Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Syphon Filter 2
Syphon Filter 2 W/Weapons Card for Blockbuster
Author: Prima
Publisher:
ISBN: 9780761528746
Category : Games & Activities
Languages : en
Pages : 134
Book Description
Publisher:
ISBN: 9780761528746
Category : Games & Activities
Languages : en
Pages : 134
Book Description
Syphon Filter 2
Author: Prima
Publisher: Prima Publishing
ISBN: 9780761528616
Category : Games
Languages : en
Pages : 128
Book Description
Publisher: Prima Publishing
ISBN: 9780761528616
Category : Games
Languages : en
Pages : 128
Book Description
Syphon Filter 2 W/Poster for Hollywood
Author: Prima
Publisher:
ISBN: 9780761528739
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Publisher:
ISBN: 9780761528739
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Syphon Filter
Author: Richard Dal Porto
Publisher: Prima Games
ISBN: 9780761520580
Category : Syphon Filter (Game)
Languages : en
Pages : 0
Book Description
A megalomaniac scientist has developed a uniquely dangerous virus and placed it in the hands of biological terrorists hell bent on controlling world activities. The virus Syphon Filter can be programmed to kill specific targets and you, Gabriel Logan the leading counter-terrorism specialist, are needed to save the world from the domination and control by this egregious group. This is a world scale task that can not be left to chance; therefore, you will want "Syphon Filter: Prima's Official Strategy Guide" to aid you in saving the planet. Inside you will find strategies for completing mission objectives and all the stealthy moves to keep your cool and silence the enemy. Also included are maps of every vast environment, brain twisting puzzle solutions, weapons arsenal details, and personal communicator tips for weapons inventory, mission information, and games options. Step-by-step walkthroughs for the trickiest, stickiest situations Tips for saving the world from viral death Locations and uses for all weapons and items Detailed maps How to perform crucial moves on the fly
Publisher: Prima Games
ISBN: 9780761520580
Category : Syphon Filter (Game)
Languages : en
Pages : 0
Book Description
A megalomaniac scientist has developed a uniquely dangerous virus and placed it in the hands of biological terrorists hell bent on controlling world activities. The virus Syphon Filter can be programmed to kill specific targets and you, Gabriel Logan the leading counter-terrorism specialist, are needed to save the world from the domination and control by this egregious group. This is a world scale task that can not be left to chance; therefore, you will want "Syphon Filter: Prima's Official Strategy Guide" to aid you in saving the planet. Inside you will find strategies for completing mission objectives and all the stealthy moves to keep your cool and silence the enemy. Also included are maps of every vast environment, brain twisting puzzle solutions, weapons arsenal details, and personal communicator tips for weapons inventory, mission information, and games options. Step-by-step walkthroughs for the trickiest, stickiest situations Tips for saving the world from viral death Locations and uses for all weapons and items Detailed maps How to perform crucial moves on the fly
Playing with the Guys
Author: Marc A. Ouellette
Publisher: McFarland
ISBN: 1476643490
Category : Games & Activities
Languages : en
Pages : 249
Book Description
A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.
Publisher: McFarland
ISBN: 1476643490
Category : Games & Activities
Languages : en
Pages : 249
Book Description
A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.
Syphon Filter 3
Author: Dimension Publishing
Publisher: Prima Games
ISBN: 9780761536888
Category : Syphon Filter 3 (Game)
Languages : en
Pages : 0
Book Description
Join Gabe Logan and Xian Ling in their quest to finish off the Agency. Play as either character as well as other agents in various difficulty levels. Players will need this guide for its detailed walkthroughs, comprehensive maps, and complete arsenal information.
Publisher: Prima Games
ISBN: 9780761536888
Category : Syphon Filter 3 (Game)
Languages : en
Pages : 0
Book Description
Join Gabe Logan and Xian Ling in their quest to finish off the Agency. Play as either character as well as other agents in various difficulty levels. Players will need this guide for its detailed walkthroughs, comprehensive maps, and complete arsenal information.
A Manual of Hygiene, Public and Private, and Compendium of Sanitary Laws, Etc
Author: Sir Charles Alexander Cameron
Publisher:
ISBN:
Category :
Languages : en
Pages : 522
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 522
Book Description
Gamer Nation
Author: John Wills
Publisher: JHU Press
ISBN: 1421428695
Category : History
Languages : en
Pages : 297
Book Description
Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.
Publisher: JHU Press
ISBN: 1421428695
Category : History
Languages : en
Pages : 297
Book Description
Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.
General Price List ...
Author: Whiteley, William, Ltd., London
Publisher:
ISBN:
Category : Department stores
Languages : en
Pages : 654
Book Description
Publisher:
ISBN:
Category : Department stores
Languages : en
Pages : 654
Book Description