The Big Puzzle Book of Area Mazes: 300 Mind-Bending Math Puzzles in Five Challenge Levels (Original Area Mazes) PDF Download

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The Big Puzzle Book of Area Mazes: 300 Mind-Bending Math Puzzles in Five Challenge Levels (Original Area Mazes)

The Big Puzzle Book of Area Mazes: 300 Mind-Bending Math Puzzles in Five Challenge Levels (Original Area Mazes) PDF Author: Naoki Inaba
Publisher: The Experiment, LLC
ISBN: 161519925X
Category : Games & Activities
Languages : en
Pages : 725

Book Description
Stretch your brain up, down, and sideways with addictive area mazes! Introducing a new puzzle obsession for sodoku lovers . . . amazing, absorbing area mazes. First invented for gifted students, area mazes blend grade-school math with genius logic. Put down that calculator! You can always find "?" using simple, whole numbers, your wits—and a pencil. Already hooked on area mazes? Venture into the third dimension with 100 3D puzzles, included here for the first time by creator Naoki Inaba. With 300 perplexing problems in all, The Big Puzzle Book of Area Mazes offers hours of brain-building fun, from scratching your head to shouting "aha"!

The Big Puzzle Book of Area Mazes: 300 Mind-Bending Math Puzzles in Five Challenge Levels (Original Area Mazes)

The Big Puzzle Book of Area Mazes: 300 Mind-Bending Math Puzzles in Five Challenge Levels (Original Area Mazes) PDF Author: Naoki Inaba
Publisher: The Experiment, LLC
ISBN: 161519925X
Category : Games & Activities
Languages : en
Pages : 725

Book Description
Stretch your brain up, down, and sideways with addictive area mazes! Introducing a new puzzle obsession for sodoku lovers . . . amazing, absorbing area mazes. First invented for gifted students, area mazes blend grade-school math with genius logic. Put down that calculator! You can always find "?" using simple, whole numbers, your wits—and a pencil. Already hooked on area mazes? Venture into the third dimension with 100 3D puzzles, included here for the first time by creator Naoki Inaba. With 300 perplexing problems in all, The Big Puzzle Book of Area Mazes offers hours of brain-building fun, from scratching your head to shouting "aha"!

The Original Area Mazes

The Original Area Mazes PDF Author: Naoki Inaba
Publisher: The Experiment
ISBN: 1615194223
Category : Games & Activities
Languages : en
Pages : 227

Book Description
Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Once you match wits with area mazes, you’ll be hooked! Your quest is to navigate a network of rectangles to find a missing value. Just Remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes (menseki meiro), have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Feed your brain some area mazes—they could be just what you’re craving!

Amazing Area Mazes

Amazing Area Mazes PDF Author: Naoki Inaba
Publisher: The Experiment
ISBN: 1615196188
Category : Juvenile Nonfiction
Languages : en
Pages : 98

Book Description
Race the clock to solve 70 fun puzzles with grade-school math—and genius logic! Welcome, brave math wizard, to the world of area mazes. These clever grids of squares and rectangles are more than meets the eye. Can you find the missing value—using only your powers to add, subtract, multiply, and divide? Just remember: Area = Length x Width Too easy? Race the clock! Puzzle master Naoki Inaba has included three target times for every maze. But don’t worry if you get stuck sometimes . . . just keep at it, and you’ll get better and better. Soon, you’ll be amazing!

Puzzle Box

Puzzle Box PDF Author: Andy Parr
Publisher: Courier Dover Publications
ISBN: 0486813487
Category : Games & Activities
Languages : en
Pages : 99

Book Description
Treasury of 300 puzzles features 3D and chess puzzles, connections, dissections, foldings, geometrical and number puzzles, logic problems, matchstick puzzles, mazes, moving pieces, put-togethers, strimkos, sudoku, and visual and word puzzles.

DUNE: The Graphic Novel, Book 2: Muad’Dib

DUNE: The Graphic Novel, Book 2: Muad’Dib PDF Author: Frank Herbert
Publisher: Abrams
ISBN: 1647006791
Category : Comics & Graphic Novels
Languages : en
Pages : 188

Book Description
In DUNE: The Graphic Novel, Book 2: Muad’Dib, the second of three volumes adapting Frank Herbert’s Dune, young Paul Atreides and his mother, the lady Jessica, find themselves stranded in the deep desert of Arrakis. Betrayed by one of their own and destroyed by their greatest enemy, Paul and Jessica must find the mysterious Fremen, or perish. This faithful adaptation of the 1965 novel, Dune, by Brian Herbert, son of Frank Herbert, and the New York Times bestselling author Kevin J. Anderson, continues to explore Paul’s journey as he evolves from boy to mysterious messiah. Illustrated by Raúl Allén and Patricia Martín, this spectacular blend of adventure and spirituality, environmentalism, and politics is a groundbreaking look into our universe and transformed by the graphic novel format into a powerful, fantastical tale for a new generation of readers.

The Symbolic Species: The Co-evolution of Language and the Brain

The Symbolic Species: The Co-evolution of Language and the Brain PDF Author: Terrence W. Deacon
Publisher: W. W. Norton & Company
ISBN: 0393343022
Category : Science
Languages : en
Pages : 532

Book Description
"A work of enormous breadth, likely to pleasantly surprise both general readers and experts."—New York Times Book Review This revolutionary book provides fresh answers to long-standing questions of human origins and consciousness. Drawing on his breakthrough research in comparative neuroscience, Terrence Deacon offers a wealth of insights into the significance of symbolic thinking: from the co-evolutionary exchange between language and brains over two million years of hominid evolution to the ethical repercussions that followed man's newfound access to other people's thoughts and emotions. Informing these insights is a new understanding of how Darwinian processes underlie the brain's development and function as well as its evolution. In contrast to much contemporary neuroscience that treats the brain as no more or less than a computer, Deacon provides a new clarity of vision into the mechanism of mind. It injects a renewed sense of adventure into the experience of being human.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

A Little History of the World

A Little History of the World PDF Author: E. H. Gombrich
Publisher: Yale University Press
ISBN: 0300213972
Category : History
Languages : en
Pages : 401

Book Description
E. H. Gombrich's Little History of the World, though written in 1935, has become one of the treasures of historical writing since its first publication in English in 2005. The Yale edition alone has now sold over half a million copies, and the book is available worldwide in almost thirty languages. Gombrich was of course the best-known art historian of his time, and his text suggests illustrations on every page. This illustrated edition of the Little History brings together the pellucid humanity of his narrative with the images that may well have been in his mind's eye as he wrote the book. The two hundred illustrations—most of them in full color—are not simple embellishments, though they are beautiful. They emerge from the text, enrich the author's intention, and deepen the pleasure of reading this remarkable work. For this edition the text is reset in a spacious format, flowing around illustrations that range from paintings to line drawings, emblems, motifs, and symbols. The book incorporates freshly drawn maps, a revised preface, and a new index. Blending high-grade design, fine paper, and classic binding, this is both a sumptuous gift book and an enhanced edition of a timeless account of human history.

Permanent Present Tense

Permanent Present Tense PDF Author: Suzanne Corkin
Publisher: Basic Books
ISBN: 0465033490
Category : Biography & Autobiography
Languages : en
Pages : 402

Book Description
In 1953, 27-year-old Henry Gustave Molaison underwent an experimental "psychosurgical" procedure -- a targeted lobotomy -- in an effort to alleviate his debilitating epilepsy. The outcome was unexpected -- when Henry awoke, he could no longer form new memories, and for the rest of his life would be trapped in the moment. But Henry's tragedy would prove a gift to humanity. As renowned neuroscientist Suzanne Corkin explains in Permanent Present Tense, she and her colleagues brought to light the sharp contrast between Henry's crippling memory impairment and his preserved intellect. This new insight that the capacity for remembering is housed in a specific brain area revolutionized the science of memory. The case of Henry -- known only by his initials H. M. until his death in 2008 -- stands as one of the most consequential and widely referenced in the spiraling field of neuroscience. Corkin and her collaborators worked closely with Henry for nearly fifty years, and in Permanent Present Tense she tells the incredible story of the life and legacy of this intelligent, quiet, and remarkably good-humored man. Henry never remembered Corkin from one meeting to the next and had only a dim conception of the importance of the work they were doing together, yet he was consistently happy to see her and always willing to participate in her research. His case afforded untold advances in the study of memory, including the discovery that even profound amnesia spares some kinds of learning, and that different memory processes are localized to separate circuits in the human brain. Henry taught us that learning can occur without conscious awareness, that short-term and long-term memory are distinct capacities, and that the effects of aging-related disease are detectable in an already damaged brain. Undergirded by rich details about the functions of the human brain, Permanent Present Tense pulls back the curtain on the man whose misfortune propelled a half-century of exciting research. With great clarity, sensitivity, and grace, Corkin brings readers to the cutting edge of neuroscience in this deeply felt elegy for her patient and friend.

Puzzle Box, Volume 1

Puzzle Box, Volume 1 PDF Author: Peter Grabarchuk
Publisher: Courier Dover Publications
ISBN: 0486810046
Category : Games & Activities
Languages : en
Pages : 101

Book Description
Multiplying my age by 6 then subtracting 6 produces the same result as subtracting 7 from my age then multiplying by 7. How old am I? On my broken calculator with keys + - ÷ x =, the only functional number is 7. How can I get 34 to appear in the readout? A country mints four denominations of coins, in whole numbers of cents. It takes four of these coins to make 21¢, or 24¢, or 25¢, or 26¢. What are the denominations of the coins? These and almost 300 other mathematical puzzles appear in this original collection, devised by world-renowned mathematicians, puzzle creators, and devoted puzzle lovers. A unique puzzle project, it unites the efforts of a dozen authors, including software engineer Andrea Gilbert and Bram Cohen, author of the P2P BitTorrent protocol. Seventeen different types of challenges include 3-D puzzles, chess puzzles, connections, dissections, foldings, geometrical puzzles, logic problems, matchstick puzzles, mazes, moving pieces, number puzzles, put-togethers, strimko, sudoku, visual puzzles, weightings, and word puzzles. The difficulty level of each puzzle is marked by stars, ranging from 2 to 5. Average difficulty level is about 3 stars, promising puzzle enthusiasts many entrancing hours of solving and enjoyment.