The Art of Go - Basics

The Art of Go - Basics PDF Author: Harry Yoon
Publisher: Coding Books Press
ISBN:
Category : Computers
Languages : en
Pages : 470

Book Description
Learn Golang Programming by "Reading" This Book! Go is one of the most popular programming languages, created by Google. Go is much simpler than most other modern programming languages such as Java or C#. It is easier to learn. It is easier to use. And, it is more fun to use. If you are just starting with programming, then Go is the perfect language to learn programming with. Go is a "backend programming language", and it is different from other popular dynamic languages like Python and Javascript. It requires more discipline. It will make you a better programmer. Once you are comfortable with Go, you can more easily learn other programming languages. The Art of Go - Basics starts from the absolute basics and moves on to more advanced topics. Although it is an introductory book, you will gain sufficient knowledge, after reading this book, that you can venture into a journey of programming in Go on your own. If you are a seasoned developer, then it will provide a good introduction to idiomatic usages of Go in broad contexts. Who is this book for? Anyone who wants to know what programming is and how the code is written. Anyone who has tried to learn programming and given up because it was too hard. Anyone who has some experience in programming and who wants to learn the Go language. The Art of Go - Basics is organized into a series of small lessons. Each lesson starts with simple example programs, and it emphasizes code reading rather than premature writing. You will learn basics of coding, and some intricacies of Golang, just by reading each lesson. The book includes some (optional) exercises, and it ends with a few final projects. The Art of Go - Basics covers the following topics (as of version Go 1.16), among other things: The basic structure of Go programs. Basic constructs of the Go programming language such as expressions and statements. Primitive types, slices, maps, and functions. Go structs, interfaces, and methods. Pointers. Value semantics vs reference semantics. Value receivers vs pointer receivers. Concurrent programming with Goroutines and channels. Simple network programming over TCP. Simple Web programming using the net/http standard package. Go build tools. Go modules. If you are just starting to learn programming, then learn Go. Learn programming with Go. The Art of Go - Basics will guide you through your first steps in the wonderful world of programming! Get this book now and start learning programming in Go today!

How to Play Go: A Beginners to Expert Guide to Learn The Game of Go

How to Play Go: A Beginners to Expert Guide to Learn The Game of Go PDF Author: Tim Ander
Publisher: CRB Publishing
ISBN: 8827537023
Category : Games & Activities
Languages : en
Pages :

Book Description
Discover the Fascinating Eastern Game That’s Lasted for Millennia! What is Go? Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery. Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endgame. This book explains the scoring system of Go – and how to grow from a beginner player to true mastery. How to Play Go explains advanced Go concepts like the Ko Rule, Eyes, and Dead/Live Groups. You’ll discover Atari, Handicaps, Komi, Cutting, and much more! Immerse yourself in a vast array of Go strategies: Territory Capturing The Ladder and the Net Good/Bad Shapes Ponnuki The Mouth Connections, Stretching, and Diagonals One-Point and Two-Point Jumps The Knight Move and the Large Knight Move With this information, you can master this mystical game and increase your mental power!

The Go Programming Language

The Go Programming Language PDF Author: Alan A. A. Donovan
Publisher: Addison-Wesley Professional
ISBN: 0134190564
Category : Computers
Languages : en
Pages : 1202

Book Description
The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.

The Art and Science of Drawing

The Art and Science of Drawing PDF Author: Brent Eviston
Publisher: Rocky Nook, Inc.
ISBN: 1681987775
Category : Art
Languages : en
Pages : 479

Book Description
Drawing is not a talent, it's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw.

Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings. With this book and a dedication to practice, anyone can learn to draw!



Concurrency in Go

Concurrency in Go PDF Author: Katherine Cox-Buday
Publisher: "O'Reilly Media, Inc."
ISBN: 1491941308
Category : Computers
Languages : en
Pages : 243

Book Description
Concurrency can be notoriously difficult to get right, but fortunately, the Go open source programming language makes working with concurrency tractable and even easy. If you’re a developer familiar with Go, this practical book demonstrates best practices and patterns to help you incorporate concurrency into your systems. Author Katherine Cox-Buday takes you step-by-step through the process. You’ll understand how Go chooses to model concurrency, what issues arise from this model, and how you can compose primitives within this model to solve problems. Learn the skills and tooling you need to confidently write and implement concurrent systems of any size. Understand how Go addresses fundamental problems that make concurrency difficult to do correctly Learn the key differences between concurrency and parallelism Dig into the syntax of Go’s memory synchronization primitives Form patterns with these primitives to write maintainable concurrent code Compose patterns into a series of practices that enable you to write large, distributed systems that scale Learn the sophistication behind goroutines and how Go’s runtime stitches everything together

Learning Go

Learning Go PDF Author: Jon Bodner
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077186
Category : Computers
Languages : en
Pages : 378

Book Description
Go is rapidly becoming the preferred language for building web services. While there are plenty of tutorials available that teach Go's syntax to developers with experience in other programming languages, tutorials aren't enough. They don't teach Go's idioms, so developers end up recreating patterns that don't make sense in a Go context. This practical guide provides the essential background you need to write clear and idiomatic Go. No matter your level of experience, you'll learn how to think like a Go developer. Author Jon Bodner introduces the design patterns experienced Go developers have adopted and explores the rationale for using them. You'll also get a preview of Go's upcoming generics support and how it fits into the language. Learn how to write idiomatic code in Go and design a Go project Understand the reasons for the design decisions in Go Set up a Go development environment for a solo developer or team Learn how and when to use reflection, unsafe, and cgo Discover how Go's features allow the language to run efficiently Know which Go features you should use sparingly or not at all

Basics of Drawing

Basics of Drawing PDF Author: Leonardo Pereznieto
Publisher: Union Square & Co.
ISBN: 1684620309
Category : Art
Languages : en
Pages : 146

Book Description
Popular artist Leonardo Pereznieto—whose instructional YouTube videos have earned him millions of views and a devoted fan base—teaches beginners the fundamentals of traditional drawing. In his first book “You Can Draw!” Leonardo Pereznieto helped artists recreate the realistic surfaces and textures that make his own work so popular. Now he’s going back to the very beginning to teach them the basics of drawing, covering first exercises, fundamental techniques, light and shading, composition, and perspective, and more. Loaded with information on materials, a glossary of essential terminology, and hundreds of illustrations, this illuminating guide includes such projects as a fall still life of fruit in a basket, with instructions on shape, shadow, and detail, as well as a cityscape, a landscape with depth of field, animals, train tracks, jewelry, and drawing with a message. Once you’ve mastered these basics, you can unleash your imagination on whatever subject you like!

The Art of Fire

The Art of Fire PDF Author: Daniel Hume
Publisher: Random House
ISBN: 1473543940
Category : Sports & Recreation
Languages : en
Pages : 224

Book Description
Fire can fascinate, inspire, capture the imagination and bring families and communities together. It has the ability to amaze, energise and touch something deep inside all of us. For thousands of years, at every corner of the globe, humans have been huddling around fires: from the basic and primitive essentials of light, heat, energy and cooking, through to modern living, fire plays a central role in all of our lives. The ability to accurately and quickly light a fire is one of the most important skills anyone setting off on a wilderness adventure could possess, yet very little has been written about it. Through his narrative Hume also meditates on the wider topics surrounding fire and how it shapes the world around us.

Drawing Basics and Video Game Art

Drawing Basics and Video Game Art PDF Author: Chris Solarski
Publisher: Watson-Guptill
ISBN: 0823098486
Category : Art
Languages : en
Pages : 242

Book Description
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

Adult Basic Education: The State of the Art

Adult Basic Education: The State of the Art PDF Author: United States. Office of Education
Publisher:
ISBN:
Category : Adult education
Languages : en
Pages : 266

Book Description