Author: Lawrence Darton
Publisher:
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 806
Book Description
A list of children's books issued by two publishing houses.
The Dartons
Author: Lawrence Darton
Publisher:
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 806
Book Description
A list of children's books issued by two publishing houses.
Publisher:
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 806
Book Description
A list of children's books issued by two publishing houses.
The Midland
The Runaway Daughter
Author: Joanna Rees
Publisher: Pan Macmillan
ISBN: 1447266757
Category : Fiction
Languages : en
Pages : 405
Book Description
The Runaway Daughter by Joanna Rees is the first novel in A Stitch in Time – a sweeping historical trilogy. It’s 1926 and Anna Darton is on the run from a terrible crime she was forced into committing. Alone and scared in London, salvation comes in the form of Nancy, a sassy American dancer at the notorious nightclub, the Zip. Re-inventing herself as Vita Casey, Anna becomes part of the line-up and is thrown into a hedonistic world of dancing, parties, flapper girls and fashion. When she meets the dashing Archie Fenwick, Vita buries her guilty conscience and she believes him when he says he will love her no matter what. But unbeknown to Vita, her secret past is fast catching up with her, and when the people closest to her start getting hurt, she is forced to confront her past or risk losing everything she holds dear.
Publisher: Pan Macmillan
ISBN: 1447266757
Category : Fiction
Languages : en
Pages : 405
Book Description
The Runaway Daughter by Joanna Rees is the first novel in A Stitch in Time – a sweeping historical trilogy. It’s 1926 and Anna Darton is on the run from a terrible crime she was forced into committing. Alone and scared in London, salvation comes in the form of Nancy, a sassy American dancer at the notorious nightclub, the Zip. Re-inventing herself as Vita Casey, Anna becomes part of the line-up and is thrown into a hedonistic world of dancing, parties, flapper girls and fashion. When she meets the dashing Archie Fenwick, Vita buries her guilty conscience and she believes him when he says he will love her no matter what. But unbeknown to Vita, her secret past is fast catching up with her, and when the people closest to her start getting hurt, she is forced to confront her past or risk losing everything she holds dear.
Maryland Heights
Author: Susan W. Frye
Publisher:
ISBN:
Category : Excavations (Archaeology)
Languages : en
Pages : 506
Book Description
Publisher:
ISBN:
Category : Excavations (Archaeology)
Languages : en
Pages : 506
Book Description
Art-Based Games
Author: Don Pavey
Publisher: Taylor & Francis
ISBN: 135104284X
Category : Education
Languages : en
Pages : 182
Book Description
The visitor to an Art Arena game is confronted with an enormous piece of paper covering one wall of the room. Groups of players are at work painting, some with spontaneity or abandon, others with thoughtful precision. Back from the wall are knots of players calling our apparently cryptic information to those at work on the paper, or transmitting it in coded sounds using whistles, pipes and various home-made instruments. Colours are phased across the wall, sometimes colliding, sometimes mingling, or encircling each other. But what is the connection between the sound flow and the painting? This book, originally published in 1979, describes the beginnings of a new approach to art education – an approach based on the use of games in art. The games draw not only upon artistic and design skills, but also upon those that teachers in all subjects try to develop in their pupils: logical thinking, breadth of judgement, imagination and sensibility in handling materials and media. They also provide a vehicle for familiarizing players with a wealth of concepts and data from different topics. The approach aims at promoting group work and cooperative interaction, and has proved to be of interest to social workers and to teachers of disabled and difficult children. It has been tried out with an unusual variety of groups, from mixed and low ability to groups of gifted children, students and adults, and while the level of playing has varied, the games have elicited high involvement from participants. While referring to game theory and research, the book is essentially practical, giving instructions for inventing and playing games, and descriptions of a number of games played by different groups. The end of the book gives a detailed list of concepts and suggestions for further reading, and lists of materials and suppliers.
Publisher: Taylor & Francis
ISBN: 135104284X
Category : Education
Languages : en
Pages : 182
Book Description
The visitor to an Art Arena game is confronted with an enormous piece of paper covering one wall of the room. Groups of players are at work painting, some with spontaneity or abandon, others with thoughtful precision. Back from the wall are knots of players calling our apparently cryptic information to those at work on the paper, or transmitting it in coded sounds using whistles, pipes and various home-made instruments. Colours are phased across the wall, sometimes colliding, sometimes mingling, or encircling each other. But what is the connection between the sound flow and the painting? This book, originally published in 1979, describes the beginnings of a new approach to art education – an approach based on the use of games in art. The games draw not only upon artistic and design skills, but also upon those that teachers in all subjects try to develop in their pupils: logical thinking, breadth of judgement, imagination and sensibility in handling materials and media. They also provide a vehicle for familiarizing players with a wealth of concepts and data from different topics. The approach aims at promoting group work and cooperative interaction, and has proved to be of interest to social workers and to teachers of disabled and difficult children. It has been tried out with an unusual variety of groups, from mixed and low ability to groups of gifted children, students and adults, and while the level of playing has varied, the games have elicited high involvement from participants. While referring to game theory and research, the book is essentially practical, giving instructions for inventing and playing games, and descriptions of a number of games played by different groups. The end of the book gives a detailed list of concepts and suggestions for further reading, and lists of materials and suppliers.
Passing clouds; or, Love conquering evil, by Cycla
Visions
Author:
Publisher: Xulon Press
ISBN: 1622308530
Category :
Languages : en
Pages : 230
Book Description
Publisher: Xulon Press
ISBN: 1622308530
Category :
Languages : en
Pages : 230
Book Description
The World of Children
Author: Simone Lässig
Publisher: Berghahn Books
ISBN: 1789202795
Category : History
Languages : en
Pages : 317
Book Description
In an era of rapidly increasing technological advances and international exchange, how did young people come to understand the world beyond their doorsteps? Focusing on Germany through the lens of the history of knowledge, this collection explores various media for children—from textbooks, adventure stories, and other literature to board games, museums, and cultural events—to probe what they aimed to teach young people about different cultures and world regions. These multifaceted contributions from specialists in historical, literary, and cultural studies delve into the ways that children absorbed, combined, and adapted notions of the world.
Publisher: Berghahn Books
ISBN: 1789202795
Category : History
Languages : en
Pages : 317
Book Description
In an era of rapidly increasing technological advances and international exchange, how did young people come to understand the world beyond their doorsteps? Focusing on Germany through the lens of the history of knowledge, this collection explores various media for children—from textbooks, adventure stories, and other literature to board games, museums, and cultural events—to probe what they aimed to teach young people about different cultures and world regions. These multifaceted contributions from specialists in historical, literary, and cultural studies delve into the ways that children absorbed, combined, and adapted notions of the world.
The Pattern in the Carpet
Author: Margaret Drabble
Publisher: Houghton Mifflin Harcourt
ISBN: 0547386095
Category : Biography & Autobiography
Languages : en
Pages : 368
Book Description
A beautifully written and deeply personal book, a mix of memoir, jigsaw history, and the strange delights of puzzling.
Publisher: Houghton Mifflin Harcourt
ISBN: 0547386095
Category : Biography & Autobiography
Languages : en
Pages : 368
Book Description
A beautifully written and deeply personal book, a mix of memoir, jigsaw history, and the strange delights of puzzling.
Interactive Books
Author: Jacqueline Reid-Walsh
Publisher: Routledge
ISBN: 113509814X
Category : Literary Criticism
Languages : en
Pages : 393
Book Description
Movable books are an innovative area of children’s publishing. Commonly equated with spectacular pop-ups, movable books have a little-known history as interactive, narrative media. Since they are hybrid artifacts consisting of words, images and movable components, they cross the borders between story, toy, and game. Interactive Books is a historical and comparative study of early movable books in relation to the children who engage with them. Jacqueline Reid-Walsh focuses on the period movable books became connected with children from the mid-17th to the early-19th centuries. In particular, she examines turn-up books, paper doll books, and related hybrid experiments like toy theaters and paignion (or domestic play set) produced between 1650 and 1830. Despite being popular in their own time, these artifacts are little known today. This study draws attention to a gap in our knowledge of children’s print culture by showing how these artifacts are important in their own right. Reid-Walsh combines archival research with children’s literature studies, book history, and juvenilia studies. By examining commercially produced and homemade examples, she explores the interrelations among children, interactive media, and historical participatory culture. By drawing on both Enlightenment thinkers and contemporary digital media theorists Interactive Books enables us to think critically about children’s media texts paper and digital, past and present.
Publisher: Routledge
ISBN: 113509814X
Category : Literary Criticism
Languages : en
Pages : 393
Book Description
Movable books are an innovative area of children’s publishing. Commonly equated with spectacular pop-ups, movable books have a little-known history as interactive, narrative media. Since they are hybrid artifacts consisting of words, images and movable components, they cross the borders between story, toy, and game. Interactive Books is a historical and comparative study of early movable books in relation to the children who engage with them. Jacqueline Reid-Walsh focuses on the period movable books became connected with children from the mid-17th to the early-19th centuries. In particular, she examines turn-up books, paper doll books, and related hybrid experiments like toy theaters and paignion (or domestic play set) produced between 1650 and 1830. Despite being popular in their own time, these artifacts are little known today. This study draws attention to a gap in our knowledge of children’s print culture by showing how these artifacts are important in their own right. Reid-Walsh combines archival research with children’s literature studies, book history, and juvenilia studies. By examining commercially produced and homemade examples, she explores the interrelations among children, interactive media, and historical participatory culture. By drawing on both Enlightenment thinkers and contemporary digital media theorists Interactive Books enables us to think critically about children’s media texts paper and digital, past and present.