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Tabletops - Horizontal Interactive Displays

Tabletops - Horizontal Interactive Displays PDF Author: Christian Müller-Tomfelde
Publisher: Springer Science & Business Media
ISBN: 1849961131
Category : Computers
Languages : en
Pages : 464

Book Description
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

Tabletops - Horizontal Interactive Displays

Tabletops - Horizontal Interactive Displays PDF Author: Christian Müller-Tomfelde
Publisher: Springer Science & Business Media
ISBN: 1849961131
Category : Computers
Languages : en
Pages : 464

Book Description
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

Evergreen Tabletops

Evergreen Tabletops PDF Author: Robert Waite
Publisher: Gibbs Smith
ISBN: 1423630785
Category : Cooking
Languages : en
Pages : 130

Book Description
A tabletop can be an arrangement anywhere you want to draw attention. Robert Waite shares his secrets of combining fresh flowers, fruit, and live greenery to create beautiful centerpieces and more for any tabletop. His unexpected pieces incorporate juniper berries, fresh pomegranates, holly, ribbons, lotus pods, clementine oranges, pinecones, and wire spirals to create just the look and feel needed for any setting. Organic and inspired from the local and seasonal things at hand, Waite's ideas will inspire you to make great use of greenery in your own backyard.

The Everything Tabletop Games Book

The Everything Tabletop Games Book PDF Author: Bebo
Publisher: Everything
ISBN: 1507210620
Category : Games & Activities
Languages : en
Pages : 320

Book Description
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Slot Car Bible

Slot Car Bible PDF Author: Robert Schleicher
Publisher:
ISBN: 9781610606738
Category : Antiques & Collectibles
Languages : en
Pages : 238

Book Description
This sensational slot car salute presents a wealth of information on beginning and advanced techniques for collecting, building, tuning, and duplicating the amazing little cars that were at the peak of their popularity in the 1960s and '70s. All the rage among youngsters and adults alike, slot cars and more than 50 track layouts duplicating famous circuts like Daytona. Indy and Monaco, are featured here in photographs that vividly recount the enthusiasm surrounding this popular hobby. Follows Schleicher's popular Racing and Collecting Slot Cars 0-7603-1024-6.

Handbook of Research on Educational Communications and Technology

Handbook of Research on Educational Communications and Technology PDF Author: J. Michael Spector
Publisher: Springer Science & Business Media
ISBN: 1461431859
Category : Education
Languages : en
Pages : 1005

Book Description
The 4th edition of the Handbook of Research on Educational Communications and Technology expands upon the previous 3 versions, providing a comprehensive update on research pertaining to new and emerging educational technologies. Chapters that are no longer pertinent have been eliminated in this edition, with most chapters being completely rewritten, expanded, and updated Additionally, new chapters pertaining to research methodologies in educational technology have been added due to expressed reader interest. Each chapter now contains an extensive literature review, documenting and explaining the most recent, outstanding research, including major findings and methodologies employed. The Handbook authors continue to be international leaders in their respective fields; the list is cross disciplinary by design and great effort was taken to invite authors outside of the traditional instructional design and technology community.

Learning and Collaboration Technologies. Novel Learning Ecosystems

Learning and Collaboration Technologies. Novel Learning Ecosystems PDF Author: Panayiotis Zaphiris
Publisher: Springer
ISBN: 3319585096
Category : Computers
Languages : en
Pages : 516

Book Description
The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: multimodal and natural interaction for learning; learning and teaching ecosystems; e-learning, social media and MOOCs; beyond the classroom; and games and gamification for learning.

Human-Computer Interaction -- INTERACT 2011

Human-Computer Interaction -- INTERACT 2011 PDF Author: Pedro Campos
Publisher: Springer Science & Business Media
ISBN: 3642237649
Category : Computers
Languages : en
Pages : 733

Book Description
The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 46 papers included in the third volume are organized in topical sections on novel user interfaces and interaction techniques, paper 2.0, recommender systems, social media and privacy, social networks, sound and smell, touch interfaces, tabletops, ubiquitous and context-aware computing, UI modeling, and usability.

Intelligent Tutoring Systems

Intelligent Tutoring Systems PDF Author: Stefano A. Cerri
Publisher: Springer
ISBN: 364230950X
Category : Education
Languages : en
Pages : 757

Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Tutoring Systems, ITS 2012, held in Chania, Crete, Greece, in June 2012. The 28 revised full papers, 50 short papers, and 56 posters presented were carefully viewed and selected from 177 submissions. The specific theme of the ITS 2012 conference is co-adaption between technologies and human learning. Besides that, the highly interdisciplinary ITS conferences bring together researchers in computer science, informatics, and artificial intelligence on the one side - and cognitive science, educational psychology, and linguistics on the other side. The papers are organized in topical sections on affect/emotions, affect/signals, games/motivation and design, games/empirical studies, content representation, feedback, non conventional approaches, conceptual content representation, assessment constraints, dialogue, dialogue/questions, learner modeling, learning detection, interaction strategies for games, and empirical studies thereof in general.

Lillian Too's 168 Feng Shui Ways to Declutter Your Home

Lillian Too's 168 Feng Shui Ways to Declutter Your Home PDF Author: Lillian Too
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402706103
Category : House & Home
Languages : en
Pages : 168

Book Description
Lillian Too is the world's leading authority on feng shui and the author of several bestsellers. Her latest offering is a colorful guide to revitalizing the home. It presents 168 surefire strategies for eliminating excess baggage, renewing energy, and generating new pathways within a house and mind.

Human-Computer Interaction: Users and Applications

Human-Computer Interaction: Users and Applications PDF Author: Julie A. Jacko
Publisher: Springer
ISBN: 3642216196
Category : Computers
Languages : en
Pages : 723

Book Description
This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of the fourth volume are organized in topical sections on HCI and learning, health and medicine applications, business and commerce, HCI in complex environments, design and usability case studies, children and HCI, and playing experience.