Author: UWK
Publisher: Edition Donau-Universität Krems
ISBN: 3903150975
Category : Computers
Languages : en
Pages : 425
Book Description
The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".
Game Magic
Author: Jeff Howard
Publisher: CRC Press
ISBN: 1466567872
Category : Computers
Languages : en
Pages : 362
Book Description
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
Publisher: CRC Press
ISBN: 1466567872
Category : Computers
Languages : en
Pages : 362
Book Description
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
The Magic of Games
Author: UWK
Publisher: Edition Donau-Universität Krems
ISBN: 3903150975
Category : Computers
Languages : en
Pages : 425
Book Description
The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".
Publisher: Edition Donau-Universität Krems
ISBN: 3903150975
Category : Computers
Languages : en
Pages : 425
Book Description
The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".
The Best Magic Games
Author: Annalisa Strada
Publisher: Parkstone International
ISBN: 1683251652
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Within this complete book the reader will find the best techniques addressed both to beginners that want to start learning and to experts that wish to improve their skills. Extraordinary divinations, predictions and incomprehensible immersions into the minds are some of the performances shown in the mentalist sessions. The purpose of this manual is to get the reader to learn how to perform every trick presented in this book with agility, confidence and skill.
Publisher: Parkstone International
ISBN: 1683251652
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Within this complete book the reader will find the best techniques addressed both to beginners that want to start learning and to experts that wish to improve their skills. Extraordinary divinations, predictions and incomprehensible immersions into the minds are some of the performances shown in the mentalist sessions. The purpose of this manual is to get the reader to learn how to perform every trick presented in this book with agility, confidence and skill.
Beyond Choices
Author: Miguel Sicart
Publisher: MIT Press
ISBN: 0262019787
Category : Games & Activities
Languages : en
Pages : 189
Book Description
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.
Publisher: MIT Press
ISBN: 0262019787
Category : Games & Activities
Languages : en
Pages : 189
Book Description
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.
Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1578202221
Category : Performing Arts
Languages : en
Pages : 480
Book Description
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Publisher: CRC Press
ISBN: 1578202221
Category : Performing Arts
Languages : en
Pages : 480
Book Description
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Home Games
Author: George Hapgood
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 232
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 232
Book Description
Rosalina Learns Magic Games
Author: Patricia Harris
Publisher: The Rosen Publishing Group, Inc
ISBN: 1538321130
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
In this book, readers will explore key concepts of the game Flower Fairy. The narrative follows Rosalina the fairy as her brother, Jethro, teaches her to use magic through play. As the fairy siblings frolic about the woods, meadows, and pond, they discover that they can�t always play games the same way. The text teaches readers about the value of acceptance and cooperation and delivers lessons about plants, counting, sizes, and helping one another. The enchanting story supports early childhood education curriculum, using manageable text to foster developing language skills.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1538321130
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
In this book, readers will explore key concepts of the game Flower Fairy. The narrative follows Rosalina the fairy as her brother, Jethro, teaches her to use magic through play. As the fairy siblings frolic about the woods, meadows, and pond, they discover that they can�t always play games the same way. The text teaches readers about the value of acceptance and cooperation and delivers lessons about plants, counting, sizes, and helping one another. The enchanting story supports early childhood education curriculum, using manageable text to foster developing language skills.
ESL MAGIC GAMES. FOR KINDERGARTEN
Author: Jenny White
Publisher: Litres
ISBN: 5042559515
Category : Games & Activities
Languages : en
Pages : 70
Book Description
This book will help you master “classroom magic” – ESL games that engage ALL your students into learning English and turn ANY class into a perfect one, with all the goals achieved.There are flashcard games, games with a ball and other activities. In the description of every game you will find step-by-step instructions how to make the game “work” for your students.Colourful illustrations and zero preparation time make this book a MUST HAVE for any kindergarten teacher.
Publisher: Litres
ISBN: 5042559515
Category : Games & Activities
Languages : en
Pages : 70
Book Description
This book will help you master “classroom magic” – ESL games that engage ALL your students into learning English and turn ANY class into a perfect one, with all the goals achieved.There are flashcard games, games with a ball and other activities. In the description of every game you will find step-by-step instructions how to make the game “work” for your students.Colourful illustrations and zero preparation time make this book a MUST HAVE for any kindergarten teacher.
Handy Games
Indoor Sports and Games
Author: Union Pacific Railroad Company
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 204
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 204
Book Description