The Big Book of STEM Activities for Minecrafters PDF Download
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Author: Stephanie J. Morris Publisher: Sky Pony ISBN: 9781510765450 Category : Juvenile Nonfiction Languages : en Pages : 256
Book Description
Get ready for a brain-building STEM adventure! This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won’t need to be nagged to dive headfirst into this collection of over one hundred S.T.E.M. activities and challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they’re learning binary code, considering the laws of physics, or delving into architectural design, they’re finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color illustrations to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it’s breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.
Author: Stephanie J. Morris Publisher: Sky Pony ISBN: 9781510765450 Category : Juvenile Nonfiction Languages : en Pages : 256
Book Description
Get ready for a brain-building STEM adventure! This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won’t need to be nagged to dive headfirst into this collection of over one hundred S.T.E.M. activities and challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they’re learning binary code, considering the laws of physics, or delving into architectural design, they’re finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color illustrations to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it’s breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.
Author: Sam Keppeler Publisher: The Rosen Publishing Group, Inc ISBN: 1725310538 Category : Juvenile Nonfiction Languages : en Pages : 24
Book Description
Why do people build with arches? Why do we use stone in some places and wood in others? What's a foundation? How do you plan a road or construct a bridge? The answers to these questions can help gamers in Minecraft and in the real world! Through building their own structures and systems in Minecraft, young readers and gaming fans will learn about the past and present of human engineering, with a vision toward the future.
Author: Ryan Nagelhout Publisher: The Rosen Publishing Group, Inc ISBN: 1508169373 Category : Juvenile Nonfiction Languages : en Pages : 26
Book Description
When building in Minecraft, the sky is the limit! You can construct a city with buildings that tower over Steve and the game’s other inhabitants. Using Minecraft constructions as a guide, this book teaches readers about STEM in the real world. With a mixture of dazzling photographs, cutaway illustrations, and Minecraft examples, this book is sure to amaze and educate young readers. The text encourages readers to use computer coding skills to make their own mods in Minecraft. Help readers get on the elevator and take it to the top floor of this fascinating volume.
Author: Jill Keppeler Publisher: The Rosen Publishing Group, Inc ISBN: 1538342383 Category : Juvenile Nonfiction Languages : en Pages : 26
Book Description
Creating things is fun! It's even more fun when you can take something practical you've made and personalize it just for you. Crafting is also an important part of the game of Minecraft, but not everything you make has to be practical. This book shows Minecraft fans how to put their own stamp on their in-game buildings and tools. Age-appropriate text will show them how these methods compare to methods used in the real world for years, such as dyeing, smelting glass, and metalworking.
Author: Linda Zajac Publisher: Lerner Publications ™ ISBN: 1541551079 Category : Juvenile Nonfiction Languages : en Pages : 32
Book Description
Survival mode is the ultimate test of a Minecraft player's skills. Can you get enough to eat, gather the resources you need to build a shelter, and win battles against vicious mobs? Learn helpful tips for staying alive in the game, and gleen additional insights from screenshots and STEM and coding sidebars.
Author: MC Steve Publisher: ISBN: 9781946525666 Category : Languages : en Pages : 78
Book Description
Crafted by an Amazon Bestselling Author Since 2016! Unofficial Minecraft Activity Book for Kids is a combo of fun and interactive activities that can be done hands-on or in-game! You will start the book with some simpler games that helps you brush up on your minecraft knowledge. As you finish more activities, the difficulty level will increase. Here are just a few things you can do: - Make your very own statue! - Grow a garden and have a farming challenge - Using a shovel to get through a maze - Plan to prevent a forest fire - Color by Number to Create a Creeper! - And So Much More! Each activity contains fun illustration and a clear step-by-step process. Order Now And Experience Minecraft Fun on a whole new level!
Author: John Miller Publisher: Quarry Books ISBN: 1631594842 Category : Juvenile Nonfiction Languages : en Pages : 144
Book Description
Minecraft + STEM = An unstoppable force for fun and learning! In Unofficial Minecraft STEM Lab for Kids, you’ll find a collection of 48 creative, collaborative projects that make learning science, technology, engineering, and math exciting for the whole family. Venture off on six action-packed Quests, each with four unique Labs that pair a hands-on activity with an in-game project. Just a few of the exciting things you’ll create and learn about: Hands-on activities: Concoct glow-in-the-dark slime Grow pipe cleaner snowflakes Design and build a model Martian habitat Mix milk and soap to create “fireworks” Make a working volcano Create an electromagnet In-game projects: Craft a laboratory to serve as your in-game headquarters Carve a crystal ice castle Construct a working dam Design and use a custom teleporter Build an underwater oceanographic field station Start with a lesson on terminology and gameplay, learn how to document Lab activities with sketchnoting, and meet five leading Minecraft experts who share how their experiences with the game have contributed to their success. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Author: Robert Allen Publisher: ISBN: 9781844424450 Category : Puzzles Languages : en Pages : 400
Book Description
You don't need to be a genius or a professor of mathematics to have hours of fun with this book - just some logical thinking, a little common sense, a bit of general knowledge and the stubbom determination not to be beaten! Pit your wits against Mensa's masterminds with this huge collection of brain teasers. This book contains more than 500 puzzles and tests of all kinds to delight and bamboozle every type of puzzler.
Author: Various Publisher: ISBN: 9781725312029 Category : Languages : en Pages : 24
Book Description
In Minecraft, the incredibly popular and best-selling computer game, gamers can explore, create, and make each world their own. They can also learn a lot! Readers will find detailed information and full-color illustrations to help them learn more about real-life topics such as engineering, maps, ocean wildlife, and art. Useful facts will help readers improve their Minecraft experience even as they delve into how the in-world science of the game works, and how it compares to the science and math of the real world. Features include: Experiments and plans that show students how to work out projects and problems for themselves. Gamer tips and tricks in high-interest fact boxes. Artwork and photographs that show examples of items in the game and in real life, helping readers make useful comparisons. STEM concepts support the Next Generation Science Standards.