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Author: Mark H. Overmars Publisher: Springer Science & Business Media ISBN: 9783540123309 Category : Computers Languages : en Pages : 194
Book Description
In numerous computer applications there is a need of storing large sets of objects in such a way that some questions about those objects can be answered efficiently. Data structures that store such sets of objects can be either static (built for a fixed set of objects) or dynamic (insertions of new objects and deletions of existing objects can be performed). Especially for more complex searching problems as they arise in such fields as computational geometry, database design and computer graphics, only static data structures are available. This book aims at remedying this lack of flexibility by providing a number of general techniques for turning static data structures for searching problems into dynamic structures. Although the approach is basically theoretical, the techniques offered are often practically applicable. The book is written in such a way that it is readable for those who have some elementary knowledge of data structures and algorithms. Although this monograph was first published in 1983, it is still unique as a general treatment of methods for constructing dynamic data structures.
Author: Mark H. Overmars Publisher: Springer Science & Business Media ISBN: 9783540123309 Category : Computers Languages : en Pages : 194
Book Description
In numerous computer applications there is a need of storing large sets of objects in such a way that some questions about those objects can be answered efficiently. Data structures that store such sets of objects can be either static (built for a fixed set of objects) or dynamic (insertions of new objects and deletions of existing objects can be performed). Especially for more complex searching problems as they arise in such fields as computational geometry, database design and computer graphics, only static data structures are available. This book aims at remedying this lack of flexibility by providing a number of general techniques for turning static data structures for searching problems into dynamic structures. Although the approach is basically theoretical, the techniques offered are often practically applicable. The book is written in such a way that it is readable for those who have some elementary knowledge of data structures and algorithms. Although this monograph was first published in 1983, it is still unique as a general treatment of methods for constructing dynamic data structures.
Author: Mark H Overmars Publisher: ISBN: Category : Application software Languages : en Pages : 181
Book Description
In numerous computer applications there is a need of storing large sets of objects in such a way that some questions about those objects can be answered efficiently. Data structures that store such sets of objects can be either static (built for a fixed set of objects) or dynamic (insertions of new objects and deletions of existing objects can be performed). Especially for more complex searching problems as they arise in such fields as computational geometry, database design and computer graphics, only static data structures are available. This book aims at remedying this lack of flexibility by providing a number of general techniques for turning static data structures for searching problems into dynamic structures. Although the approach is basically theoretical, the techniques offered are often practically applicable. The book is written in such a way that it is readable for those who have some elementary knowledge of data structures and algorithms. Although this monograph was first published in 1983, it is still unique as a general treatment of methods for constructing dynamic data structures.
Author: Jeffrey Scott Vitter Publisher: Now Publishers Inc ISBN: 1601981066 Category : Computers Languages : en Pages : 192
Book Description
Describes several useful paradigms for the design and implementation of efficient external memory (EM) algorithms and data structures. The problem domains considered include sorting, permuting, FFT, scientific computing, computational geometry, graphs, databases, geographic information systems, and text and string processing.
Author: Todd King Publisher: ISBN: Category : Computers Languages : en Pages : 336
Book Description
Intended for computer programmers, programming managers, and students, this book deals with the creation, management and use of dynamic data structures - data structures capable of adapting themselves into many different forms by self-modification. Examples are found in C language.
Author: James B. Saxe Publisher: ISBN: Category : Data structures (Computer science) Languages : en Pages : 66
Book Description
In this paper we will investigate transformations that serve as tools in the design of new data structures. Specifically, we study general methods for converting static structures (in which all elements are known before any searches are performed) to dynamic structures (in which insertions of new elements can be mixed with searches). We will exhibit three classes of such transformations, each based on a different counting scheme for representing the integers, and then use a combinatorial model to show the optimality of many of the transformations. Issues such as online data structures and deletion of elements are also examined. To demonstrate the applicability of these tools, we will study six new data structures that have been developed by applying the transformations. (Author).
Author: Elliot B. Koffman Publisher: John Wiley & Sons ISBN: 0471467553 Category : Computers Languages : en Pages : 832
Book Description
"It is a practical book with emphasis on real problems the programmers encounter daily." --Dr.Tim H. Lin, California State Polytechnic University, Pomona "My overall impressions of this book are excellent. This book emphasizes the three areas I want: advanced C++, data structures and the STL and is much stronger in these areas than other competing books." --Al Verbanec, Pennsylvania State University Think, Then Code When it comes to writing code, preparation is crucial to success. Before you can begin writing successful code, you need to first work through your options and analyze the expected performance of your design. That's why Elliot Koffman and Paul Wolfgang's Objects, Abstraction, Data Structures, and Design: Using C++ encourages you to Think, Then Code, to help you make good decisions in those critical first steps in the software design process. The text helps you thoroughly understand basic data structures and algorithms, as well as essential design skills and principles. Approximately 20 case studies show you how to apply those skills and principles to real-world problems. Along the way, you'll gain an understanding of why different data structures are needed, the applications they are suited for, and the advantages and disadvantages of their possible implementations. Key Features * Object-oriented approach. * Data structures are presented in the context of software design principles. * 20 case studies reinforce good programming practice. * Problem-solving methodology used throughout... "Think, then code!" * Emphasis on the C++ Standard Library. * Effective pedagogy.