Author: René Goscinny
Publisher: Cinebook
ISBN: 1849189684
Category : Humor
Languages : en
Pages : 50
Book Description
In Baghdad, the Caliph’s Grand Vizier Iznogoud has one aim in life: to become Caliph instead of the Caliph. The benign ruler, Haroun al Plassid is blind to his vizier’s scheming to get rid of him and generally had rather take a nap. Iznogoud is faithfully seconded by Wa’at Alahf in trying to put his fiendish designs into action.
The Magic of Computer Graphics
Author: Noriko Kurachi
Publisher: CRC Press
ISBN: 1568815778
Category : Computers
Languages : en
Pages : 462
Book Description
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.
Publisher: CRC Press
ISBN: 1568815778
Category : Computers
Languages : en
Pages : 462
Book Description
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.
Ellie and the Magic Computer
Author: Jeanette Beaumont
Publisher: Nelson Thornes
ISBN: 9780748756162
Category : Juvenile Nonfiction
Languages : en
Pages : 70
Book Description
NOT AVAILABLE SEPARATELY
Publisher: Nelson Thornes
ISBN: 9780748756162
Category : Juvenile Nonfiction
Languages : en
Pages : 70
Book Description
NOT AVAILABLE SEPARATELY
The Magic Computer Mouse
Author: Nella Burnett-Stuart
Publisher: Cideb / Black Cat
ISBN: 9788877544575
Category : Education
Languages : en
Pages : 32
Book Description
"Martin, who's very good at English, goes to see his penfriend in London. He doesn't fly there, or take a coach or catch a train...but arrives there magically by computer"--P. [4] of cover.
Publisher: Cideb / Black Cat
ISBN: 9788877544575
Category : Education
Languages : en
Pages : 32
Book Description
"Martin, who's very good at English, goes to see his penfriend in London. He doesn't fly there, or take a coach or catch a train...but arrives there magically by computer"--P. [4] of cover.
The History of Visual Magic in Computers
Author: Jon Peddie
Publisher: Springer Science & Business Media
ISBN: 1447149327
Category : Computers
Languages : en
Pages : 485
Book Description
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
Publisher: Springer Science & Business Media
ISBN: 1447149327
Category : Computers
Languages : en
Pages : 485
Book Description
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
Magic Tricks, Card Shuffling and Dynamic Computer Memories
Author: S. Brent Morris
Publisher: American Mathematical Soc.
ISBN: 1470458497
Category : Mathematics
Languages : en
Pages : 173
Book Description
Publisher: American Mathematical Soc.
ISBN: 1470458497
Category : Mathematics
Languages : en
Pages : 173
Book Description
Internet Magic
Author: Claire Pye
Publisher:
ISBN: 9780749658595
Category : Electronic mail messages
Languages : en
Pages : 32
Book Description
Clear step-by-step instructions and screen shots take children through fun projects from start to finish, successfully building up their knowledge of how to use particular programs and applications. The "Computer Wizards" guide children through each activity, with magic tips to help with projects.
Publisher:
ISBN: 9780749658595
Category : Electronic mail messages
Languages : en
Pages : 32
Book Description
Clear step-by-step instructions and screen shots take children through fun projects from start to finish, successfully building up their knowledge of how to use particular programs and applications. The "Computer Wizards" guide children through each activity, with magic tips to help with projects.
Iznogoud - Volume 4 - And the Magic Computer
Author: René Goscinny
Publisher: Cinebook
ISBN: 1849189684
Category : Humor
Languages : en
Pages : 50
Book Description
In Baghdad, the Caliph’s Grand Vizier Iznogoud has one aim in life: to become Caliph instead of the Caliph. The benign ruler, Haroun al Plassid is blind to his vizier’s scheming to get rid of him and generally had rather take a nap. Iznogoud is faithfully seconded by Wa’at Alahf in trying to put his fiendish designs into action.
Publisher: Cinebook
ISBN: 1849189684
Category : Humor
Languages : en
Pages : 50
Book Description
In Baghdad, the Caliph’s Grand Vizier Iznogoud has one aim in life: to become Caliph instead of the Caliph. The benign ruler, Haroun al Plassid is blind to his vizier’s scheming to get rid of him and generally had rather take a nap. Iznogoud is faithfully seconded by Wa’at Alahf in trying to put his fiendish designs into action.
The Magic Machine
Author: A. K. Dewdney
Publisher: New York : W.H. Freeman
ISBN: 9780716721444
Category : Games
Languages : en
Pages : 357
Book Description
Discusses chaos, computer viruses, fractal worlds, prototype computers, and artificial landscapes, and includes suggestions for a variety of interesting computer programs
Publisher: New York : W.H. Freeman
ISBN: 9780716721444
Category : Games
Languages : en
Pages : 357
Book Description
Discusses chaos, computer viruses, fractal worlds, prototype computers, and artificial landscapes, and includes suggestions for a variety of interesting computer programs
Poetry and a Fifth Grade Cinderella
Author: Pyrtle Second Graders
Publisher: iUniverse
ISBN: 1491749636
Category : Juvenile Fiction
Languages : en
Pages : 54
Book Description
These just a few examples of the many stories we created this year. We will remember all of the good times in second grade and in Writing Circle when we read these stories. Maybe a few of us will grow up to be published writers some day!
Publisher: iUniverse
ISBN: 1491749636
Category : Juvenile Fiction
Languages : en
Pages : 54
Book Description
These just a few examples of the many stories we created this year. We will remember all of the good times in second grade and in Writing Circle when we read these stories. Maybe a few of us will grow up to be published writers some day!
Computer Support for Collaborative Learning
Author: Gerry Stahl
Publisher: Taylor & Francis
ISBN: 1135464731
Category : Education
Languages : en
Pages : 764
Book Description
Computer Support for Collaborative Learning (CSCL) is a field of study centrally concerned with meaning and the practices of meaning-making in the context of joint activity, and the ways in which these practices are mediated through designed artifacts. This volume includes abstracts of papers that were presented during interactive poster sessions at CSCL 2002. Documenting an extremely heterogeneous, productive phase of inquiry with broad social consequences, these proceedings reflect the current state of CSCL research--particularly in North America and Western Europe.
Publisher: Taylor & Francis
ISBN: 1135464731
Category : Education
Languages : en
Pages : 764
Book Description
Computer Support for Collaborative Learning (CSCL) is a field of study centrally concerned with meaning and the practices of meaning-making in the context of joint activity, and the ways in which these practices are mediated through designed artifacts. This volume includes abstracts of papers that were presented during interactive poster sessions at CSCL 2002. Documenting an extremely heterogeneous, productive phase of inquiry with broad social consequences, these proceedings reflect the current state of CSCL research--particularly in North America and Western Europe.