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The Engagement Game

The Engagement Game PDF Author: Joi-Marie McKenzie
Publisher: Center Street
ISBN: 1455594490
Category : Biography & Autobiography
Languages : en
Pages : 239

Book Description
Joi-Marie almost has it all; a thriving career, a supportive family, great friends, and an apartment in Manhattan. What she doesn't have is a husband. Ambitious, confident, and successful, Joi-Marie believes she has it all figured out. At 28 years old, she has an enviable job as a producer, covering entertainment in New York City. Her close-knit family is loving and encouraging, and her boyfriend, Adam, is as close to perfect as you can get -- except for the fact that he won't propose. Like most women, Joi-Marie has a checklist of what the perfect life looks like. She has the career, the friends, the apartment, and the lifestyle she has always wanted. But, when the husband she wants doesn't fall into place, she decides to play the game-theengagement game-in order to get Adam to drop down on one knee. After receiving a laundry list of advice on how to secure a proposal -- even researching how to cook "engagement chicken" -- Joi-Marie realizes that, in the process of trying to attain her perfect life, she has slowly become a person she doesn't recognize. With this discovery, she must make a decision: pretend to be someone she's not in order to have the life she envisioned. . .or have the courage to be herself and find her happily ever after in a way she never expected.

The Engagement Game

The Engagement Game PDF Author: Joi-Marie McKenzie
Publisher: Center Street
ISBN: 1455594490
Category : Biography & Autobiography
Languages : en
Pages : 239

Book Description
Joi-Marie almost has it all; a thriving career, a supportive family, great friends, and an apartment in Manhattan. What she doesn't have is a husband. Ambitious, confident, and successful, Joi-Marie believes she has it all figured out. At 28 years old, she has an enviable job as a producer, covering entertainment in New York City. Her close-knit family is loving and encouraging, and her boyfriend, Adam, is as close to perfect as you can get -- except for the fact that he won't propose. Like most women, Joi-Marie has a checklist of what the perfect life looks like. She has the career, the friends, the apartment, and the lifestyle she has always wanted. But, when the husband she wants doesn't fall into place, she decides to play the game-theengagement game-in order to get Adam to drop down on one knee. After receiving a laundry list of advice on how to secure a proposal -- even researching how to cook "engagement chicken" -- Joi-Marie realizes that, in the process of trying to attain her perfect life, she has slowly become a person she doesn't recognize. With this discovery, she must make a decision: pretend to be someone she's not in order to have the life she envisioned. . .or have the courage to be herself and find her happily ever after in a way she never expected.

The Engagement Game

The Engagement Game PDF Author: Jamie Madigan
Publisher: Simple Truths
ISBN: 9781492697176
Category : Business & Economics
Languages : en
Pages : 0

Book Description
What if all workplace cultures were as well-crafted as video games? Effective workplaces and popular video games have a lot in common. The things that make employees happier, more motivated, and more productive leverage the same underlying psychology that makes video games engaging, but sometimes the lessons for work are easier to see when presented in the context of play. The Engagement Game is a leadership and management book that shows how organizational culture and leadership can be super-charged by applying the same principles that video game designers apply when creating a new game. This quick, one-hour read will show you how to do this by blending industrial-organizational workplace psychology with insights on good video game design. This will help you become a better leader, manager, coach, and coworker. You don't have to be a hardcore gamer to benefit from this book. It is for anyone looking to create a positive work experience for their team. This book covers topics including: How games lay out their tasks, goals, and challenges so that they motivate people to do amazing things The ways in which games encourage problem solving and growth mindset Why expanding skills, building self-confidence, and finding opportunities to innovate feel so natural to those who play a lot of games How social information is framed in games so as to engender fruitful competition and cooperation What multiplayer games can tell us about building cohesive, high-performing teams How to create shared experiences and values that can craft a great organizational culture and shared expectations for the right kinds of behaviors Which is all to say that you could learn a lot from video games about how to be an effective leader and manager. Ready? Game on.

The Engagement Game

The Engagement Game PDF Author: Jenny Holiday
Publisher: Entangled: Indulgence
ISBN: 1633754723
Category : Fiction
Languages : en
Pages : 253

Book Description
What's a little blackmail between friends? The black sheep of the old-money Rosemanns, advertising executive Marcus has made his own way in the world—and done extremely well for himself—but his family is still pressuring him to join their investment firm and settle down with a quiet, unobjectionable girl. Which is why the sexy Rose Verma is the perfect date for his family's charity ball. A bleeding-heart lefty from the wrong side of the tracks, Rose has never met a stray dog she didn't love or a polka-dotted mini-dress she couldn't rock. Marcus has enough dirt on Rose to "convince" her to play along. And if he lets it slip that they're engaged, all the better. But all's fair in love and blackmail, and Rose is ready to play a few cards of her own...

Game Thinking

Game Thinking PDF Author: Amy Jo Kim
Publisher: Gamethinking.IO
ISBN: 9780999788547
Category : Games
Languages : en
Pages : 214

Book Description
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

The Engagement Game

The Engagement Game PDF Author: Jamie Madigan
Publisher: Sourcebooks, Inc.
ISBN: 1492697184
Category : Business & Economics
Languages : en
Pages : 67

Book Description
What if all workplace cultures were as well-crafted as video games? Effective workplaces and popular video games have a lot in common. The things that make employees happier, more motivated, and more productive leverage the same underlying psychology that makes video games engaging, but sometimes the lessons for work are easier to see when presented in the context of play. The Engagement Game is a leadership and management book that shows how organizational culture and leadership can be super-charged by applying the same principles that video game designers apply when creating a new game. This quick, one-hour read will show you how to do this by blending industrial-organizational workplace psychology with insights on good video game design. This will help you become a better leader, manager, coach, and coworker. You don't have to be a hardcore gamer to benefit from this book. It is for anyone looking to create a positive work experience for their team. This book covers topics including: How games lay out their tasks, goals, and challenges so that they motivate people to do amazing things The ways in which games encourage problem solving and growth mindset Why expanding skills, building self-confidence, and finding opportunities to innovate feel so natural to those who play a lot of games How social information is framed in games so as to engender fruitful competition and cooperation What multiplayer games can tell us about building cohesive, high-performing teams How to create shared experiences and values that can craft a great organizational culture and shared expectations for the right kinds of behaviors Which is all to say that you could learn a lot from video games about how to be an effective leader and manager. Ready? Game on.

The Game of Work

The Game of Work PDF Author: Charles A. Coonradt
Publisher: Gibbs Smith
ISBN: 9781423601579
Category : Business & Economics
Languages : en
Pages : 208

Book Description
Since its original printing in 1984, The Game of Work helped thousands of companies and hundreds of thousands of managers and employees experience increased job enjoyment while producing extraordinary results. The Game of Work examines the question of why people work harder at sports and recreation than they do on the job and uses these as metaphors for inspirational leadership strategies. Corporations worldwide have enjoyed the increased productivity, employee satisfaction and motivation, and bottom-line profits by implementing the concepts taught in The Game of Work. As qualified people become increasingly difficult to attract and retain, the implementation of the five principles in this book is the one key factor to improving results, retention, and recruitment. Five principles of The Game of Work: Frequent feedback; Better scorekeeping; Clearly defined goals; Consistent coaching; A higher degree of personal choice.

The Gamer's Brain

The Gamer's Brain PDF Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 383

Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Total Engagement

Total Engagement PDF Author: Byron Reeves
Publisher: Harvard Business Press
ISBN: 1422155137
Category : Business & Economics
Languages : en
Pages : 286

Book Description
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable. Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity. Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.

Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education

Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education PDF Author: Haas, Leslie
Publisher: IGI Global
ISBN: 1799857719
Category : Language Arts & Disciplines
Languages : en
Pages : 378

Book Description
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of society and has the potential to transform the boundaries of traditional education. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant and responsive, the connections between digital storytelling and disciplinary literacy warrant considered exploration. Connecting Disciplinary Literacy and Digital Storytelling in K-12 Education develops a conceptual framework around pedagogical connections to digital storytelling within K-12 disciplinary literacy practices. This essential reference book supports student success through the integration of digital storytelling across content areas and grade levels. Covering topics that include immersive storytelling, multiliteracies, social justice, and pedagogical storytelling, it is intended for stakeholders interested in innovative K-12 disciplinary literacy skill development, research, and practices including but not limited to curriculum directors, education faculty, educational researchers, instructional facilitators, literacy professionals, teachers, pre-service teachers, professional development coordinators, teacher preparation programs, and students.

Handbook of Research on Serious Games for Educational Applications

Handbook of Research on Serious Games for Educational Applications PDF Author: Zheng, Robert
Publisher: IGI Global
ISBN: 1522505148
Category : Education
Languages : en
Pages : 524

Book Description
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.