Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 698
Book Description
Medical Times
Sams Teach Yourself Android Game Programming in 24 Hours
Author: Jonathan Harbour
Publisher: Sams Publishing
ISBN: 0133033791
Category : Computers
Languages : en
Pages : 827
Book Description
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Publisher: Sams Publishing
ISBN: 0133033791
Category : Computers
Languages : en
Pages : 827
Book Description
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Technical Memodrandum
Author: Waterways Experiment Station (U.S.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 608
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 608
Book Description
Annual Report of the Directory
Author: United States. Coast and Geodetic Survey
Publisher:
ISBN:
Category : Geodesy
Languages : en
Pages : 572
Book Description
Publisher:
ISBN:
Category : Geodesy
Languages : en
Pages : 572
Book Description
Senate Documents
Author: United States Senate
Publisher:
ISBN:
Category :
Languages : en
Pages : 478
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 478
Book Description
Hearings
Author: United States. Congress. House
Publisher:
ISBN:
Category :
Languages : en
Pages : 2778
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 2778
Book Description
Report of the Superintendent ... Showing the Progress of the Work
Author: U.S. Coast and Geodetic Survey
Publisher:
ISBN:
Category :
Languages : en
Pages : 578
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 578
Book Description
Report of the Superintendent of the Coast Survey, Showing the Progress of the Survey During the Year ...
Author: United States Coast Survey
Publisher:
ISBN:
Category : Coasts
Languages : en
Pages : 480
Book Description
Publisher:
ISBN:
Category : Coasts
Languages : en
Pages : 480
Book Description
H.O. Pub
Author: United States. Hydrographic Office
Publisher:
ISBN:
Category :
Languages : en
Pages : 596
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 596
Book Description
Sailing Directions (enroute) for Scotland
Author: United States. Defense Mapping Agency. Hydrographic Center
Publisher:
ISBN:
Category : Pilot guides
Languages : en
Pages : 520
Book Description
Publisher:
ISBN:
Category : Pilot guides
Languages : en
Pages : 520
Book Description