Author: Marne Ventura
Publisher: duopress
ISBN: 1938093771
Category : Juvenile Nonfiction
Languages : en
Pages : 59
Book Description
The iPod, iPhone, and iPad changed the way we communicate, play, learn, and work. This wouldn't have been possible without the amazing minds of Steve Jobs and his inventive team. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Creators of the iPhone® tells the true story of these life-changing devices. It is the perfect read for those with creative spirits and curious minds. Lexile Level 850L This book is an independently authored and published biography of the inventors of the iPhone® mobile device and is not sponsored or endorsed by or affiliated in any way with these individuals, their families, and/or Apple Inc.
The Awesome Minds: The Creators of the iPhone®
Author: Marne Ventura
Publisher: duopress
ISBN: 1938093771
Category : Juvenile Nonfiction
Languages : en
Pages : 59
Book Description
The iPod, iPhone, and iPad changed the way we communicate, play, learn, and work. This wouldn't have been possible without the amazing minds of Steve Jobs and his inventive team. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Creators of the iPhone® tells the true story of these life-changing devices. It is the perfect read for those with creative spirits and curious minds. Lexile Level 850L This book is an independently authored and published biography of the inventors of the iPhone® mobile device and is not sponsored or endorsed by or affiliated in any way with these individuals, their families, and/or Apple Inc.
Publisher: duopress
ISBN: 1938093771
Category : Juvenile Nonfiction
Languages : en
Pages : 59
Book Description
The iPod, iPhone, and iPad changed the way we communicate, play, learn, and work. This wouldn't have been possible without the amazing minds of Steve Jobs and his inventive team. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Creators of the iPhone® tells the true story of these life-changing devices. It is the perfect read for those with creative spirits and curious minds. Lexile Level 850L This book is an independently authored and published biography of the inventors of the iPhone® mobile device and is not sponsored or endorsed by or affiliated in any way with these individuals, their families, and/or Apple Inc.
Awesome Minds: Video Game Creators
Author: Alejandro Arbona
Publisher: duopress
ISBN: 1947458345
Category : Juvenile Nonfiction
Languages : en
Pages : 177
Book Description
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
Publisher: duopress
ISBN: 1947458345
Category : Juvenile Nonfiction
Languages : en
Pages : 177
Book Description
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
Awesome Minds: Video Game Creators
Author: Alejandro Arbona
Publisher: duopress
ISBN: 1947458221
Category : Juvenile Nonfiction
Languages : en
Pages : 177
Book Description
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
Publisher: duopress
ISBN: 1947458221
Category : Juvenile Nonfiction
Languages : en
Pages : 177
Book Description
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
The One Device
Author: Brian Merchant
Publisher: Random House
ISBN: 1473542545
Category : Technology & Engineering
Languages : en
Pages : 467
Book Description
The secret history of the invention that changed everything and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to 'the one device', as he called it, a mobile phone was merely what you used to make calls on the go. How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino - based on his exclusive interviews with the engineers, inventors and developers who guided every stage of the iPhone's creation. This deep dive takes you from inside 1 Infinite Loop to nineteenth-century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious 'suicide factories'. It's a first-hand look at how the cutting-edge tech that makes the world work - touch screens, motion trackers and even AI - made its way into our pockets. The One Device is a road map for design and engineering genius, an anthropology of the modern age and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.
Publisher: Random House
ISBN: 1473542545
Category : Technology & Engineering
Languages : en
Pages : 467
Book Description
The secret history of the invention that changed everything and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to 'the one device', as he called it, a mobile phone was merely what you used to make calls on the go. How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino - based on his exclusive interviews with the engineers, inventors and developers who guided every stage of the iPhone's creation. This deep dive takes you from inside 1 Infinite Loop to nineteenth-century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious 'suicide factories'. It's a first-hand look at how the cutting-edge tech that makes the world work - touch screens, motion trackers and even AI - made its way into our pockets. The One Device is a road map for design and engineering genius, an anthropology of the modern age and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.
Creative Selection
Author: Ken Kocienda
Publisher: St. Martin's Press
ISBN: 1250194474
Category : Business & Economics
Languages : en
Pages : 179
Book Description
* WALL STREET JOURNAL BESTSELLER * An insider's account of Apple's creative process during the golden years of Steve Jobs. Hundreds of millions of people use Apple products every day; several thousand work on Apple's campus in Cupertino, California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years of the Steve Jobs era—the Golden Age of Apple. Ken Kocienda offers an inside look at Apple’s creative process. For fifteen years, he was on the ground floor of the company as a specialist, directly responsible for experimenting with novel user interface concepts and writing powerful, easy-to-use software for products including the iPhone, the iPad, and the Safari web browser. His stories explain the symbiotic relationship between software and product development for those who have never dreamed of programming a computer, and reveal what it was like to work on the cutting edge of technology at one of the world's most admired companies. Kocienda shares moments of struggle and success, crisis and collaboration, illuminating each with lessons learned over his Apple career. He introduces the essential elements of innovation—inspiration, collaboration, craft, diligence, decisiveness, taste, and empathy—and uses these as a lens through which to understand productive work culture. An insider's tale of creativity and innovation at Apple, Creative Selection shows readers how a small group of people developed an evolutionary design model, and how they used this methodology to make groundbreaking and intuitive software which countless millions use every day.
Publisher: St. Martin's Press
ISBN: 1250194474
Category : Business & Economics
Languages : en
Pages : 179
Book Description
* WALL STREET JOURNAL BESTSELLER * An insider's account of Apple's creative process during the golden years of Steve Jobs. Hundreds of millions of people use Apple products every day; several thousand work on Apple's campus in Cupertino, California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years of the Steve Jobs era—the Golden Age of Apple. Ken Kocienda offers an inside look at Apple’s creative process. For fifteen years, he was on the ground floor of the company as a specialist, directly responsible for experimenting with novel user interface concepts and writing powerful, easy-to-use software for products including the iPhone, the iPad, and the Safari web browser. His stories explain the symbiotic relationship between software and product development for those who have never dreamed of programming a computer, and reveal what it was like to work on the cutting edge of technology at one of the world's most admired companies. Kocienda shares moments of struggle and success, crisis and collaboration, illuminating each with lessons learned over his Apple career. He introduces the essential elements of innovation—inspiration, collaboration, craft, diligence, decisiveness, taste, and empathy—and uses these as a lens through which to understand productive work culture. An insider's tale of creativity and innovation at Apple, Creative Selection shows readers how a small group of people developed an evolutionary design model, and how they used this methodology to make groundbreaking and intuitive software which countless millions use every day.
Steve Jobs
Author: Walter Isaacson
Publisher: Simon and Schuster
ISBN: 1451648545
Category : Biography & Autobiography
Languages : en
Pages : 656
Book Description
Based on more than 40 interviews with Jobs conducted over two years--as well as interviews with more than 100 family members, friends, adversaries, competitors, and colleagues--Isaacson has written a riveting story of the roller-coaster life and searingly intense personality of a creative entrepreneur whose passion for perfection and ferocious drive revolutionized six industries: personal computers, animated movies, music, phones, tablet computing, and digital publishing.
Publisher: Simon and Schuster
ISBN: 1451648545
Category : Biography & Autobiography
Languages : en
Pages : 656
Book Description
Based on more than 40 interviews with Jobs conducted over two years--as well as interviews with more than 100 family members, friends, adversaries, competitors, and colleagues--Isaacson has written a riveting story of the roller-coaster life and searingly intense personality of a creative entrepreneur whose passion for perfection and ferocious drive revolutionized six industries: personal computers, animated movies, music, phones, tablet computing, and digital publishing.
Awesome Minds: The Inventors of LEGO® Toys
Author: Erin Hagar
Publisher: duopress
ISBN: 9781938093531
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Everyone has played with LEGO® toys, but not many people know who is behind this awesome invention. This fun and engaging book tells the story of how a Danish carpenter and his family turned a desperate situation into the most popular toy in history. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Inventors of LEGO® Toys is the perfect read for those with creative spirits and curious minds. This book is an independently authored and published biography of the family that created the LEGO® construction toy and is not sponsored or endorsed by or affiliated in any way with the LEGO Group of companies, owner of the LEGO® trademarks. Lexile Level: 970L Guided Reading Level: R4
Publisher: duopress
ISBN: 9781938093531
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Everyone has played with LEGO® toys, but not many people know who is behind this awesome invention. This fun and engaging book tells the story of how a Danish carpenter and his family turned a desperate situation into the most popular toy in history. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Inventors of LEGO® Toys is the perfect read for those with creative spirits and curious minds. This book is an independently authored and published biography of the family that created the LEGO® construction toy and is not sponsored or endorsed by or affiliated in any way with the LEGO Group of companies, owner of the LEGO® trademarks. Lexile Level: 970L Guided Reading Level: R4
Best iPhone Apps
Author: J.D. Biersdorfer
Publisher: "O'Reilly Media, Inc."
ISBN: 1449396917
Category : Computers
Languages : en
Pages : 244
Book Description
With over 250,000 apps to choose from in Apple's App Store, you can make your iPhone or iPod Touch do just about anything you can imagine -- and almost certainly a few things you would never think of. While it's not hard to find apps, it is frustratingly difficult to find the the best ones. That's where this new edition of Best iPhone Apps comes in. New York Times technology columnist J.D. Biersdorfer has stress-tested hundreds of the App Store's mini-programs and hand-picked more than 200 standouts to help you get work done, play games, stay connected with friends, explore a new city, get in shape, and more. With your device, you can use your time more efficiently with genius productivity apps, or fritter it away with deliriously fun games. Play the part of a local with brilliant travel apps, or stick close to home with apps for errands, movie times, and events. Get yourself in shape with fitness programs, or take a break and find the best restaurants in town. No matter how you want to use your iPhone or iPod Touch, Best iPhone Apps helps you unlock your glossy gadget's potential. Discover great apps to help you: Get work done Connect with friends Play games Juggle documents Explore what’s nearby Get in shape Travel the world Find new music Dine out Manage your money ...and much more!
Publisher: "O'Reilly Media, Inc."
ISBN: 1449396917
Category : Computers
Languages : en
Pages : 244
Book Description
With over 250,000 apps to choose from in Apple's App Store, you can make your iPhone or iPod Touch do just about anything you can imagine -- and almost certainly a few things you would never think of. While it's not hard to find apps, it is frustratingly difficult to find the the best ones. That's where this new edition of Best iPhone Apps comes in. New York Times technology columnist J.D. Biersdorfer has stress-tested hundreds of the App Store's mini-programs and hand-picked more than 200 standouts to help you get work done, play games, stay connected with friends, explore a new city, get in shape, and more. With your device, you can use your time more efficiently with genius productivity apps, or fritter it away with deliriously fun games. Play the part of a local with brilliant travel apps, or stick close to home with apps for errands, movie times, and events. Get yourself in shape with fitness programs, or take a break and find the best restaurants in town. No matter how you want to use your iPhone or iPod Touch, Best iPhone Apps helps you unlock your glossy gadget's potential. Discover great apps to help you: Get work done Connect with friends Play games Juggle documents Explore what’s nearby Get in shape Travel the world Find new music Dine out Manage your money ...and much more!
Awesome Minds: Comic Book Creators
Author: Alejandro Arbona
Publisher: duopress
ISBN: 1947458876
Category : Juvenile Nonfiction
Languages : en
Pages : 141
Book Description
Did you know that Superman debuted in 1938 and is considered to have fueled the birth of the superhero craze? Or that Katsuhiro Otomo's Akira was instrumental in introducing manga to the world outside of Japan? Comic books are now fully part of mainstream pop culture, and this engaging read introduces kids ages 8-12 to the pivotal creators of the world's most beloved comics, as well as the unknown names that have guided the industry to where it is today. From classic superhero tales like Spider-Man to epic fantasy adventures like Elfquest, comic books have inspired legions of devoted fans and accrue sales of over $1 billion annually. Awesome Minds: Comic Book Creators will walk kids through the important milestones in comic book history and the visionaries who helped develop some of the most iconic fictional characters today.
Publisher: duopress
ISBN: 1947458876
Category : Juvenile Nonfiction
Languages : en
Pages : 141
Book Description
Did you know that Superman debuted in 1938 and is considered to have fueled the birth of the superhero craze? Or that Katsuhiro Otomo's Akira was instrumental in introducing manga to the world outside of Japan? Comic books are now fully part of mainstream pop culture, and this engaging read introduces kids ages 8-12 to the pivotal creators of the world's most beloved comics, as well as the unknown names that have guided the industry to where it is today. From classic superhero tales like Spider-Man to epic fantasy adventures like Elfquest, comic books have inspired legions of devoted fans and accrue sales of over $1 billion annually. Awesome Minds: Comic Book Creators will walk kids through the important milestones in comic book history and the visionaries who helped develop some of the most iconic fictional characters today.
Swarm Leadership and the Collective Mind
Author: Peter A. Gloor
Publisher: Emerald Group Publishing
ISBN: 1787147266
Category : Business & Economics
Languages : en
Pages : 280
Book Description
The future of business is swarm business – whether it’s at Uber, Airbnb, Tesla, or Apple, it’s not about being a fearless leader, but about creating a swarm that works together in collective consciousness to create great things and reinvent your business.
Publisher: Emerald Group Publishing
ISBN: 1787147266
Category : Business & Economics
Languages : en
Pages : 280
Book Description
The future of business is swarm business – whether it’s at Uber, Airbnb, Tesla, or Apple, it’s not about being a fearless leader, but about creating a swarm that works together in collective consciousness to create great things and reinvent your business.