Author: Faith Hunter
Publisher: Penguin
ISBN: 9780451462411
Category : Fiction
Languages : en
Pages : 340
Book Description
In a near future world marked by apocalyptic religious strife, Thorn St. Croix, a powerful neomage living secretly among humankind, channels her gift of stone-magery into jewelry making, until a handsome police officer, Thaddeus Bartholomew, comes into her life, changing everything. Reprint.
Bloodring
Author: Faith Hunter
Publisher: Penguin
ISBN: 9780451462411
Category : Fiction
Languages : en
Pages : 340
Book Description
In a near future world marked by apocalyptic religious strife, Thorn St. Croix, a powerful neomage living secretly among humankind, channels her gift of stone-magery into jewelry making, until a handsome police officer, Thaddeus Bartholomew, comes into her life, changing everything. Reprint.
Publisher: Penguin
ISBN: 9780451462411
Category : Fiction
Languages : en
Pages : 340
Book Description
In a near future world marked by apocalyptic religious strife, Thorn St. Croix, a powerful neomage living secretly among humankind, channels her gift of stone-magery into jewelry making, until a handsome police officer, Thaddeus Bartholomew, comes into her life, changing everything. Reprint.
Manifesto
Author: White Wolf Games Studio
Publisher:
ISBN: 9781588464071
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781588464071
Category :
Languages : en
Pages : 0
Book Description
The Rogue Mage RPG Game Master's Guide
Author: Christina Stiles
Publisher:
ISBN: 9781622680917
Category : Comics & Graphic Novels
Languages : en
Pages : 206
Book Description
The Rogue Mage Roleplaying Game Player's Handbook gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host. Now the Rogue Mage RPG Game Master's Guide gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page Rogue Mage RPG Game Master's Guide features: -complete writeups of Azazel the Aqua Dragon and Forcas from the Rogue Mage novels, as well as other, new dragons and Dark powers to challenge heroes and seraphs alike. -every monster from the novels: dragonets, devil-spawn, succubi, nightwalkers, daywalkers - plus new menaces to surprise even the best-read of players. -writeups for major and minor seraphs, ravens, flames, cherubs, Cheriour theAngel of Punishment, Raziel the Revealer of Rock, Zadkiel the Chieftain of Michael - allies for the heroes, or adversaries in certain circumstances. -rules for seraph steel, demon iron, seraphic visas, and the use of seraph feathers, bones, and other artifacts in combat and conjuring. -complete stats and histories for Thorn and Rose St. Croix, Audric Cooper, Ciana and Rupert Stanhope, Thaddeus Bartholomew, Cheran Jones, Lolo, the watcher Barak and other characters from the Rogue Mage novels. -every type of "normal" person you could expect to find: deadminers, Orthodox kirkmen, soldiers, Administration of the ArchSeraph enforcers, Enclave mages, Realm of Light kylen, bandits, Earth Invasion Heresy spies. -a guide to the wildlife of post-Apocalyptic North America, from mutant alligators to bison-hunting dire wolves. -extensive advice to the Game Master on creating a campaign, designing and running adventures, rewarding the heroes, dealing with problems, and taking the players characters to the next power level. -a complete introductory adventure, with a set of fully-detailed characters ready for the players to use straight out of the book. -And each chapter features a Rogue Mage vignette by Faith Hunter, plus the Rogue Mage RPG Game Master's Guide ends with a complete new Thorn St. Croix short story. Every hero needs a dragon to fight. We got the originals right here, hungry as Hell.
Publisher:
ISBN: 9781622680917
Category : Comics & Graphic Novels
Languages : en
Pages : 206
Book Description
The Rogue Mage Roleplaying Game Player's Handbook gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host. Now the Rogue Mage RPG Game Master's Guide gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page Rogue Mage RPG Game Master's Guide features: -complete writeups of Azazel the Aqua Dragon and Forcas from the Rogue Mage novels, as well as other, new dragons and Dark powers to challenge heroes and seraphs alike. -every monster from the novels: dragonets, devil-spawn, succubi, nightwalkers, daywalkers - plus new menaces to surprise even the best-read of players. -writeups for major and minor seraphs, ravens, flames, cherubs, Cheriour theAngel of Punishment, Raziel the Revealer of Rock, Zadkiel the Chieftain of Michael - allies for the heroes, or adversaries in certain circumstances. -rules for seraph steel, demon iron, seraphic visas, and the use of seraph feathers, bones, and other artifacts in combat and conjuring. -complete stats and histories for Thorn and Rose St. Croix, Audric Cooper, Ciana and Rupert Stanhope, Thaddeus Bartholomew, Cheran Jones, Lolo, the watcher Barak and other characters from the Rogue Mage novels. -every type of "normal" person you could expect to find: deadminers, Orthodox kirkmen, soldiers, Administration of the ArchSeraph enforcers, Enclave mages, Realm of Light kylen, bandits, Earth Invasion Heresy spies. -a guide to the wildlife of post-Apocalyptic North America, from mutant alligators to bison-hunting dire wolves. -extensive advice to the Game Master on creating a campaign, designing and running adventures, rewarding the heroes, dealing with problems, and taking the players characters to the next power level. -a complete introductory adventure, with a set of fully-detailed characters ready for the players to use straight out of the book. -And each chapter features a Rogue Mage vignette by Faith Hunter, plus the Rogue Mage RPG Game Master's Guide ends with a complete new Thorn St. Croix short story. Every hero needs a dragon to fight. We got the originals right here, hungry as Hell.
Mage Storytellers Handbook
Author: Bruce Hunter
Publisher: White Wolf Publishing
ISBN: 9781588464026
Category : Mage (Game)
Languages : en
Pages : 0
Book Description
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. More than just Storytelling advice and rules clarifications, the revised Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgates of creativity and make Mage into the game you've always wanted.
Publisher: White Wolf Publishing
ISBN: 9781588464026
Category : Mage (Game)
Languages : en
Pages : 0
Book Description
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. More than just Storytelling advice and rules clarifications, the revised Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgates of creativity and make Mage into the game you've always wanted.
Seraphs
Author: Faith Hunter
Publisher: Penguin
ISBN: 1440634963
Category : Fiction
Languages : en
Pages : 340
Book Description
Living among humans in a post- apocalyptic ice age, neomage Thorn St. Croix is a source of both fear and fascination for the people of Mineral City?and now she faces her ultimate test. Deep under the snow-covered mountains beyond the village, an imprisoned fallen seraph desperately needs her help. There, hidden in the hellhole, the armies of Darkness assemble to ensure this subterranean rescue will be Thorn?s final descent?
Publisher: Penguin
ISBN: 1440634963
Category : Fiction
Languages : en
Pages : 340
Book Description
Living among humans in a post- apocalyptic ice age, neomage Thorn St. Croix is a source of both fear and fascination for the people of Mineral City?and now she faces her ultimate test. Deep under the snow-covered mountains beyond the village, an imprisoned fallen seraph desperately needs her help. There, hidden in the hellhole, the armies of Darkness assemble to ensure this subterranean rescue will be Thorn?s final descent?
Miniatures Handbook
Author: Jonathan Tweet
Publisher:
ISBN: 9780786932818
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm.
Publisher:
ISBN: 9780786932818
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm.
Midnight Rogue
Author: Graeme Davis
Publisher: Puffin HC
ISBN: 9780140323788
Category : Fantasy games
Languages : en
Pages : 240
Book Description
Publisher: Puffin HC
ISBN: 9780140323788
Category : Fantasy games
Languages : en
Pages : 240
Book Description
SuperBetter
Author: Jane McGonigal
Publisher: Penguin
ISBN: 0698185501
Category : Self-Help
Languages : en
Pages : 274
Book Description
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
Publisher: Penguin
ISBN: 0698185501
Category : Self-Help
Languages : en
Pages : 274
Book Description
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
Arcana Unearthed
Author: Monte Cook
Publisher: White Wolf Publishing
ISBN: 9781588460653
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Fantasirollespil.
Publisher: White Wolf Publishing
ISBN: 9781588460653
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Fantasirollespil.
Races of Eberron
Author: Jesse Decker
Publisher:
ISBN: 9780786936588
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged.
Publisher:
ISBN: 9780786936588
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged.