Author: Isaac Asimov
Publisher:
ISBN: 9780529008244
Category : Science fiction
Languages : en
Pages : 26
Book Description
Two children living on a planet where they are weightless move to Earth and experience gravity.
The Best New Thing
Author: Isaac Asimov
Publisher:
ISBN: 9780529008244
Category : Science fiction
Languages : en
Pages : 26
Book Description
Two children living on a planet where they are weightless move to Earth and experience gravity.
Publisher:
ISBN: 9780529008244
Category : Science fiction
Languages : en
Pages : 26
Book Description
Two children living on a planet where they are weightless move to Earth and experience gravity.
The Best Things
Author: Mel Giedroyc
Publisher: Review
ISBN: 1472256247
Category : Fiction
Languages : en
Pages : 363
Book Description
THE HILARIOUS SUNDAY TIMES BESTSELLER A big-hearted story of a family on the brink from the marvellous, much-loved Mel Giedroyc. 'Properly funny with a brilliant cast of characters' GRAHAM NORTON 'A real treat. I enjoyed it HUGELY' MARIAN KEYES 'Funny and fresh. No soggy bottoms here' CLARE MACKINTOSH __________ Sally Parker is searching for the hero inside herself. But TBH she just wants to lie down. Her husband Frank has lost his business, their home and their savings in one go. Her bank cards have been stopped. The kids are running wild. And now the bailiffs are at the door. What does a woman do when the bottom suddenly falls out? Will Sally Parker surprise everybody....most of all herself? __________ 'This book is a riot! Delicious in its detail' SOPHIE KINSELLA 'A stonking good read. Exactly like Mel herself: engaging, uproarious and gleeful' JO BRAND 'A warm, honest and humorous look at a family and what really matters in life. Brimming with hilarious scenes, it is also a redemptive book, and one of hope' WOMAN & HOME 'A warm contemporary fable bursting with colourful characters and comic energy' DAILY MAIL SHORTLISTED FOR THE COMEDY WOMEN IN PRINT PRIZE 2021 REAL READERS ADORE THE BEST THINGS... 'A well written, warm hug of a read. Something much needed in these days of doom and gloom' 'This book is everything I would have expected from the wonderful Mel Giedroyc. Funny and touching*****' 'I could hear Mel reading this book! Terrific characters. Very entertaining *****' 'A lovely, warm cuddle of a book' 'One of the best things I've read this year. Please read it *****' 'I felt like Mel was reading this into my ear. I was left with the warm fuzzys at the end****' 'Would make a brilliant film or sitcom. The Parker family are a chaotic, loveable bunch' 'I zipped through it with many an accompanying titter, the occasional chortle and the odd unladylike snort. A nice piece of escapism, so needed at this time ****' 'Warm, interesting, clever and funny, as well as poignant at times. A brave heroine, a cast of strong characters and a page-turner of a story *****' 'Glorious storytelling, this is a rich comedic feast of domesticity. Excellent characters. Kept me gripped throughout. *****'
Publisher: Review
ISBN: 1472256247
Category : Fiction
Languages : en
Pages : 363
Book Description
THE HILARIOUS SUNDAY TIMES BESTSELLER A big-hearted story of a family on the brink from the marvellous, much-loved Mel Giedroyc. 'Properly funny with a brilliant cast of characters' GRAHAM NORTON 'A real treat. I enjoyed it HUGELY' MARIAN KEYES 'Funny and fresh. No soggy bottoms here' CLARE MACKINTOSH __________ Sally Parker is searching for the hero inside herself. But TBH she just wants to lie down. Her husband Frank has lost his business, their home and their savings in one go. Her bank cards have been stopped. The kids are running wild. And now the bailiffs are at the door. What does a woman do when the bottom suddenly falls out? Will Sally Parker surprise everybody....most of all herself? __________ 'This book is a riot! Delicious in its detail' SOPHIE KINSELLA 'A stonking good read. Exactly like Mel herself: engaging, uproarious and gleeful' JO BRAND 'A warm, honest and humorous look at a family and what really matters in life. Brimming with hilarious scenes, it is also a redemptive book, and one of hope' WOMAN & HOME 'A warm contemporary fable bursting with colourful characters and comic energy' DAILY MAIL SHORTLISTED FOR THE COMEDY WOMEN IN PRINT PRIZE 2021 REAL READERS ADORE THE BEST THINGS... 'A well written, warm hug of a read. Something much needed in these days of doom and gloom' 'This book is everything I would have expected from the wonderful Mel Giedroyc. Funny and touching*****' 'I could hear Mel reading this book! Terrific characters. Very entertaining *****' 'A lovely, warm cuddle of a book' 'One of the best things I've read this year. Please read it *****' 'I felt like Mel was reading this into my ear. I was left with the warm fuzzys at the end****' 'Would make a brilliant film or sitcom. The Parker family are a chaotic, loveable bunch' 'I zipped through it with many an accompanying titter, the occasional chortle and the odd unladylike snort. A nice piece of escapism, so needed at this time ****' 'Warm, interesting, clever and funny, as well as poignant at times. A brave heroine, a cast of strong characters and a page-turner of a story *****' 'Glorious storytelling, this is a rich comedic feast of domesticity. Excellent characters. Kept me gripped throughout. *****'
What's Best Next
Author: Matt Perman
Publisher: Zondervan
ISBN: 0310494230
Category : Religion
Languages : en
Pages : 375
Book Description
By anchoring your understanding of productivity in God's plan, What's Best Next gives you a practical approach for increasing your effectiveness in everything you do. There are a lot of myths about productivity--what it means to get things done and how to accomplish work that really matters. In our current era of innovation and information overload, it may feel harder than ever to understand the meaning of work or to have a sense of vocation or calling. So how do you get more of the right things done without confusing mere activity for actual productivity? Matt Perman has spent his career helping people learn how to do work in a gospel-centered and effective way. What's Best Next explains his approach to unlocking productivity and fulfillment in work by showing how faith relates to work, even in our everyday grind. What's Best Next is packed with biblical and theological insight and practical counsel that you can put into practice today, such as: How to create a mission statement for your life that's actually practicable. How to delegate to people in a way that really empowers them. How to overcome time killers like procrastination, interruptions, and multitasking by turning them around and making them work for you. How to process workflow efficiently and get your email inbox to zero every day. How to have peace of mind without needing to have everything under control. How generosity is actually the key to unlocking productivity. This expanded edition includes: a new chapter on productivity in a fallen world a new appendix on being more productive with work that requires creative thinking. Productivity isn't just about getting more things done. It's about getting the right things done--the things that count, make a difference, and move the world forward. You can learn how to do work that matters and how to do it well.
Publisher: Zondervan
ISBN: 0310494230
Category : Religion
Languages : en
Pages : 375
Book Description
By anchoring your understanding of productivity in God's plan, What's Best Next gives you a practical approach for increasing your effectiveness in everything you do. There are a lot of myths about productivity--what it means to get things done and how to accomplish work that really matters. In our current era of innovation and information overload, it may feel harder than ever to understand the meaning of work or to have a sense of vocation or calling. So how do you get more of the right things done without confusing mere activity for actual productivity? Matt Perman has spent his career helping people learn how to do work in a gospel-centered and effective way. What's Best Next explains his approach to unlocking productivity and fulfillment in work by showing how faith relates to work, even in our everyday grind. What's Best Next is packed with biblical and theological insight and practical counsel that you can put into practice today, such as: How to create a mission statement for your life that's actually practicable. How to delegate to people in a way that really empowers them. How to overcome time killers like procrastination, interruptions, and multitasking by turning them around and making them work for you. How to process workflow efficiently and get your email inbox to zero every day. How to have peace of mind without needing to have everything under control. How generosity is actually the key to unlocking productivity. This expanded edition includes: a new chapter on productivity in a fallen world a new appendix on being more productive with work that requires creative thinking. Productivity isn't just about getting more things done. It's about getting the right things done--the things that count, make a difference, and move the world forward. You can learn how to do work that matters and how to do it well.
The Next Best Thing
Author: Jennifer Weiner
Publisher: Simon and Schuster
ISBN: 0857209604
Category : Fiction
Languages : en
Pages : 446
Book Description
From the bestselling author of Good in Bed, In Her Shoesand the forthcoming Who Do You Lovecomes a Hollywood rollercoaster ... At twenty-three, Ruth Saunders headed west with her seventy-year-old grandma in tow, hoping to be hired as a television writer. Four years later, she's hit the jackpot when she gets The Call: the sitcom she wrote, The Next Big Thing, has gotten the green light, and Ruthie's going to be the show-runner. But her dreams of Hollywood happiness are threatened by demanding actors, number-crunching executives, an unrequited crush on a boss, and her grandmother's impending nuptials. Set against the fascinating backdrop of Los Angeles show business culture, with an insider's ear and eye for writer's rooms, bad behavior backstage and set politics, Jennifer Weiner's new novel is a rollicking ride on the Hollywood rollercoaster, and a heartfelt story about what it's like for a young woman to love, and lose, in the land where dreams come true. Praise for Jennifer Weiner's Then Came You: "An absorbing read, and, for all its spot-on social commentary, a serious book at heart." -Philadelphia Inquirer "Weiner brings her trademark wit and empathy to this lively story." - Parade
Publisher: Simon and Schuster
ISBN: 0857209604
Category : Fiction
Languages : en
Pages : 446
Book Description
From the bestselling author of Good in Bed, In Her Shoesand the forthcoming Who Do You Lovecomes a Hollywood rollercoaster ... At twenty-three, Ruth Saunders headed west with her seventy-year-old grandma in tow, hoping to be hired as a television writer. Four years later, she's hit the jackpot when she gets The Call: the sitcom she wrote, The Next Big Thing, has gotten the green light, and Ruthie's going to be the show-runner. But her dreams of Hollywood happiness are threatened by demanding actors, number-crunching executives, an unrequited crush on a boss, and her grandmother's impending nuptials. Set against the fascinating backdrop of Los Angeles show business culture, with an insider's ear and eye for writer's rooms, bad behavior backstage and set politics, Jennifer Weiner's new novel is a rollicking ride on the Hollywood rollercoaster, and a heartfelt story about what it's like for a young woman to love, and lose, in the land where dreams come true. Praise for Jennifer Weiner's Then Came You: "An absorbing read, and, for all its spot-on social commentary, a serious book at heart." -Philadelphia Inquirer "Weiner brings her trademark wit and empathy to this lively story." - Parade
The Best Worst Thing
Author: Kathleen Lane
Publisher: Little, Brown Books for Young Readers
ISBN: 0316257834
Category : Juvenile Fiction
Languages : en
Pages : 168
Book Description
Front door locked, kitchen door locked, living room windows closed. Nobody in the closet, nobody under the beds. Still, Maggie is worried. Ever since she started middle school, she sees injustice and danger everywhere--on the news, in her textbooks, in her own neighborhood. Even her best friend seems to be changing. Maggie believes it is up to her, and only her, to make everything all right. Can she come up with a plan to keep everyone safe? The Best Worst Thing is a perceptive novel about learning the limits of what you can control, and the good--sometimes even best--things that can come of finally letting go.
Publisher: Little, Brown Books for Young Readers
ISBN: 0316257834
Category : Juvenile Fiction
Languages : en
Pages : 168
Book Description
Front door locked, kitchen door locked, living room windows closed. Nobody in the closet, nobody under the beds. Still, Maggie is worried. Ever since she started middle school, she sees injustice and danger everywhere--on the news, in her textbooks, in her own neighborhood. Even her best friend seems to be changing. Maggie believes it is up to her, and only her, to make everything all right. Can she come up with a plan to keep everyone safe? The Best Worst Thing is a perceptive novel about learning the limits of what you can control, and the good--sometimes even best--things that can come of finally letting go.
The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
The Best Things in Life
Author: Peter Kreeft
Publisher: InterVarsity Press
ISBN: 0830874526
Category : Religion
Languages : en
Pages : 193
Book Description
Peter Kreeft's Socrates probes the contemporary values of success, power and pleasure.
Publisher: InterVarsity Press
ISBN: 0830874526
Category : Religion
Languages : en
Pages : 193
Book Description
Peter Kreeft's Socrates probes the contemporary values of success, power and pleasure.
Do the Next New Thing
Author: Pamela Lamp
Publisher: Clovercroft Publishing
ISBN:
Category : Family & Relationships
Languages : en
Pages : 158
Book Description
Many of us have been there. Because of life changes—kids are grown and gone, divorce, relocation, retirement, death, health issues—we ponder what’s next and try to determine a direction for our lives. We’re often stuck—wanting to do something but not knowing what that something is. And how do you figure it out? When she desired a purpose, a passion, friends, and a community, Pamela Lamp devised a project for herself. She took those first few steps—steps anyone can take —to find herself and begin the journey she wished to travel. Like a conversation with a good friend, this book is full of observations of what might just happen when you take a step back, embrace uncertainty, and let go of control.
Publisher: Clovercroft Publishing
ISBN:
Category : Family & Relationships
Languages : en
Pages : 158
Book Description
Many of us have been there. Because of life changes—kids are grown and gone, divorce, relocation, retirement, death, health issues—we ponder what’s next and try to determine a direction for our lives. We’re often stuck—wanting to do something but not knowing what that something is. And how do you figure it out? When she desired a purpose, a passion, friends, and a community, Pamela Lamp devised a project for herself. She took those first few steps—steps anyone can take —to find herself and begin the journey she wished to travel. Like a conversation with a good friend, this book is full of observations of what might just happen when you take a step back, embrace uncertainty, and let go of control.
The Best Thing
Author: Mariana Zapata
Publisher:
ISBN: 9780990429296
Category : Man-woman relationships
Languages : en
Pages : 478
Book Description
Some things are easily forgiven. Other things... not so much.Lenny DeMaio made herself a promise: she was done.Done thinking about him.Done worrying about him.Done reaching out to a man who clearly didn't want to be found.Too bad no one gave Jonah Collins the message.
Publisher:
ISBN: 9780990429296
Category : Man-woman relationships
Languages : en
Pages : 478
Book Description
Some things are easily forgiven. Other things... not so much.Lenny DeMaio made herself a promise: she was done.Done thinking about him.Done worrying about him.Done reaching out to a man who clearly didn't want to be found.Too bad no one gave Jonah Collins the message.
The New Game Makers Bible
Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 322
Book Description
The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 322
Book Description
The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.