Author: Joan Holub
Publisher: Simon and Schuster
ISBN: 1442449349
Category : Juvenile Fiction
Languages : en
Pages : 177
Book Description
The first-ever standalone superspecial in the Goddess Girls series—let the games begin! Athena, Medusa, Artemis, and Persephone are sick and tired of being left out of the annual boys-only Olympic Games. Their solution? The Girl Games! But as the Goddess Girls work to make their dream into a reality, they come up against plenty of chaos and competition. Told in alternating points of view, this superspecial is packed with Olympic spirit!
The Girl Games
Author: Joan Holub
Publisher: Simon and Schuster
ISBN: 1442449349
Category : Juvenile Fiction
Languages : en
Pages : 177
Book Description
The first-ever standalone superspecial in the Goddess Girls series—let the games begin! Athena, Medusa, Artemis, and Persephone are sick and tired of being left out of the annual boys-only Olympic Games. Their solution? The Girl Games! But as the Goddess Girls work to make their dream into a reality, they come up against plenty of chaos and competition. Told in alternating points of view, this superspecial is packed with Olympic spirit!
Publisher: Simon and Schuster
ISBN: 1442449349
Category : Juvenile Fiction
Languages : en
Pages : 177
Book Description
The first-ever standalone superspecial in the Goddess Girls series—let the games begin! Athena, Medusa, Artemis, and Persephone are sick and tired of being left out of the annual boys-only Olympic Games. Their solution? The Girl Games! But as the Goddess Girls work to make their dream into a reality, they come up against plenty of chaos and competition. Told in alternating points of view, this superspecial is packed with Olympic spirit!
The Girl and the Game
Author: M. Ann Hall
Publisher: University of Toronto Press
ISBN: 1442634146
Category : Sports & Recreation
Languages : en
Pages : 425
Book Description
In the second edition of this groundbreaking social history, M. Ann Hall begins with an important new chapter on Aboriginal women and early sport and ends with a new chapter tying today's trends and issues in Canadian women's sport to their origins in the past. Students will appreciate the more descriptive chapter titles and the restructuring of the book into easily digestible sections. Fifty-two images complement Hall's lively narrative.
Publisher: University of Toronto Press
ISBN: 1442634146
Category : Sports & Recreation
Languages : en
Pages : 425
Book Description
In the second edition of this groundbreaking social history, M. Ann Hall begins with an important new chapter on Aboriginal women and early sport and ends with a new chapter tying today's trends and issues in Canadian women's sport to their origins in the past. Students will appreciate the more descriptive chapter titles and the restructuring of the book into easily digestible sections. Fifty-two images complement Hall's lively narrative.
The Girl Who Was on Fire (Movie Edition)
Author: Leah Wilson
Publisher: BenBella Books, Inc.
ISBN: 1936661594
Category : Juvenile Nonfiction
Languages : en
Pages : 273
Book Description
Includes 3 brand new essays on Gale, the Games, and Mockingjay! **Already read the first edition of The Girl Who Was on Fire? Look for The Girl Who Was on Fire - Booster Pack to get just the three new essays and the extra movie content.** Katniss Everdeen's adventures may have come to an end, but her story continues to blaze in the hearts of millions worldwide. In The Girl Who Was on Fire - Movie Edition, sixteen YA authors take you back to the world of the Hunger Games with moving, dark, and funny pieces on Katniss, the Games, Gale and Peeta, reality TV, survival, and more. From the trilogy's darker themes of violence and social control to fashion and weaponry, the collection's exploration of the Hunger Games reveals exactly how rich, and how perilous, Panem, and the series, really is. • How does the way the Games affect the brain explain Haymitch's drinking, Annie's distraction, and Wiress' speech problems? • What does the rebellion have in common with the War on Terror? • Why isn't the answer to “Peeta or Gale?" as interesting as the question itself? • What should Panem have learned from the fates of other hedonistic societies throughout history—and what can we? CONTRIBUTORS: Jennifer Lynn Barnes, Mary Borsellino, Sarah Rees Brennan, Terri Clark, Bree Despain, Adrienne Kress, Sarah Darer Littman, Cara Lockwood, Elizabeth M. Rees, Carrie Ryan, Ned Vizzini, Lili Wilkinson, Blythe Woolston, Diana Peterfreund (NEW), Brent Hartinger (NEW), Jackson Pearce (NEW)
Publisher: BenBella Books, Inc.
ISBN: 1936661594
Category : Juvenile Nonfiction
Languages : en
Pages : 273
Book Description
Includes 3 brand new essays on Gale, the Games, and Mockingjay! **Already read the first edition of The Girl Who Was on Fire? Look for The Girl Who Was on Fire - Booster Pack to get just the three new essays and the extra movie content.** Katniss Everdeen's adventures may have come to an end, but her story continues to blaze in the hearts of millions worldwide. In The Girl Who Was on Fire - Movie Edition, sixteen YA authors take you back to the world of the Hunger Games with moving, dark, and funny pieces on Katniss, the Games, Gale and Peeta, reality TV, survival, and more. From the trilogy's darker themes of violence and social control to fashion and weaponry, the collection's exploration of the Hunger Games reveals exactly how rich, and how perilous, Panem, and the series, really is. • How does the way the Games affect the brain explain Haymitch's drinking, Annie's distraction, and Wiress' speech problems? • What does the rebellion have in common with the War on Terror? • Why isn't the answer to “Peeta or Gale?" as interesting as the question itself? • What should Panem have learned from the fates of other hedonistic societies throughout history—and what can we? CONTRIBUTORS: Jennifer Lynn Barnes, Mary Borsellino, Sarah Rees Brennan, Terri Clark, Bree Despain, Adrienne Kress, Sarah Darer Littman, Cara Lockwood, Elizabeth M. Rees, Carrie Ryan, Ned Vizzini, Lili Wilkinson, Blythe Woolston, Diana Peterfreund (NEW), Brent Hartinger (NEW), Jackson Pearce (NEW)
Sissy Star
Author: D L Savage
Publisher: Independently Published
ISBN: 9781688159525
Category :
Languages : en
Pages : 110
Book Description
Adam becomes Amy in an adventure he'll NEVER forget ...Adam is about to take a whirlwind journey of transformation and feminization, as he goes from straight college boy to dolled up contestant on this year's Sissy Star competition. He only went to the audition to give his room mate moral support, but before he knows it, Adam finds himself the star of the show! But as the challenges become more intense, Adam wonders if he has what it takes to succeed ... At over TWICE the length of her usual books, D.L. Savage's brand new novella Sissy Star will take you on a wild ride you'll never forget!
Publisher: Independently Published
ISBN: 9781688159525
Category :
Languages : en
Pages : 110
Book Description
Adam becomes Amy in an adventure he'll NEVER forget ...Adam is about to take a whirlwind journey of transformation and feminization, as he goes from straight college boy to dolled up contestant on this year's Sissy Star competition. He only went to the audition to give his room mate moral support, but before he knows it, Adam finds himself the star of the show! But as the challenges become more intense, Adam wonders if he has what it takes to succeed ... At over TWICE the length of her usual books, D.L. Savage's brand new novella Sissy Star will take you on a wild ride you'll never forget!
Games and Giggles Just for Girls!
Author:
Publisher:
ISBN: 9781562472320
Category : Amusements
Languages : en
Pages : 100
Book Description
Includes an assortment of wordsearches, crossword puzzles, and word games, tricks, mazes, number games, travel games, and more.
Publisher:
ISBN: 9781562472320
Category : Amusements
Languages : en
Pages : 100
Book Description
Includes an assortment of wordsearches, crossword puzzles, and word games, tricks, mazes, number games, travel games, and more.
From Barbie® to Mortal Kombat
Author: Justine Cassell
Publisher: MIT Press
ISBN: 9780262531689
Category : Social Science
Languages : en
Pages : 400
Book Description
Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam
Publisher: MIT Press
ISBN: 9780262531689
Category : Social Science
Languages : en
Pages : 400
Book Description
Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam
The Egypt Game
Author: Zilpha Keatley Snyder
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Games for Girl Scouts
Author: Girl Scouts of the United States of America
Publisher: Prentice Hall
ISBN: 9780884413479
Category : Games
Languages : en
Pages : 128
Book Description
Publisher: Prentice Hall
ISBN: 9780884413479
Category : Games
Languages : en
Pages : 128
Book Description
Girl Genius: Agatha Heterodyne and the Beetleburg clank
Author: Phil Foglio
Publisher: Studio Foglio
ISBN: 9781890856502
Category : Comics & Graphic Novels
Languages : en
Pages : 96
Book Description
Meet Zesty Tastee, flamboyant gay playboy and heir to the Tastee Corporationfortune. That's what the world knows of him, but Zesty is also Magpie, thecorporate saboteur who fights against his father's corrupt business practices.Zesty's evil tycoon dad is out to destroy an entire rainforest, and he's joinedup with a mysterious sect of ninjas to help keep 'Magpie' from interfering.Prince Ander is the sect agent on the case and Zesty has love at first sight forthis dreamy ninja master. Zesty can't understand why anyone as noble as Princewould ever work with his father. His mission is to find out the secret of therain forest, and win Prince's heart in the process!
Publisher: Studio Foglio
ISBN: 9781890856502
Category : Comics & Graphic Novels
Languages : en
Pages : 96
Book Description
Meet Zesty Tastee, flamboyant gay playboy and heir to the Tastee Corporationfortune. That's what the world knows of him, but Zesty is also Magpie, thecorporate saboteur who fights against his father's corrupt business practices.Zesty's evil tycoon dad is out to destroy an entire rainforest, and he's joinedup with a mysterious sect of ninjas to help keep 'Magpie' from interfering.Prince Ander is the sect agent on the case and Zesty has love at first sight forthis dreamy ninja master. Zesty can't understand why anyone as noble as Princewould ever work with his father. His mission is to find out the secret of therain forest, and win Prince's heart in the process!
The Lying Game
Author: Ruth Ware
Publisher: Simon and Schuster
ISBN: 1501156195
Category : Fiction
Languages : en
Pages : 416
Book Description
Praise for Ruth Ware’s instant New York Times, USA TODAY, and Los Angeles Times bestseller: “So many questions....Until the very last page! Needless to say, I could not put this book down!” —Reese Witherspoon “Once again the author of The Woman in Cabin 10 delivers mega-chills.” —People “Missing Big Little Lies? Dig into this psychological thriller about whether you can really trust your nearest and dearest.” —Cosmopolitan From the instant New York Times bestselling author of blockbuster thrillers In a Dark, Dark Wood and The Woman in Cabin 10 comes a chilling new novel of friendship, secrets, and the dangerous games teenaged girls play. On a cool June morning, a woman is walking her dog in the idyllic coastal village of Salten, along a tidal estuary known as the Reach. Before she can stop him, the dog charges into the water to retrieve what first appears to be a wayward stick, but to her horror, turns out to be something much more sinister… The next morning, three women in and around London—Fatima, Thea, and Isa—receive the text they had always hoped would never come, from the fourth in their formerly inseparable clique, Kate, that says only, “I need you.” The four girls were best friends at Salten, a second-rate boarding school set near the cliffs of the English Channel. Each different in their own way, the four became inseparable and were notorious for playing the Lying Game, telling lies at every turn to both fellow boarders and faculty. But their little game had consequences, and as the four converge in present-day Salten, they realize their shared past was not as safely buried as they had once hoped… Atmospheric, twisty, and with just the right amount of chill to keep you wrong-footed, The Lying Game is told in Ruth Ware’s signature suspenseful style, lending itself to becoming another unputdownable thriller from the Agatha Christie of our time.
Publisher: Simon and Schuster
ISBN: 1501156195
Category : Fiction
Languages : en
Pages : 416
Book Description
Praise for Ruth Ware’s instant New York Times, USA TODAY, and Los Angeles Times bestseller: “So many questions....Until the very last page! Needless to say, I could not put this book down!” —Reese Witherspoon “Once again the author of The Woman in Cabin 10 delivers mega-chills.” —People “Missing Big Little Lies? Dig into this psychological thriller about whether you can really trust your nearest and dearest.” —Cosmopolitan From the instant New York Times bestselling author of blockbuster thrillers In a Dark, Dark Wood and The Woman in Cabin 10 comes a chilling new novel of friendship, secrets, and the dangerous games teenaged girls play. On a cool June morning, a woman is walking her dog in the idyllic coastal village of Salten, along a tidal estuary known as the Reach. Before she can stop him, the dog charges into the water to retrieve what first appears to be a wayward stick, but to her horror, turns out to be something much more sinister… The next morning, three women in and around London—Fatima, Thea, and Isa—receive the text they had always hoped would never come, from the fourth in their formerly inseparable clique, Kate, that says only, “I need you.” The four girls were best friends at Salten, a second-rate boarding school set near the cliffs of the English Channel. Each different in their own way, the four became inseparable and were notorious for playing the Lying Game, telling lies at every turn to both fellow boarders and faculty. But their little game had consequences, and as the four converge in present-day Salten, they realize their shared past was not as safely buried as they had once hoped… Atmospheric, twisty, and with just the right amount of chill to keep you wrong-footed, The Lying Game is told in Ruth Ware’s signature suspenseful style, lending itself to becoming another unputdownable thriller from the Agatha Christie of our time.