who appreciates superior heroic fantasy, David Gemmell’s offerings are mandatory.”—Time Out London The blood-drenched lands of the Drenai are protected by a man who has been hated and feared as much as he has been loved: the living legend known as Druss, Captain of the Ax. But this is also the land of Skilgannon, a man who is armed with the mythic Swords of Night and Day, and perhaps Druss’s equal on the field of battle. Brought together by a brutal attack, the two lone warriors form an unlikely alliance. But as Druss and Skilgannon face the supernatural threat of the Joinings—monstrous werebeasts with unholy strength and more than animal savagery—respect and trust will grow. Their alliance will become a friendship destined to change both men—and the lands of the Drenai—forever. “[Gemmell’s] fiction has always carried the genuine flair ofthe classic sword and sorcery pieces of the 1930s and ’40s. This installment is no exception.”—Starlog “A multitude of good battle scenes! . . . Readers will be carried along by the nonstop action and heroic characters.”—Booklist
White Wolf
Author: Lauren Gilley
Publisher: Createspace Independent Publishing Platform
ISBN: 9781978347113
Category :
Languages : en
Pages : 556
Book Description
NYPD homicide detective Trina Baskin is having nightmares. Vivid ones. Full of blood, and snow, dead wolves...and a young man with pale hair who howls like an animal. She chalks them up to stress and an overactive imagination, too many Old Country stories from her Russian father who, when he's had too much vodka, starts to rave about dark forces and things that look like men...but aren't. But then a case hits her desk that can't be explained. A young man found outside a club with a nasty bite mark on his neck - and not a drop of blood left in his body. With no leads, no theories that bear exploring, too little sleep, and a partner who seems to be willfully throwing his career down the toilet, the last thing Trina needs is a full-on out of body experience...in which her family's past is revealed to her, and everything starts making a whole lot of terrifying sense. In 1942, Trina's great-grandfather, Nikita, is a captain of the Cheka, the Soviet political police - or so it seems. He and his men are sent to Siberia to retrieve a "volunteer," the boy who's going to win the war against the Nazis - and potentially unleash hell on earth. The world's immortal population has been living quietly, secretly, hiding from the wars of men, hoping the past can stay buried. But what happens on the Eastern Front in the winter of 1942 will change everything. In 2017, Trina is about to come face-to-face with her own past in a way she never thought possible. It turns out monsters are real - and they might be the only hope for survival.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781978347113
Category :
Languages : en
Pages : 556
Book Description
NYPD homicide detective Trina Baskin is having nightmares. Vivid ones. Full of blood, and snow, dead wolves...and a young man with pale hair who howls like an animal. She chalks them up to stress and an overactive imagination, too many Old Country stories from her Russian father who, when he's had too much vodka, starts to rave about dark forces and things that look like men...but aren't. But then a case hits her desk that can't be explained. A young man found outside a club with a nasty bite mark on his neck - and not a drop of blood left in his body. With no leads, no theories that bear exploring, too little sleep, and a partner who seems to be willfully throwing his career down the toilet, the last thing Trina needs is a full-on out of body experience...in which her family's past is revealed to her, and everything starts making a whole lot of terrifying sense. In 1942, Trina's great-grandfather, Nikita, is a captain of the Cheka, the Soviet political police - or so it seems. He and his men are sent to Siberia to retrieve a "volunteer," the boy who's going to win the war against the Nazis - and potentially unleash hell on earth. The world's immortal population has been living quietly, secretly, hiding from the wars of men, hoping the past can stay buried. But what happens on the Eastern Front in the winter of 1942 will change everything. In 2017, Trina is about to come face-to-face with her own past in a way she never thought possible. It turns out monsters are real - and they might be the only hope for survival.
The Faith of a Quaker (Classic Reprint)
Author: John William Graham
Publisher: CUP Archive
ISBN:
Category : Religion
Languages : en
Pages : 468
Book Description
Excerpt from The Faith of a Quaker There arise also the insistent questions which beset all mystics, and which in Quakerism demanded a corporate, instead of an individual, answer. Was the light infallible? Was the claim to it an assumption of spiritual exaltation. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
Publisher: CUP Archive
ISBN:
Category : Religion
Languages : en
Pages : 468
Book Description
Excerpt from The Faith of a Quaker There arise also the insistent questions which beset all mystics, and which in Quakerism demanded a corporate, instead of an individual, answer. Was the light infallible? Was the claim to it an assumption of spiritual exaltation. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
New York by Night
Author: Justin Achilli
Publisher: White Wolf Publishing
ISBN: 9781588462183
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: White Wolf Publishing
ISBN: 9781588462183
Category : Fantasy games
Languages : en
Pages : 0
Book Description
A World of Darkness
Author: Graeme Davis
Publisher: White Wolf Games Studio
ISBN: 9781565040199
Category : Fiction
Languages : en
Pages : 140
Book Description
Publisher: White Wolf Games Studio
ISBN: 9781565040199
Category : Fiction
Languages : en
Pages : 140
Book Description
Guide to the Technocracy
Author: Phil Brucato
Publisher: White Wolf Games Studio
ISBN: 9781565044173
Category :
Languages : en
Pages : 0
Book Description
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Guide to the Technocracy contains all the information needed to run a Technocracy-based chronicle and characters. Explore the defenses of Technocratic bases, their corridors of political power and their hopes for the future. Discover how they deal with supernatural threats and what wonders they uncover.
Publisher: White Wolf Games Studio
ISBN: 9781565044173
Category :
Languages : en
Pages : 0
Book Description
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Guide to the Technocracy contains all the information needed to run a Technocracy-based chronicle and characters. Explore the defenses of Technocratic bases, their corridors of political power and their hopes for the future. Discover how they deal with supernatural threats and what wonders they uncover.
Tradition Book
Author: Lynn Davis
Publisher: White Wolf Games Studio
ISBN: 9781565044494
Category :
Languages : en
Pages : 0
Book Description
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Tradition Books contain vital character information for players and Storytellers.
Publisher: White Wolf Games Studio
ISBN: 9781565044494
Category :
Languages : en
Pages : 0
Book Description
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Tradition Books contain vital character information for players and Storytellers.
Drums Around the Fire
Author: White Wolf Games Studio
Publisher: White Wolf Games Studio
ISBN: 9781565040588
Category : Fiction
Languages : en
Pages : 228
Book Description
An anthology of short stories, set in the world of the popular roleplaying game WEREWOLF: THE APOCALYPSE. This is a vibrant modern-fantasy world, with a mythic & fantastic slant to today's environmental issues. The heroes of these tales are the Garou - tribal werewolves who are the defenders of Gaia, Mother Nature herself. The Garou must fight against the minions of the Wyrm, the dread monster trying to destroy the world through pollution & war. The stories in this book are from the legends of werewolves, & include many of the more popular hero tales & yarns told by the fire to scare the pups. Herein are legends stretching back to ancient Greece & tales told but yesterday in the boardrooms of the Wyrm's hi-tech corporations. From heroic myths of glory, honor & wisdom to a dark saga of the Black Spiral Dancers, these stories enrich the mythic tapestry of the roleplaying game setting. Among the writers are Nigel Findley (author of Shadowrun novels) & Dan Greenberg (award-winning game author). For order information call Rene Lilly at 404-292-1819.
Publisher: White Wolf Games Studio
ISBN: 9781565040588
Category : Fiction
Languages : en
Pages : 228
Book Description
An anthology of short stories, set in the world of the popular roleplaying game WEREWOLF: THE APOCALYPSE. This is a vibrant modern-fantasy world, with a mythic & fantastic slant to today's environmental issues. The heroes of these tales are the Garou - tribal werewolves who are the defenders of Gaia, Mother Nature herself. The Garou must fight against the minions of the Wyrm, the dread monster trying to destroy the world through pollution & war. The stories in this book are from the legends of werewolves, & include many of the more popular hero tales & yarns told by the fire to scare the pups. Herein are legends stretching back to ancient Greece & tales told but yesterday in the boardrooms of the Wyrm's hi-tech corporations. From heroic myths of glory, honor & wisdom to a dark saga of the Black Spiral Dancers, these stories enrich the mythic tapestry of the roleplaying game setting. Among the writers are Nigel Findley (author of Shadowrun novels) & Dan Greenberg (award-winning game author). For order information call Rene Lilly at 404-292-1819.