Author: Claudia Grossman
Publisher: Gatekeeper Press
ISBN: 1642379956
Category : Fiction
Languages : en
Pages : 135
Book Description
A fairy tale for women, The Mermaid Mahjong Circle follows two lifelong friends and artists, Evie and Hannah, as they embark on an adventure that takes them from the present to the past and back again, thanks to a tale about a mysterious mahjong tile crafted a century ago. From the moment they discover the extraordinary tile on a beach near San Francisco, Evie and Hannah are caught up in the adventure of their lives, an amazing journey that tests the parameters of how far they can open their minds and their hearts to the power of friendship, of art, and of believing in something outside of reality that will change them forever. Smart, funny, and whimsical, with a touch of magic, The Mermaid Mahjong Circle is a nod to women empowering themselves through the things that matter most to them. Enter the circle and become enchanted.
The Mermaid Mahjong Circle
Author: Claudia Grossman
Publisher: Gatekeeper Press
ISBN: 1642379956
Category : Fiction
Languages : en
Pages : 135
Book Description
A fairy tale for women, The Mermaid Mahjong Circle follows two lifelong friends and artists, Evie and Hannah, as they embark on an adventure that takes them from the present to the past and back again, thanks to a tale about a mysterious mahjong tile crafted a century ago. From the moment they discover the extraordinary tile on a beach near San Francisco, Evie and Hannah are caught up in the adventure of their lives, an amazing journey that tests the parameters of how far they can open their minds and their hearts to the power of friendship, of art, and of believing in something outside of reality that will change them forever. Smart, funny, and whimsical, with a touch of magic, The Mermaid Mahjong Circle is a nod to women empowering themselves through the things that matter most to them. Enter the circle and become enchanted.
Publisher: Gatekeeper Press
ISBN: 1642379956
Category : Fiction
Languages : en
Pages : 135
Book Description
A fairy tale for women, The Mermaid Mahjong Circle follows two lifelong friends and artists, Evie and Hannah, as they embark on an adventure that takes them from the present to the past and back again, thanks to a tale about a mysterious mahjong tile crafted a century ago. From the moment they discover the extraordinary tile on a beach near San Francisco, Evie and Hannah are caught up in the adventure of their lives, an amazing journey that tests the parameters of how far they can open their minds and their hearts to the power of friendship, of art, and of believing in something outside of reality that will change them forever. Smart, funny, and whimsical, with a touch of magic, The Mermaid Mahjong Circle is a nod to women empowering themselves through the things that matter most to them. Enter the circle and become enchanted.
Computer Gaming World
Catalogue of Title-entries of Books and Other Articles Entered in the Office of the Librarian of Congress, at Washington, Under the Copyright Law ... Wherein the Copyright Has Been Completed by the Deposit of Two Copies in the Office
Author: Library of Congress. Copyright Office
Publisher:
ISBN:
Category : American drama
Languages : en
Pages : 880
Book Description
Publisher:
ISBN:
Category : American drama
Languages : en
Pages : 880
Book Description
Catalogue of Copyright Entries ...
Author: Library of Congress. Copyright Office
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 898
Book Description
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 898
Book Description
Complete Book of Mah Jongg
Author: Amy Lo
Publisher: Tuttle Publishing
ISBN: 1462917135
Category : Games & Activities
Languages : en
Pages : 195
Book Description
Master the exhilarating game of Mahjong with this introductory guide. This complete, easy-to-follow instructional Mahjong handbook includes over 150 full-color photographs and illustrations to introduce players to this captivating game. This is the first Mahjong book to cover the Cantonese or "old rules" game fully. It also includes all of the most popular variations, such as the Shanghai game, the 16-tile or Taiwanese game, and the 12-tile game. Included are the rules, tactics, techniques, strategy and the rituals only the most experienced players know. This Mahjong book includes: Easy-to-follow instructions Full-color illustrations and photographs Instruction on: Authentic Chinese Mahjong play Cantonese Mahjong play Shanghai Mahjong play American Mahjong play The 12-tile versions of the game The Complete Book of Mah Jong is the perfect guide for all skill levels to learn the different styles of Mahjong--from Mahjong beginners to pros.
Publisher: Tuttle Publishing
ISBN: 1462917135
Category : Games & Activities
Languages : en
Pages : 195
Book Description
Master the exhilarating game of Mahjong with this introductory guide. This complete, easy-to-follow instructional Mahjong handbook includes over 150 full-color photographs and illustrations to introduce players to this captivating game. This is the first Mahjong book to cover the Cantonese or "old rules" game fully. It also includes all of the most popular variations, such as the Shanghai game, the 16-tile or Taiwanese game, and the 12-tile game. Included are the rules, tactics, techniques, strategy and the rituals only the most experienced players know. This Mahjong book includes: Easy-to-follow instructions Full-color illustrations and photographs Instruction on: Authentic Chinese Mahjong play Cantonese Mahjong play Shanghai Mahjong play American Mahjong play The 12-tile versions of the game The Complete Book of Mah Jong is the perfect guide for all skill levels to learn the different styles of Mahjong--from Mahjong beginners to pros.
Beautiful Boy
Author: David Sheff
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618683352
Category : Biography & Autobiography
Languages : en
Pages : 350
Book Description
Sheff's story tells of his teenage son's addiction to meth, in this real-time chronicle of the shocking descent into substance abuse and the family's gradual emergence into hope.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618683352
Category : Biography & Autobiography
Languages : en
Pages : 350
Book Description
Sheff's story tells of his teenage son's addiction to meth, in this real-time chronicle of the shocking descent into substance abuse and the family's gradual emergence into hope.
Dead, Actually
Author: Kaz Delaney
Publisher: Allen & Unwin
ISBN: 1742695213
Category : Juvenile Fiction
Languages : en
Pages : 311
Book Description
Dead, Actually is a scathingly funny and sexy mystery set in the depths of Gold Coast society (is that an oxymoron?). Whatever. You're going to LOL and love it.
Publisher: Allen & Unwin
ISBN: 1742695213
Category : Juvenile Fiction
Languages : en
Pages : 311
Book Description
Dead, Actually is a scathingly funny and sexy mystery set in the depths of Gold Coast society (is that an oxymoron?). Whatever. You're going to LOL and love it.
Catalog of Copyright Entries
Catalogue of Copyright Entries
Author: Library of Congress. Copyright Office
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 426
Book Description
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 426
Book Description
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.