Author: T. D. Harding
Publisher: Elsevier
ISBN: 1483140326
Category : Games & Activities
Languages : en
Pages : 329
Book Description
The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.
The New Chess Computer Book
Author: T. D. Harding
Publisher: Elsevier
ISBN: 1483140326
Category : Games & Activities
Languages : en
Pages : 329
Book Description
The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.
Publisher: Elsevier
ISBN: 1483140326
Category : Games & Activities
Languages : en
Pages : 329
Book Description
The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.
How Computers Play Chess
Author: David N. L. Levy
Publisher:
ISBN: 9784871878012
Category : Chess
Languages : en
Pages : 260
Book Description
It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.
Publisher:
ISBN: 9784871878012
Category : Chess
Languages : en
Pages : 260
Book Description
It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.
Subject Guide to Children's Books in Print 1997
Author: Bowker Editorial Staff
Publisher: R. R. Bowker
ISBN: 9780835238007
Category : Reference
Languages : en
Pages : 2776
Book Description
Publisher: R. R. Bowker
ISBN: 9780835238007
Category : Reference
Languages : en
Pages : 2776
Book Description
Chess Life
The Chess Computer Book
Author: T. D. Harding
Publisher: Pergamon
ISBN:
Category : Chess
Languages : en
Pages : 238
Book Description
Publisher: Pergamon
ISBN:
Category : Chess
Languages : en
Pages : 238
Book Description
Advanced Qt Programming
Author: Mark Summerfield
Publisher: Pearson Education
ISBN: 0132480166
Category : Computers
Languages : en
Pages : 676
Book Description
Master Qt’s Most Powerful APIs, Patterns, and Development Practices Qt has evolved into a remarkably powerful solution for cross-platform desktop, Web, and mobile development. However, even the most experienced Qt programmers only use a fraction of its capabilities. Moreover, practical information about Qt’s newest features has been scarce—until now. Advanced Qt Programming shows developers exactly how to take full advantage of Qt 4.5’s and Qt 4.6’s most valuable new APIs, application patterns, and development practices. Authored by Qt expert Mark Summerfield, this book concentrates on techniques that offer the most power and flexibility with the least added complexity. Summerfield focuses especially on model/view and graphics/view programming, hybrid desktop/Web applications, threading, and applications incorporating media and rich text. Throughout, he presents realistic, downloadable code examples, all tested on Windows, Mac OS X, and Linux using Qt 4.6 (and most tested on Qt 4.5) and designed to anticipate future versions of Qt. The book Walks through using Qt with WebKit to create innovative hybrid desktop/Internet applications Shows how to use the Phonon framework to build powerful multimedia applications Presents state-of-the-art techniques for using model/view table and tree models, QStandardItemModels, delegates, and views, and for creating custom table and tree models, delegates, and views Explains how to write more effective threaded programs with the QtConcurrent module and with the QThread class Includes detailed coverage of creating rich text editors and documents Thoroughly covers graphics/view programming: architecture, windows, widgets, layouts, scenes, and more Introduces Qt 4.6’s powerful animation and state machine frameworks
Publisher: Pearson Education
ISBN: 0132480166
Category : Computers
Languages : en
Pages : 676
Book Description
Master Qt’s Most Powerful APIs, Patterns, and Development Practices Qt has evolved into a remarkably powerful solution for cross-platform desktop, Web, and mobile development. However, even the most experienced Qt programmers only use a fraction of its capabilities. Moreover, practical information about Qt’s newest features has been scarce—until now. Advanced Qt Programming shows developers exactly how to take full advantage of Qt 4.5’s and Qt 4.6’s most valuable new APIs, application patterns, and development practices. Authored by Qt expert Mark Summerfield, this book concentrates on techniques that offer the most power and flexibility with the least added complexity. Summerfield focuses especially on model/view and graphics/view programming, hybrid desktop/Web applications, threading, and applications incorporating media and rich text. Throughout, he presents realistic, downloadable code examples, all tested on Windows, Mac OS X, and Linux using Qt 4.6 (and most tested on Qt 4.5) and designed to anticipate future versions of Qt. The book Walks through using Qt with WebKit to create innovative hybrid desktop/Internet applications Shows how to use the Phonon framework to build powerful multimedia applications Presents state-of-the-art techniques for using model/view table and tree models, QStandardItemModels, delegates, and views, and for creating custom table and tree models, delegates, and views Explains how to write more effective threaded programs with the QtConcurrent module and with the QThread class Includes detailed coverage of creating rich text editors and documents Thoroughly covers graphics/view programming: architecture, windows, widgets, layouts, scenes, and more Introduces Qt 4.6’s powerful animation and state machine frameworks
Mikhail Botvinnik: Sixth World Chess Champion
Author: Isaak Linder
Publisher: SCB Distributors
ISBN: 1949859177
Category : Games & Activities
Languages : en
Pages : 426
Book Description
The Patriarch of Soviet Chess From the mid-1930s to the early 1960s, one man towered above all other chessplayers. That was the sixth world chess champion, Mikhail Botvinnik. His calm, deep analytical approach, supplemented by careful attention to his mental and physical conditioning served him well throughout his career. Now, in the sixth volume of the World Chess Champions Series by Isaak and Vladimir Linder, you will learn all about the chess advances and achievements of the Patriarch of Soviet chess, about his life and scholarly pursuit, and his contributions to the various phases of the game – opening, middlegame and endgame. Botvinnik was no less influential when he assumed the role of teacher. Graduates of his school included such powerful players as Garry Kasparov, Vladimir Kramnik, Sergei Tiviakov and Alexei Shirov. This book presents almost 150 of Botvinnik’s best games and endings, with fresh annotations by German grandmaster Karsten Müller, along with crosstables and many archival photographs. We invite you on journey to explore the life and games of one of the greatest and most influential world champions ever.
Publisher: SCB Distributors
ISBN: 1949859177
Category : Games & Activities
Languages : en
Pages : 426
Book Description
The Patriarch of Soviet Chess From the mid-1930s to the early 1960s, one man towered above all other chessplayers. That was the sixth world chess champion, Mikhail Botvinnik. His calm, deep analytical approach, supplemented by careful attention to his mental and physical conditioning served him well throughout his career. Now, in the sixth volume of the World Chess Champions Series by Isaak and Vladimir Linder, you will learn all about the chess advances and achievements of the Patriarch of Soviet chess, about his life and scholarly pursuit, and his contributions to the various phases of the game – opening, middlegame and endgame. Botvinnik was no less influential when he assumed the role of teacher. Graduates of his school included such powerful players as Garry Kasparov, Vladimir Kramnik, Sergei Tiviakov and Alexei Shirov. This book presents almost 150 of Botvinnik’s best games and endings, with fresh annotations by German grandmaster Karsten Müller, along with crosstables and many archival photographs. We invite you on journey to explore the life and games of one of the greatest and most influential world champions ever.
Chess
The British Library General Catalogue of Printed Books, 1986 to 1987
Author: British Library
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 452
Book Description
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 452
Book Description
Win At Chess: Teach Yourself
Author: William Hartson
Publisher: Teach Yourself
ISBN: 1444131591
Category : Games & Activities
Languages : en
Pages : 204
Book Description
Win at Chess is the ultimate beginner's guide to this complex tactical game. You will quickly get to grips with the pieces, basic moves and elementary tactics - to help you develop your strategy and win. You will build your skill and learn how to exploit your opponent's strengths and weaknesses to ultimately force checkmate. The book is packed with new interactive features which include tips and commentaries on historic games and exercises for the reader. It won't overburden you with too many complex ideas too quickly, but will build your understanding and confidence in simple steps. NOT GOT MUCH TIME? One, five and ten-minute introductions to key principles to get you started. AUTHOR INSIGHTS Lots of instant help with common problems and quick tips for success, based on the authors' many years of experience. TEST YOURSELF Tests in the book and online to keep track of your progress. EXTEND YOUR KNOWLEDGE Extra online articles at www.teachyourself.com to give you a richer understanding of chess. FIVE THINGS TO REMEMBER Quick refreshers to help you remember the key facts. TRY THIS Innovative exercises illustrate what you've learnt and how to use it.
Publisher: Teach Yourself
ISBN: 1444131591
Category : Games & Activities
Languages : en
Pages : 204
Book Description
Win at Chess is the ultimate beginner's guide to this complex tactical game. You will quickly get to grips with the pieces, basic moves and elementary tactics - to help you develop your strategy and win. You will build your skill and learn how to exploit your opponent's strengths and weaknesses to ultimately force checkmate. The book is packed with new interactive features which include tips and commentaries on historic games and exercises for the reader. It won't overburden you with too many complex ideas too quickly, but will build your understanding and confidence in simple steps. NOT GOT MUCH TIME? One, five and ten-minute introductions to key principles to get you started. AUTHOR INSIGHTS Lots of instant help with common problems and quick tips for success, based on the authors' many years of experience. TEST YOURSELF Tests in the book and online to keep track of your progress. EXTEND YOUR KNOWLEDGE Extra online articles at www.teachyourself.com to give you a richer understanding of chess. FIVE THINGS TO REMEMBER Quick refreshers to help you remember the key facts. TRY THIS Innovative exercises illustrate what you've learnt and how to use it.