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Unreal Estate

Unreal Estate PDF Author: Michael Gross
Publisher: Broadway
ISBN: 076793265X
Category : History
Languages : en
Pages : 562

Book Description
A history of lucrative real estate in Los Angeles shares the lesser-known contributions of a range of figures from Douglas Fairbanks and Marilyn Monroe to Howard Hughes and Ronald Reagan. By the best-selling author of Rogues' Gallery.

Unreal Estate

Unreal Estate PDF Author: Michael Gross
Publisher: Broadway
ISBN: 076793265X
Category : History
Languages : en
Pages : 562

Book Description
A history of lucrative real estate in Los Angeles shares the lesser-known contributions of a range of figures from Douglas Fairbanks and Marilyn Monroe to Howard Hughes and Ronald Reagan. By the best-selling author of Rogues' Gallery.

Unreal!

Unreal! PDF Author: Paul Jennings
Publisher: Penguin Group Australia
ISBN: 0140370994
Category : Juvenile Fiction
Languages : en
Pages : 114

Book Description
A collection of funny, weird and wacky short stories with strange endings.

Fantastic! Wow! and Unreal!

Fantastic! Wow! and Unreal! PDF Author: Ruth Heller
Publisher: Puffin
ISBN: 9780698118751
Category : English language
Languages : en
Pages : 0

Book Description
Introduces and explains various interjections and conjunctions, including "awesome," "alas," and "yet."

The Unreal Estate Guide to Detroit

The Unreal Estate Guide to Detroit PDF Author: Andrew Herscher
Publisher: University of Michigan Press
ISBN: 0472035215
Category : Architecture
Languages : en
Pages : 317

Book Description
Intense attention has been paid to Detroit as a site of urban crisis. This crisis, however, has not only yielded the massive devaluation of real estate that has so often been noted; it has also yielded an explosive production of seemingly valueless urban property that has facilitated the imagination and practice of alternative urbanisms. The first sustained study of Detroit’s alternative urban cultures, The Unreal Estate Guide to Detroit initiates a new focus on Detroit as a site not only of urban crisis but also of urban possibility. The Guide documents art and curatorial practices, community and guerilla gardens, urban farming and forestry, cultural platforms, living archives, evangelical missions, temporary public spaces, intentional communities, furtive monuments, outsider architecture, and other work made possible by the ready availability of urban space in Detroit. The Guide poses these spaces as “unreal estate”: urban territory that has slipped through the free- market economy and entered other regimes of value, other contexts of meaning, and other systems of use. The appropriation of this territory in Detroit, the Guide suggests, offers new perspectives on what a city is and can be, especially in a time of urban crisis.

The Unreal and the Real

The Unreal and the Real PDF Author: Ursula K. Le Guin
Publisher: Gollancz
ISBN: 9781473202825
Category : Fantasy fiction, American
Languages : en
Pages : 281

Book Description
For over half a century, multiple award-winner Ursula K. Le Guin's stories have shaped the way her readers see the world. Her work gives voice to the voiceless, hope to the outsider and speaks truth to power. Le Guin's writing is witty, wise, both sly and forthright; she is a master craftswoman. This two-volume selection of almost forty stories was made by Ursula Le Guin herself. The two volumes span the spectrum of fiction from realism through magical realism, satire, science fiction, surrealism, and fantasy. WHERE ON EARTH focuses on Ursula Le Guin's interest in realism and magic realism and includes 18 of her satirical, political and experimental earthbound stories. Highlights include WORLD FANTASY and HUGO AWARD-winner 'Buffalo Gals, Won't You Come Out Tonight', the rarely reprinted satirical short, 'The Lost Children', JUPITER AWARD-winner, 'The Diary of the Rose' and the title story of her PULITZER PRIZE finalist collection 'Unlocking the Air'.

Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects PDF Author: Kevin Mack
Publisher: Packt Publishing Ltd
ISBN: 1789133882
Category : Computers
Languages : en
Pages : 622

Book Description
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.

Unreal Game Development

Unreal Game Development PDF Author: Ashish Amresh
Publisher: CRC Press
ISBN: 1040022979
Category : Computers
Languages : en
Pages : 620

Book Description
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University. Students enter with no prior knowledge of game making, and through the course of six intensive weeks, they finish as teams of budding game developers.

Mastering Unreal Technology

Mastering Unreal Technology PDF Author: Jason Busby
Publisher: Pearson Education
ISBN: 9780672329913
Category : Computers
Languages : en
Pages : 890

Book Description
Presents a guide to game development and modding using Unreal Engine.

The Unreal Game Engine

The Unreal Game Engine PDF Author: Andrew Finch
Publisher: 3dtotal Publishing
ISBN: 9781909414044
Category : Computer games
Languages : en
Pages : 0

Book Description
Discover how to create and populate your own video game level using the Unreal game engine.

Game Development and Simulation with Unreal Technology

Game Development and Simulation with Unreal Technology PDF Author: Alireza Tavakkoli
Publisher: CRC Press
ISBN: 1498706258
Category : Computers
Languages : en
Pages : 734

Book Description
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to i