The Book of Prehistoric Pop-Up Board Games PDF Download
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Author: Robert Nicholls Publisher: Tanglewuld Press ISBN: 9781857076097 Category : Juvenile Nonfiction Languages : en Pages : 12
Book Description
Four games about the creatures prowling the earth, sea, and skies in prehistoric times. Includes an attached 14-page reading book the different prehistoric ages and the dinosaurs, an integrated spinner, press-out counters, and spinner. Educational, fun, and perfect for traveling.
Author: Robert Nicholls Publisher: Tanglewuld Press ISBN: 9781857076097 Category : Juvenile Nonfiction Languages : en Pages : 12
Book Description
Four games about the creatures prowling the earth, sea, and skies in prehistoric times. Includes an attached 14-page reading book the different prehistoric ages and the dinosaurs, an integrated spinner, press-out counters, and spinner. Educational, fun, and perfect for traveling.
Author: Publisher: Pop Up Board Games S. ISBN: 9781857075977 Category : Games Languages : en Pages : 10
Book Description
Four games about life in Ancient Rome: Gladiators, Chariot Race, Escape From Pompeii, and Race for the Throne. Includes an attached 14-page reading book the different prehistoric ages and the dinosaurs, an integrated spinner, press-out counters, and spinner. Educational, fun, and perfect for traveling.
Author: Publisher: Applesauce Press ISBN: 1646430026 Category : Juvenile Nonfiction Languages : en Pages : 6
Book Description
See prehistoric predators of all sizes come to life with Dino World, the trifold pop-up book! Experience dinosaurs like you’ve never seen them before with innovative paper crafting that breathes new life into prehistoric scenes. The extraordinary artwork of paleoartist Julius Csotonyi leaps off the page for a stunning experience like no other. Featuring cool facts about each dinosaur, including the massive T. rex and crafty raptors, as well as eye-catching lifelike scenes, learning about prehistory has never been this fun. Dinosaur lovers of all ages will adore this book!
Author: Fiona WATT Publisher: Pop-Ups ISBN: 9781409550334 Category : Dinosaurs Languages : en Pages : 0
Book Description
Wander through the delightful pages to discover the pre-historic world buzzing with life in this busy pop-up book. Illustrations are brought to life in a riot of color and details as you turn each page to see a 3-dimensional scene emerge. Learn about dinosaurs and see them pop-up and move!
Author: Kyle Olmon Publisher: Orchard Books (NY) ISBN: 9780439543248 Category : Juvenile Nonfiction Languages : en Pages : 6
Book Description
Provides readers of all ages with a colorful tour of medieval castles through detailed pop-up diagrams with informative and factual text about their construction, inhabitants, and the era in which they were used.
Author: Roger Priddy Publisher: Priddy Books US ISBN: 9780312515119 Category : Juvenile Nonfiction Languages : en Pages : 0
Book Description
A Priddy Pop-Up book, Roger Priddy’s Pop-up Dinosaurs is a sturdy colorful board book that will have your dino-loving children roaring with delight. This fun-filled picture book has rhymes to read featuring facts about our giant prehistoric friends, enhanced with five big dinosaur pop-ups which jump out from the pages—including a mighty Tyrannosaurus Rex!
Author: Oliver Roeder Publisher: W. W. Norton & Company ISBN: 1324003782 Category : History Languages : en Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.