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Teach Yourself Web Publishing with HTML 3.0 in a Week

Teach Yourself Web Publishing with HTML 3.0 in a Week PDF Author: Laura Lemay
Publisher: Indianapolis, Ind. : Sams.net
ISBN: 9781575210643
Category : Computers
Languages : en
Pages : 550

Book Description
Completely revised and updated, this book now covers the emerging HTML 3.0 specification, Netscape 2.0 extensions, Java and VRML. It teaches HTML in a clear, step-by-step manner with lots of practical examples of Web pages. This text is designed for non-technical people. (Communications/Networking)

Teach Yourself Web Publishing with HTML 3.0 in a Week

Teach Yourself Web Publishing with HTML 3.0 in a Week PDF Author: Laura Lemay
Publisher: Indianapolis, Ind. : Sams.net
ISBN: 9781575210643
Category : Computers
Languages : en
Pages : 550

Book Description
Completely revised and updated, this book now covers the emerging HTML 3.0 specification, Netscape 2.0 extensions, Java and VRML. It teaches HTML in a clear, step-by-step manner with lots of practical examples of Web pages. This text is designed for non-technical people. (Communications/Networking)

Teach Yourself Web Publishing with HTML 3.2 in a Week

Teach Yourself Web Publishing with HTML 3.2 in a Week PDF Author: Laura Lemay
Publisher: Sams.Net Software
ISBN:
Category : Computers
Languages : en
Pages : 604

Book Description
A one-week (plus two bonus days) tutorial on using HTML, covering how to create Web pages and link them, and how to set up a Web server and use it to manage interactive forms. Includes chapter summaries, commonly asked questions and answers, tips, warnings, and key terms. In spite of the title, the tutorial is designed to be read and absorbed over the course of two weeks. Assumes familiarity with the Internet and a Web browser. Annotation copyrighted by Book News, Inc., Portland, OR

Teach Yourself Web Publishing with HTML in a Week

Teach Yourself Web Publishing with HTML in a Week PDF Author: Laura Lemay
Publisher: Alpha Computer
ISBN: 9780672306679
Category : Computers
Languages : en
Pages : 454

Book Description
Computing Methodologies -- Text Processing.

Teach Yourself More Web Publishing with HTML in a Week

Teach Yourself More Web Publishing with HTML in a Week PDF Author: Laura Lemay
Publisher: Sams
ISBN: 9781575210056
Category : Computers
Languages : en
Pages : 451

Book Description
This direct sequel to the bestselling Teach Yourself Web Publishing with HTML in a Week teaches HTML techniques and tricks in the same clear, step-by-step manner--with lots of practical examples of real-life HTML pages. This book is the easiest way to learn some of the more advanced techniques involved in creating attractive, well-designed pages on the Web.

Teach Yourself Web Publishing with Microsoft Word in a Week

Teach Yourself Web Publishing with Microsoft Word in a Week PDF Author: Herb Tyson
Publisher: Sams.net
ISBN: 9780672307645
Category : Computers
Languages : en
Pages : 404

Book Description
Organized on a day-by-day basis, this book is the easiest way to learn how to produce attractive, well-designed Web pages with Microsoft Word. Each day of the week provides a basic overview--examples, exercises and a summary--of the topics being taught. The disk includes Internet Assistant, word-based Web publishing tools, and sample templates for Web pages.

Teach Yourself Web Publishing with HTML 4 in 14 Days

Teach Yourself Web Publishing with HTML 4 in 14 Days PDF Author: Laura Lemay
Publisher: Sams.net
ISBN:
Category : Computer networks
Languages : en
Pages : 1186

Book Description
Cover and spine reads Teach yourself web publishing with HTML 4 in 14 days but book only includes coverage of the preliminary HTML 4 specification.

Teach Yourself Web Publishing with HTML 4 in a Week

Teach Yourself Web Publishing with HTML 4 in a Week PDF Author: Laura Lemay
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 678

Book Description
A revised and updated edition of one of the best introductory HTML tutorials on the market, this "Teach Yourself" book covers the new HTML "Cougar" specification, plus the Netscape Communicator and Microsoft Internet Explorer 4 environments, as well as style sheets, Dynamic HTML, and XML. A support Web site contains all the source code for the book's examples.

Teach Yourself Netscape Web Publishing in a Week

Teach Yourself Netscape Web Publishing in a Week PDF Author: Wes Tatters
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 676

Book Description
A really big book/CD-ROM tutorial on producing Web pages for the Netscape 2 environment, covering basics such as HTML and Web publishing principles as well as the tools presented in the Netscape environment. Includes exercises and chapter quizes. Assumes some experience with the Internet and the Web. The companion CD-ROM contains source code and examples from the book, HTML editors for Windows and Mac, a Java developer's kit, Netscape plug-ins, and Web page templates and graphics. Annotation copyrighted by Book News, Inc., Portland, OR

Web Publishing with Html5 and Css3 in One Hour a Day

Web Publishing with Html5 and Css3 in One Hour a Day PDF Author: Laura Lemay
Publisher: Sams Publishing
ISBN: 9780672336232
Category : Computers
Languages : en
Pages : 840

Book Description
Each book provides the basic information that a motivated self-learner needs to study a particular computer subject. Original.

Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours PDF Author: Jonathan Harbour
Publisher: Sams Publishing
ISBN: 0133033791
Category : Computers
Languages : en
Pages : 827

Book Description
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written