Author: Ralph Anspach
Publisher:
ISBN: 9781450092876
Category : History
Languages : en
Pages : 310
Book Description
The Billion Dollar Monopoly R Swindle
Author: Ralph Anspach
Publisher:
ISBN: 9781450092876
Category : History
Languages : en
Pages : 310
Book Description
Publisher:
ISBN: 9781450092876
Category : History
Languages : en
Pages : 310
Book Description
Monopoly
Author: Rod Kennedy
Publisher: Gibbs Smith
ISBN: 9781586853228
Category : Games & Activities
Languages : en
Pages : 104
Book Description
The author chronicles the history of the world's most popular board game,racing the origins of each "property" within Atlantic City, New Jersey,hile recalling the evolution of the game. Original.
Publisher: Gibbs Smith
ISBN: 9781586853228
Category : Games & Activities
Languages : en
Pages : 104
Book Description
The author chronicles the history of the world's most popular board game,racing the origins of each "property" within Atlantic City, New Jersey,hile recalling the evolution of the game. Original.
The Monopolists
Author: Mary Pilon
Publisher: Bloomsbury Publishing USA
ISBN: 1608199630
Category : History
Languages : en
Pages : 329
Book Description
Tracing back to Abraham Lincoln, the Quakers and a forgotten feminist named Lizzie Magie, and presenting a remarkable social history of corporate greed, a fascinating inside story of the world's most famous board game reveals how Monopoly came into existence.
Publisher: Bloomsbury Publishing USA
ISBN: 1608199630
Category : History
Languages : en
Pages : 329
Book Description
Tracing back to Abraham Lincoln, the Quakers and a forgotten feminist named Lizzie Magie, and presenting a remarkable social history of corporate greed, a fascinating inside story of the world's most famous board game reveals how Monopoly came into existence.
Timeless Toys
Author: Tim Walsh
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328
Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328
Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!
100 Things You're Not Supposed to Know
Author: Kick, Russ
Publisher: Disinformation Books
ISBN: 1938875087
Category : Social Science
Languages : en
Pages : 266
Book Description
This book sheds light on those things that people in power—government, religious leaders, corporations, the rich and well connected—would just as soon wish you didn't know. To them secrets are power. And they'll do whatever it takes to keep them that way—suppressing the truth and covering up facts that might make the rest of us angry enough to challenge the powerful or at least to have a good laugh at their expense. Using careful research and impeccable sources, Kick uncovers the hidden truth. For example, self-appointed censors warn constantly about the dangers of pornography, but the fact is that pornography has existed since the first cave people carved dirty pictures on the walls. It's also true that two atomic bombs were dropped on North Carolina—although we managed to avoid nuking Greenland, Texas, Canada, Britain and Spain; George Washington embezzled government funds; 1 of 10 people is not fathered by the man they believe is dad; Barbie is based on a German sex doll; The American colonists practiced cannibalism, and much more. This is a combined edition of 50 Things You're Not Supposed to Know, volumes 1 and 2 first published in 2003 and 2004.
Publisher: Disinformation Books
ISBN: 1938875087
Category : Social Science
Languages : en
Pages : 266
Book Description
This book sheds light on those things that people in power—government, religious leaders, corporations, the rich and well connected—would just as soon wish you didn't know. To them secrets are power. And they'll do whatever it takes to keep them that way—suppressing the truth and covering up facts that might make the rest of us angry enough to challenge the powerful or at least to have a good laugh at their expense. Using careful research and impeccable sources, Kick uncovers the hidden truth. For example, self-appointed censors warn constantly about the dangers of pornography, but the fact is that pornography has existed since the first cave people carved dirty pictures on the walls. It's also true that two atomic bombs were dropped on North Carolina—although we managed to avoid nuking Greenland, Texas, Canada, Britain and Spain; George Washington embezzled government funds; 1 of 10 people is not fathered by the man they believe is dad; Barbie is based on a German sex doll; The American colonists practiced cannibalism, and much more. This is a combined edition of 50 Things You're Not Supposed to Know, volumes 1 and 2 first published in 2003 and 2004.
Enviropop
Author: Mark Meister
Publisher: Bloomsbury Publishing USA
ISBN: 0313013144
Category : Social Science
Languages : en
Pages : 208
Book Description
Although much scholarly and critical attention has been paid to the relationship between rhetoric and environmental issues, media and environmental issues, and politics and environmental issues, no book has yet focused on the relationship between popular culture and environmental issues. This collection of essays provides a rigorous and multifaceted rhetorical and critical perspective on the ways in which the language and imagery of nature is incorporated strategically into various popular culture texts—ranging from greeting cards to advertisements to supermarket tabloids. As a distinguished group of scholars reveals, our notions about the environment and environmentalism are both reflected in and shaped by our popular culture in fascinating ways never previously examined in an academic context. The consumptive vision of nature presented in these texts represents a wholly American view, one promoting leisure and comfort, and nature as the place to experience them. This good life attitude toward the environment often serves to commodify it, to render it little more than space in which to pursue conventional notions of the American dream. As such, the volume represents a bold and striking vision both of popular culture and of popular notions of an environment that can be either protected or just simply consumed.
Publisher: Bloomsbury Publishing USA
ISBN: 0313013144
Category : Social Science
Languages : en
Pages : 208
Book Description
Although much scholarly and critical attention has been paid to the relationship between rhetoric and environmental issues, media and environmental issues, and politics and environmental issues, no book has yet focused on the relationship between popular culture and environmental issues. This collection of essays provides a rigorous and multifaceted rhetorical and critical perspective on the ways in which the language and imagery of nature is incorporated strategically into various popular culture texts—ranging from greeting cards to advertisements to supermarket tabloids. As a distinguished group of scholars reveals, our notions about the environment and environmentalism are both reflected in and shaped by our popular culture in fascinating ways never previously examined in an academic context. The consumptive vision of nature presented in these texts represents a wholly American view, one promoting leisure and comfort, and nature as the place to experience them. This good life attitude toward the environment often serves to commodify it, to render it little more than space in which to pursue conventional notions of the American dream. As such, the volume represents a bold and striking vision both of popular culture and of popular notions of an environment that can be either protected or just simply consumed.
Building the Cold War
Author: Annabel Jane Wharton
Publisher: University of Chicago Press
ISBN: 0226894207
Category : Architecture
Languages : en
Pages : 268
Book Description
In postwar Europe and the Middle East, Hilton hotels were quite literally "little Americas." For American businessmen and tourists, a Hilton Hotel—with the comfortable familiarity of an English-speaking staff, a restaurant that served cheeseburgers and milkshakes, trans-Atlantic telephone lines, and, most important, air-conditioned modernity—offered a respite from the disturbingly alien. For impoverished local populations, these same features lent the Hilton a utopian aura. The Hilton was a space of luxury and desire, a space that realized, permanently and prominently, the new and powerful presence of the United States. Building the Cold War examines the architectural means by which the Hilton was written into the urban topographies of the major cities of Europe and the Middle East as an effective representation of the United States. Between 1953 and 1966, Hilton International built sixteen luxury hotels abroad. Often the Hilton was the first significant modern structure in the host city, as well as its finest hotel. The Hiltons introduced a striking visual contrast to the traditional architectural forms of such cities as Istanbul, Cairo, Athens, and Jerusalem, where the impact of its new architecture was amplified by the hotel's unprecedented siting and scale. Even in cities familiar with the Modern, the new Hilton often dominated the urban landscape with its height, changing the look of the city. The London Hilton on Park Lane, for example, was the first structure in London that was higher than St. Paul's cathedral. In his autobiography, Conrad N. Hilton claimed that these hotels were constructed for profit and for political impact: "an integral part of my dream was to show the countries most exposed to Communism the other side of the coin—the fruits of the free world." Exploring everything the carefully drafted contracts for the buildings to the remarkable visual and social impact on their host cities, Wharton offers a theoretically sophisticated critique of one of the Cold War's first international businesses and demonstrates that the Hilton's role in the struggle against Communism was, as Conrad Hilton declared, significant, though in ways that he could not have imagined. Many of these postwar Hiltons still flourish. Those who stay in them will learn a great deal about their experience from this new assessment of hotel space.
Publisher: University of Chicago Press
ISBN: 0226894207
Category : Architecture
Languages : en
Pages : 268
Book Description
In postwar Europe and the Middle East, Hilton hotels were quite literally "little Americas." For American businessmen and tourists, a Hilton Hotel—with the comfortable familiarity of an English-speaking staff, a restaurant that served cheeseburgers and milkshakes, trans-Atlantic telephone lines, and, most important, air-conditioned modernity—offered a respite from the disturbingly alien. For impoverished local populations, these same features lent the Hilton a utopian aura. The Hilton was a space of luxury and desire, a space that realized, permanently and prominently, the new and powerful presence of the United States. Building the Cold War examines the architectural means by which the Hilton was written into the urban topographies of the major cities of Europe and the Middle East as an effective representation of the United States. Between 1953 and 1966, Hilton International built sixteen luxury hotels abroad. Often the Hilton was the first significant modern structure in the host city, as well as its finest hotel. The Hiltons introduced a striking visual contrast to the traditional architectural forms of such cities as Istanbul, Cairo, Athens, and Jerusalem, where the impact of its new architecture was amplified by the hotel's unprecedented siting and scale. Even in cities familiar with the Modern, the new Hilton often dominated the urban landscape with its height, changing the look of the city. The London Hilton on Park Lane, for example, was the first structure in London that was higher than St. Paul's cathedral. In his autobiography, Conrad N. Hilton claimed that these hotels were constructed for profit and for political impact: "an integral part of my dream was to show the countries most exposed to Communism the other side of the coin—the fruits of the free world." Exploring everything the carefully drafted contracts for the buildings to the remarkable visual and social impact on their host cities, Wharton offers a theoretically sophisticated critique of one of the Cold War's first international businesses and demonstrates that the Hilton's role in the struggle against Communism was, as Conrad Hilton declared, significant, though in ways that he could not have imagined. Many of these postwar Hiltons still flourish. Those who stay in them will learn a great deal about their experience from this new assessment of hotel space.
50 Things You're Not Supposed to Know
Author: Russ Kick
Publisher: Red Wheel Weiser
ISBN: 1609259416
Category : Social Science
Languages : en
Pages : 200
Book Description
Ever feel like you’re being kept in the dark? Do you feel like the facts and history you rely on might not be the truth, the whole truth and nothing but? Russ Kick delivers a second round of stunning information, forgotten facts and hidden history—all thoroughly researched and documented. Sized for quick reference, filled with facts, illustrations, and graphic evidence of lies and misrepresentations, 50 Things You’re Not Supposed to Know—Volume 2 presents the vital, often omitted details on human health hazards, government lies, and secret history and warfare excised from your schoolbooks and nightly news reports. Russ Kick and The Disinformation Company have published five successful books together since 2001. Each one has become a bestseller, establishing Russ as the leader in gathering and disseminating the hidden history, forgotten facts, secret stories and covert cover-ups that “they” don’t want you to know!
Publisher: Red Wheel Weiser
ISBN: 1609259416
Category : Social Science
Languages : en
Pages : 200
Book Description
Ever feel like you’re being kept in the dark? Do you feel like the facts and history you rely on might not be the truth, the whole truth and nothing but? Russ Kick delivers a second round of stunning information, forgotten facts and hidden history—all thoroughly researched and documented. Sized for quick reference, filled with facts, illustrations, and graphic evidence of lies and misrepresentations, 50 Things You’re Not Supposed to Know—Volume 2 presents the vital, often omitted details on human health hazards, government lies, and secret history and warfare excised from your schoolbooks and nightly news reports. Russ Kick and The Disinformation Company have published five successful books together since 2001. Each one has become a bestseller, establishing Russ as the leader in gathering and disseminating the hidden history, forgotten facts, secret stories and covert cover-ups that “they” don’t want you to know!
Group Genius
Author: Keith Sawyer
Publisher: Basic Books
ISBN: 0465093582
Category : Business & Economics
Languages : en
Pages : 296
Book Description
"A fascinating account of human experience at its best." -- Mihá Csízentmihái, author of Flow Creativity has long been thought to be an individual gift, best pursued alone; schools, organizations, and whole industries are built on this idea. But what if the most common beliefs about how creativity works are wrong? Group Genius tears down some of the most popular myths about creativity, revealing that creativity is always collaborative -- even when you're alone. Sharing the results of his own acclaimed research on jazz groups, theater ensembles, and conversation analysis, Keith Sawyer shows us how to be more creative in collaborative group settings, how to change organizational dynamics for the better, and how to tap into our own reserves of creativity.
Publisher: Basic Books
ISBN: 0465093582
Category : Business & Economics
Languages : en
Pages : 296
Book Description
"A fascinating account of human experience at its best." -- Mihá Csízentmihái, author of Flow Creativity has long been thought to be an individual gift, best pursued alone; schools, organizations, and whole industries are built on this idea. But what if the most common beliefs about how creativity works are wrong? Group Genius tears down some of the most popular myths about creativity, revealing that creativity is always collaborative -- even when you're alone. Sharing the results of his own acclaimed research on jazz groups, theater ensembles, and conversation analysis, Keith Sawyer shows us how to be more creative in collaborative group settings, how to change organizational dynamics for the better, and how to tap into our own reserves of creativity.
Monopoly
Author: Philip E. Orbanes
Publisher: Da Capo Press
ISBN: 0306815923
Category : Social Science
Languages : en
Pages : 313
Book Description
Philip Orbanes, master of all things Monopoliana, traces the remarkable story of the world’s most famous board game, from its origins as a collegiate teaching tool in the early twentieth century through Monopoly’s explosive growth in the postwar decades, to the game’s current status as a fixture in homes across the globe. Along the way, Orbanes includes memorable Monopoly personality portraits, surprising Monopoly legends and lore, and an extraordinary tour of the ingenious advertising that contributed to the game’s rise in popularity. This is the first and only book to cover comprehensively the origin, growth, and global reach of the game that has become a universal and everyday cultural icon.
Publisher: Da Capo Press
ISBN: 0306815923
Category : Social Science
Languages : en
Pages : 313
Book Description
Philip Orbanes, master of all things Monopoliana, traces the remarkable story of the world’s most famous board game, from its origins as a collegiate teaching tool in the early twentieth century through Monopoly’s explosive growth in the postwar decades, to the game’s current status as a fixture in homes across the globe. Along the way, Orbanes includes memorable Monopoly personality portraits, surprising Monopoly legends and lore, and an extraordinary tour of the ingenious advertising that contributed to the game’s rise in popularity. This is the first and only book to cover comprehensively the origin, growth, and global reach of the game that has become a universal and everyday cultural icon.