Author: Charles R. Gruner
Publisher: Routledge
ISBN: 1351482378
Category : Social Science
Languages : en
Pages : 212
Book Description
Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.
The Game of Humor
Author: Charles R. Gruner
Publisher: Routledge
ISBN: 1351482378
Category : Social Science
Languages : en
Pages : 212
Book Description
Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.
Publisher: Routledge
ISBN: 1351482378
Category : Social Science
Languages : en
Pages : 212
Book Description
Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.
Fun and Games
Author: Duane Swierczynski
Publisher: Mulholland Books
ISBN: 0316179892
Category : Fiction
Languages : en
Pages : 290
Book Description
The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.
Publisher: Mulholland Books
ISBN: 0316179892
Category : Fiction
Languages : en
Pages : 290
Book Description
The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.
101 Comedy Games for Children and Grown-Ups
Author: Leigh Anne Jasheway
Publisher: Turner Publishing Company
ISBN: 0897937031
Category : Juvenile Nonfiction
Languages : en
Pages : 245
Book Description
Award-winning comedian Leigh Anne Jasheway has written 101 Comedy Games for Children and Grown-Ups specifically to make readers laugh. Laughter provides great health benefits, reducing tension and improving overall mood. Jasheway’s book connects readers of all ages with their inner five-year-old, providing 101 games and activities to increase their laugh quota and decrease the pressure in their stress-o-meters. With Jasheway’s help, readers can improve their emotional health and have a great time doing it. 101 Comedy Games for Children and Grown-Ups includes eight different sections, each geared toward a different genre of comedy. The first section concentrates on introductory games for getting to know fellow participants and familiarizing oneself with the basic rules of comedy. Later chapters introduce games geared toward a specific type of comedy. Each section includes numerous games, which are presented with a general description of the activity, the purpose behind it, a list of supplies (if necessary), helpful hints, and rule variations. Jasheway also provides a key to indicate the target ages for each activity, making it easier to pick the best games for the participating group. Jasheway’s book promises to provide fun times and lots of laughs for anyone that picks it up!
Publisher: Turner Publishing Company
ISBN: 0897937031
Category : Juvenile Nonfiction
Languages : en
Pages : 245
Book Description
Award-winning comedian Leigh Anne Jasheway has written 101 Comedy Games for Children and Grown-Ups specifically to make readers laugh. Laughter provides great health benefits, reducing tension and improving overall mood. Jasheway’s book connects readers of all ages with their inner five-year-old, providing 101 games and activities to increase their laugh quota and decrease the pressure in their stress-o-meters. With Jasheway’s help, readers can improve their emotional health and have a great time doing it. 101 Comedy Games for Children and Grown-Ups includes eight different sections, each geared toward a different genre of comedy. The first section concentrates on introductory games for getting to know fellow participants and familiarizing oneself with the basic rules of comedy. Later chapters introduce games geared toward a specific type of comedy. Each section includes numerous games, which are presented with a general description of the activity, the purpose behind it, a list of supplies (if necessary), helpful hints, and rule variations. Jasheway also provides a key to indicate the target ages for each activity, making it easier to pick the best games for the participating group. Jasheway’s book promises to provide fun times and lots of laughs for anyone that picks it up!
The Egypt Game
Author: Zilpha Keatley Snyder
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Drama Menu
Author: Glyn Trefor-Jones
Publisher:
ISBN: 9781848422858
Category : Drama
Languages : en
Pages : 0
Book Description
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
Publisher:
ISBN: 9781848422858
Category : Drama
Languages : en
Pages : 0
Book Description
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
Doodle Through the Bible for Kids
Author:
Publisher: Harvest House Publishers
ISBN: 0736965203
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
Inspire kids to doodle and dawdle in God's Word, and you open the door to a refreshing and clever new way for them to experience the Bible. When kids ages 8 to 12 years doodle their way through the Old and New Testaments, they will better remember God's Word, visualize spiritual truth, and put it all into practice when a life moment calls for it. With loads of humor and a big dose of fun, cartoonist Jonny Hawkins encourages kids to add their creative touches to his sketches as they explore Bible verses that speak into their lives.
Publisher: Harvest House Publishers
ISBN: 0736965203
Category : Juvenile Nonfiction
Languages : en
Pages : 146
Book Description
Inspire kids to doodle and dawdle in God's Word, and you open the door to a refreshing and clever new way for them to experience the Bible. When kids ages 8 to 12 years doodle their way through the Old and New Testaments, they will better remember God's Word, visualize spiritual truth, and put it all into practice when a life moment calls for it. With loads of humor and a big dose of fun, cartoonist Jonny Hawkins encourages kids to add their creative touches to his sketches as they explore Bible verses that speak into their lives.
The Humor Hack
Author: Michael K. Cundall
Publisher: Wipf and Stock Publishers
ISBN: 166673876X
Category : Humor
Languages : en
Pages : 134
Book Description
The Humor Hack is an entirely different book about using humor to lead a more engaged life. It’s a playbook filled with anecdotes, exercises, and discussion of topics that will provide readers a way to understand how humor works and how they can take this knowledge and enrich their personal and professional lives with more laughs, enjoyment, and mirth. The book’s content is based in research, but not academic in tone or format, and is accessible to the general reader. The subject matter is broken into chapters that teach people how to understand, recognize, and produce more humor in their day-to-day lives. It is written in a friendly and warm tone and avoids being nothing more than a series of stories about humor or an overly theory-laden academic book. It provides readers with a book that is enjoyable to read, informative, playful, and educational. That's why this is best described as a playbook. The book is meant to provide a sort of text that is missing in the current books out there that profess to be humor how-tos. It takes research related to humor and discusses it in an informed yet accessible fashion.
Publisher: Wipf and Stock Publishers
ISBN: 166673876X
Category : Humor
Languages : en
Pages : 134
Book Description
The Humor Hack is an entirely different book about using humor to lead a more engaged life. It’s a playbook filled with anecdotes, exercises, and discussion of topics that will provide readers a way to understand how humor works and how they can take this knowledge and enrich their personal and professional lives with more laughs, enjoyment, and mirth. The book’s content is based in research, but not academic in tone or format, and is accessible to the general reader. The subject matter is broken into chapters that teach people how to understand, recognize, and produce more humor in their day-to-day lives. It is written in a friendly and warm tone and avoids being nothing more than a series of stories about humor or an overly theory-laden academic book. It provides readers with a book that is enjoyable to read, informative, playful, and educational. That's why this is best described as a playbook. The book is meant to provide a sort of text that is missing in the current books out there that profess to be humor how-tos. It takes research related to humor and discusses it in an informed yet accessible fashion.
HCI in Games
Author: Xiaowen Fang
Publisher: Springer Nature
ISBN: 303105637X
Category : Computers
Languages : en
Pages : 675
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Publisher: Springer Nature
ISBN: 303105637X
Category : Computers
Languages : en
Pages : 675
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Game Writing
Author: Chris Bateman
Publisher: Bloomsbury Publishing USA
ISBN: 1501348973
Category : Games & Activities
Languages : en
Pages : 457
Book Description
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Publisher: Bloomsbury Publishing USA
ISBN: 1501348973
Category : Games & Activities
Languages : en
Pages : 457
Book Description
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Handbook of Middle American Indians, Volume 6
Author: Robert Wauchope
Publisher: University of Texas Press
ISBN: 1477306684
Category : Social Science
Languages : en
Pages : 622
Book Description
Social Anthropology is the sixth volume in the Handbook of Middle American Indians, published in cooperation with the Middle American Research Institute of Tulane University under the general editorship of Robert Wauchope (1909–1979). The volume editor is Manning Nash (1924–2001), Professor of Anthropology at the Center for Study of Economic Development and Cultural Change, University of Chicago. This volume provides a synthetic and comparative summary of native ethnography and ethnology of Mexico and Central America, written by authorities in a number of broad fields: the native population and its identification, agricultural systems and food patterns, economies, crafts, fine arts, kinship and family, compadrinazgo, local and territorial units, political and religious organizations, levels of communal relations, annual and fiesta cycles, sickness, folklore, religion, mythology, psychological orientations, ethnic relationships, and topics of especial modern significance such as acculturation, nationalization, directed change, urbanization and industrialization. The articles rely on the accumulated ethnography of the region, but instead of being essentially historical in treatment, they aim toward generalizations about the uniformities and varieties of culture, society, and personality found in Middle America. The collection is an invaluable reference work on Middle America and a provocative guide to scholars engaged in furthering understanding of humans and society. The Handbook of Middle American Indians was assembled and edited at the Middle American Research Institute of Tulane University with the assistance of grants from the National Science Foundation and under the sponsorship of the National Research Council Committee on Latin American Anthropology.
Publisher: University of Texas Press
ISBN: 1477306684
Category : Social Science
Languages : en
Pages : 622
Book Description
Social Anthropology is the sixth volume in the Handbook of Middle American Indians, published in cooperation with the Middle American Research Institute of Tulane University under the general editorship of Robert Wauchope (1909–1979). The volume editor is Manning Nash (1924–2001), Professor of Anthropology at the Center for Study of Economic Development and Cultural Change, University of Chicago. This volume provides a synthetic and comparative summary of native ethnography and ethnology of Mexico and Central America, written by authorities in a number of broad fields: the native population and its identification, agricultural systems and food patterns, economies, crafts, fine arts, kinship and family, compadrinazgo, local and territorial units, political and religious organizations, levels of communal relations, annual and fiesta cycles, sickness, folklore, religion, mythology, psychological orientations, ethnic relationships, and topics of especial modern significance such as acculturation, nationalization, directed change, urbanization and industrialization. The articles rely on the accumulated ethnography of the region, but instead of being essentially historical in treatment, they aim toward generalizations about the uniformities and varieties of culture, society, and personality found in Middle America. The collection is an invaluable reference work on Middle America and a provocative guide to scholars engaged in furthering understanding of humans and society. The Handbook of Middle American Indians was assembled and edited at the Middle American Research Institute of Tulane University with the assistance of grants from the National Science Foundation and under the sponsorship of the National Research Council Committee on Latin American Anthropology.