Author: Matthew E. May
Publisher: McGraw Hill Professional
ISBN: 1259642402
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Mindful thinking is the new competitive edge Science confirms the distinction between the biological brain and the conscious mind. Each day, a game of mind versus matter plays out on a field defined by the problems we must solve. Most are routine, and don’t demand a more mindful approach. It’s when we’re faced with more difficult challenges that our thinking becomes vulnerable to brain patterns that can lead us astray. We leap to solutions that simply don’t work. We fixate on old mindsets that keep us stuck in neutral. We overthink problems and make them worse. We kill the ideas of others, as well as our own. Worse, we keep doing these things, over and over again, naturally and instinctively. But it doesn’t have to be that way. In Winning the Brain Game, author and creative strategist Matthew E. May explains these and other “fatal flaws” of thinking, catalogued over the course of ten years and hundreds of interactive creative sessions in which he gave more than 100,000 professionals a thought challenge based on a real case far less complex than their everyday problems. Not only did less than 5% arrive at the best and most elegant solution, but the solutions given were remarkably similar, revealing seven observable problem-solving patterns that can block our best thinking. Calling on modern neuroscience and psychology to help explain the seven fatal flaws, May draws insights from some of the world’s most innovative thinkers. He then blends in a super-curated, field-tested set of “fixes” proven through hundreds of creative sessions to raise our thinking game to a more mindful level. Regardless of playing field, mindful thinking is the new competitive advantage, and the seven fixes are a magic set of tools for achieving it. Winning the Brain Game will lead you to better decision-making, higher levels of creativity, clearer strategies, and overall success in business, work and life. Matthew E. May is a five-time author and recognized thought leader on strategy and innovation. A popular speaker, facilitator, and seminar leader, he confidentially coaches executives, artists, and athletes, and conducts custom thinking sessions for leading organizations all over the world.
Winning the Brain Game (PB)
Author: Matthew E. May
Publisher: McGraw Hill Professional
ISBN: 1259642402
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Mindful thinking is the new competitive edge Science confirms the distinction between the biological brain and the conscious mind. Each day, a game of mind versus matter plays out on a field defined by the problems we must solve. Most are routine, and don’t demand a more mindful approach. It’s when we’re faced with more difficult challenges that our thinking becomes vulnerable to brain patterns that can lead us astray. We leap to solutions that simply don’t work. We fixate on old mindsets that keep us stuck in neutral. We overthink problems and make them worse. We kill the ideas of others, as well as our own. Worse, we keep doing these things, over and over again, naturally and instinctively. But it doesn’t have to be that way. In Winning the Brain Game, author and creative strategist Matthew E. May explains these and other “fatal flaws” of thinking, catalogued over the course of ten years and hundreds of interactive creative sessions in which he gave more than 100,000 professionals a thought challenge based on a real case far less complex than their everyday problems. Not only did less than 5% arrive at the best and most elegant solution, but the solutions given were remarkably similar, revealing seven observable problem-solving patterns that can block our best thinking. Calling on modern neuroscience and psychology to help explain the seven fatal flaws, May draws insights from some of the world’s most innovative thinkers. He then blends in a super-curated, field-tested set of “fixes” proven through hundreds of creative sessions to raise our thinking game to a more mindful level. Regardless of playing field, mindful thinking is the new competitive advantage, and the seven fixes are a magic set of tools for achieving it. Winning the Brain Game will lead you to better decision-making, higher levels of creativity, clearer strategies, and overall success in business, work and life. Matthew E. May is a five-time author and recognized thought leader on strategy and innovation. A popular speaker, facilitator, and seminar leader, he confidentially coaches executives, artists, and athletes, and conducts custom thinking sessions for leading organizations all over the world.
Publisher: McGraw Hill Professional
ISBN: 1259642402
Category : Business & Economics
Languages : en
Pages : 209
Book Description
Mindful thinking is the new competitive edge Science confirms the distinction between the biological brain and the conscious mind. Each day, a game of mind versus matter plays out on a field defined by the problems we must solve. Most are routine, and don’t demand a more mindful approach. It’s when we’re faced with more difficult challenges that our thinking becomes vulnerable to brain patterns that can lead us astray. We leap to solutions that simply don’t work. We fixate on old mindsets that keep us stuck in neutral. We overthink problems and make them worse. We kill the ideas of others, as well as our own. Worse, we keep doing these things, over and over again, naturally and instinctively. But it doesn’t have to be that way. In Winning the Brain Game, author and creative strategist Matthew E. May explains these and other “fatal flaws” of thinking, catalogued over the course of ten years and hundreds of interactive creative sessions in which he gave more than 100,000 professionals a thought challenge based on a real case far less complex than their everyday problems. Not only did less than 5% arrive at the best and most elegant solution, but the solutions given were remarkably similar, revealing seven observable problem-solving patterns that can block our best thinking. Calling on modern neuroscience and psychology to help explain the seven fatal flaws, May draws insights from some of the world’s most innovative thinkers. He then blends in a super-curated, field-tested set of “fixes” proven through hundreds of creative sessions to raise our thinking game to a more mindful level. Regardless of playing field, mindful thinking is the new competitive advantage, and the seven fixes are a magic set of tools for achieving it. Winning the Brain Game will lead you to better decision-making, higher levels of creativity, clearer strategies, and overall success in business, work and life. Matthew E. May is a five-time author and recognized thought leader on strategy and innovation. A popular speaker, facilitator, and seminar leader, he confidentially coaches executives, artists, and athletes, and conducts custom thinking sessions for leading organizations all over the world.
Big Book Brain Games: Ingenious Board Hb
Author: TINARELLI
Publisher: White Star Kids
ISBN: 9788854415553
Category : Children's questions and answers
Languages : en
Pages : 0
Book Description
Publisher: White Star Kids
ISBN: 9788854415553
Category : Children's questions and answers
Languages : en
Pages : 0
Book Description
Shouting at the Rain
Author: Lynda Mullaly Hunt
Publisher: Penguin
ISBN: 0147516773
Category : Juvenile Fiction
Languages : en
Pages : 289
Book Description
From the author of the New York Times bestseller Fish in a Tree comes a compelling story about perspective and learning to love the family you have. Delsie loves tracking the weather--lately, though, it seems the squalls are in her own life. She's always lived with her kindhearted Grammy, but now she's looking at their life with new eyes and wishing she could have a "regular family." Delsie observes other changes in the air, too--the most painful being a friend who's outgrown her. Luckily, she has neighbors with strong shoulders to support her, and Ronan, a new friend who is caring and courageous but also troubled by the losses he's endured. As Ronan and Delsie traipse around Cape Cod on their adventures, they both learn what it means to be angry versus sad, broken versus whole, and abandoned versus loved. And that, together, they can weather any storm.
Publisher: Penguin
ISBN: 0147516773
Category : Juvenile Fiction
Languages : en
Pages : 289
Book Description
From the author of the New York Times bestseller Fish in a Tree comes a compelling story about perspective and learning to love the family you have. Delsie loves tracking the weather--lately, though, it seems the squalls are in her own life. She's always lived with her kindhearted Grammy, but now she's looking at their life with new eyes and wishing she could have a "regular family." Delsie observes other changes in the air, too--the most painful being a friend who's outgrown her. Luckily, she has neighbors with strong shoulders to support her, and Ronan, a new friend who is caring and courageous but also troubled by the losses he's endured. As Ronan and Delsie traipse around Cape Cod on their adventures, they both learn what it means to be angry versus sad, broken versus whole, and abandoned versus loved. And that, together, they can weather any storm.
Brain Games
Author: Stephanie Drimmer
Publisher: National Geographic Books
ISBN: 1426330170
Category : Games
Languages : en
Pages : 164
Book Description
An activity book that acts as a companion to the TV series Brain games.
Publisher: National Geographic Books
ISBN: 1426330170
Category : Games
Languages : en
Pages : 164
Book Description
An activity book that acts as a companion to the TV series Brain games.
Brain Games Kids - Amazing Activity Book - Pi Kids
Author: Editors of Phoenix International Publications
Publisher: Pi Kids
ISBN: 9781450830577
Category :
Languages : en
Pages : 0
Book Description
Looking for a way to challenge young children and feed their creativity. This collection will keep kids focused, thinking, and entertained all at the same time. Inside, find more than 100 brightly designed pages offering a range of boredom-busters for home or on the go.
Publisher: Pi Kids
ISBN: 9781450830577
Category :
Languages : en
Pages : 0
Book Description
Looking for a way to challenge young children and feed their creativity. This collection will keep kids focused, thinking, and entertained all at the same time. Inside, find more than 100 brightly designed pages offering a range of boredom-busters for home or on the go.
Brain Games
Author: Stephanie Drimmer
Publisher: National Geographic Kids
ISBN: 1426332858
Category : Brain teasers
Languages : en
Pages : 164
Book Description
Grab a pencil and get ready to become a problem-solving superstar with activities, puzzles, and games that will give your brain a serious boost. Master mystifying mazes, crack coded messages, and uncover the secrets behind optical illusions, all while learning about your own amazing mind.
Publisher: National Geographic Kids
ISBN: 1426332858
Category : Brain teasers
Languages : en
Pages : 164
Book Description
Grab a pencil and get ready to become a problem-solving superstar with activities, puzzles, and games that will give your brain a serious boost. Master mystifying mazes, crack coded messages, and uncover the secrets behind optical illusions, all while learning about your own amazing mind.
The Gamer's Brain
Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 383
Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 383
Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Brain Games #6: Lower Your Brain Age in Minutes a Day
Author: Publications International, Ltd
Publisher:
ISBN: 9781412715973
Category : Games & Activities
Languages : en
Pages : 196
Book Description
Crammed with puzzles designed to stimulate each of your brain's cognitive functions. Many different kinds of puzzles are included with five levels.
Publisher:
ISBN: 9781412715973
Category : Games & Activities
Languages : en
Pages : 196
Book Description
Crammed with puzzles designed to stimulate each of your brain's cognitive functions. Many different kinds of puzzles are included with five levels.
The Mammoth Book of Logical Brain Games
Author: Gareth Moore
Publisher: Orbit Books
ISBN: 9781472120311
Category : Logic puzzles
Languages : en
Pages : 0
Book Description
The ultimate compilation of line- and loop-drawing logical puzzle mazes, covering a wide range of types. It has everything from twists on the classic maze through to variants on the multimillion-download app 'Flow Free' (also known as 'Number Link'), and a range of Japanese-influenced puzzles such as Slitherlink, Hanjie and Futoshki. Fun and addictive, these labyrinthine puzzles offer a fantastic mental workout. Each one is presented in a range of sizes, difficulties and with variations in the solving rules, making this the definitive collection of logical puzzle mazes.
Publisher: Orbit Books
ISBN: 9781472120311
Category : Logic puzzles
Languages : en
Pages : 0
Book Description
The ultimate compilation of line- and loop-drawing logical puzzle mazes, covering a wide range of types. It has everything from twists on the classic maze through to variants on the multimillion-download app 'Flow Free' (also known as 'Number Link'), and a range of Japanese-influenced puzzles such as Slitherlink, Hanjie and Futoshki. Fun and addictive, these labyrinthine puzzles offer a fantastic mental workout. Each one is presented in a range of sizes, difficulties and with variations in the solving rules, making this the definitive collection of logical puzzle mazes.
National Geographic Kids Brain Games
Author: Jennifer Swanson
Publisher: National Geographic Children's Books
ISBN: 9781426320712
Category : Brain
Languages : en
Pages : 0
Book Description
QUICK: Name the most powerful and complex supercomputer ever built. Give up? Here's a hint: It's housed in your head and it's the one thing that makes you YOU. Your brain is mission control for the rest of your body and steers you through life. Not bad for something the size of a softball that looks like a wrinkled grey sponge In this fascinating, interactive book -- a companion to the National Geographic Channel hit show - kids explore the parts of the brain and how it all works, brainy news nuggets from a neuroscientist, plus fun facts and crazy challenges.
Publisher: National Geographic Children's Books
ISBN: 9781426320712
Category : Brain
Languages : en
Pages : 0
Book Description
QUICK: Name the most powerful and complex supercomputer ever built. Give up? Here's a hint: It's housed in your head and it's the one thing that makes you YOU. Your brain is mission control for the rest of your body and steers you through life. Not bad for something the size of a softball that looks like a wrinkled grey sponge In this fascinating, interactive book -- a companion to the National Geographic Channel hit show - kids explore the parts of the brain and how it all works, brainy news nuggets from a neuroscientist, plus fun facts and crazy challenges.