Author: Francis Gurtowski
Publisher: Createspace Independent Publishing Platform
ISBN: 9781540867551
Category :
Languages : en
Pages : 410
Book Description
Sunday Scrabble - which is played by arranging nine store-bought, off-the-shelf, Scrabble boards into a composite three-board by three-board (forty-five-square by forty-five-square) mega grid and combining the corresponding nine standard bags of one hundred tiles each into a single Sunday bag of nine hundred tiles all told - gets even better and better as you vary the minimum word-width from the classic two letters to seven letters, one more letter at a time. So says the author after 120, two-person games of Sunday Scrabble while meticulously recording the turn-by-turn results. Games 1-20 play two-letter words on up. Games 21-40 play three-letter words on up. Games 41-60 play four-letter words on up. Games 61-80 play five-letter words on up. Games 81-100 play six-letter words on up. Games 101-120 play seven-letter words on up
Sunday Scrabble Game 94
Author: Francis Gurtowski
Publisher: Createspace Independent Publishing Platform
ISBN: 9781540867551
Category :
Languages : en
Pages : 410
Book Description
Sunday Scrabble - which is played by arranging nine store-bought, off-the-shelf, Scrabble boards into a composite three-board by three-board (forty-five-square by forty-five-square) mega grid and combining the corresponding nine standard bags of one hundred tiles each into a single Sunday bag of nine hundred tiles all told - gets even better and better as you vary the minimum word-width from the classic two letters to seven letters, one more letter at a time. So says the author after 120, two-person games of Sunday Scrabble while meticulously recording the turn-by-turn results. Games 1-20 play two-letter words on up. Games 21-40 play three-letter words on up. Games 41-60 play four-letter words on up. Games 61-80 play five-letter words on up. Games 81-100 play six-letter words on up. Games 101-120 play seven-letter words on up
Publisher: Createspace Independent Publishing Platform
ISBN: 9781540867551
Category :
Languages : en
Pages : 410
Book Description
Sunday Scrabble - which is played by arranging nine store-bought, off-the-shelf, Scrabble boards into a composite three-board by three-board (forty-five-square by forty-five-square) mega grid and combining the corresponding nine standard bags of one hundred tiles each into a single Sunday bag of nine hundred tiles all told - gets even better and better as you vary the minimum word-width from the classic two letters to seven letters, one more letter at a time. So says the author after 120, two-person games of Sunday Scrabble while meticulously recording the turn-by-turn results. Games 1-20 play two-letter words on up. Games 21-40 play three-letter words on up. Games 41-60 play four-letter words on up. Games 61-80 play five-letter words on up. Games 81-100 play six-letter words on up. Games 101-120 play seven-letter words on up
Cursed is the Peacemaker
Author: John Boykin
Publisher:
ISBN:
Category : History
Languages : en
Pages : 536
Book Description
This book is the behind-closed-doors tale of how American diplomat Philip Habib worked out a peaceful end to the 1982 Israeli siege of Beirut. Only now can this remarkable story be told. For a generation, it has remained secret, locked away in the classified records and in the participants' memories. To piece it together, John Boykin dug through thousands of pages of documents that he got declassified and conducted over 150 hours of interviews. Israeli defense minister Ariel Sharon intended his invasion of Lebanon to be the masterstroke that would bring peace to the Middle East for decades. Instead, it defeated its own purposes, soiled Israel's reputation, and came to be widely considered Israel's Vietnam. This is a story of conflict between allies: on the national scale, between the US and Israel during some of the darkest days of their relations; on the personal scale, between Philip Habib and Ariel Sharon. But at heart it is the story of an extraordinary man wrestling with an extraordinary crisis. His story has never before been told.--Book jacket.
Publisher:
ISBN:
Category : History
Languages : en
Pages : 536
Book Description
This book is the behind-closed-doors tale of how American diplomat Philip Habib worked out a peaceful end to the 1982 Israeli siege of Beirut. Only now can this remarkable story be told. For a generation, it has remained secret, locked away in the classified records and in the participants' memories. To piece it together, John Boykin dug through thousands of pages of documents that he got declassified and conducted over 150 hours of interviews. Israeli defense minister Ariel Sharon intended his invasion of Lebanon to be the masterstroke that would bring peace to the Middle East for decades. Instead, it defeated its own purposes, soiled Israel's reputation, and came to be widely considered Israel's Vietnam. This is a story of conflict between allies: on the national scale, between the US and Israel during some of the darkest days of their relations; on the personal scale, between Philip Habib and Ariel Sharon. But at heart it is the story of an extraordinary man wrestling with an extraordinary crisis. His story has never before been told.--Book jacket.
Ultimate Scrabble Game 94
Author: Francis Gurtowski
Publisher: Createspace Independent Publishing Platform
ISBN: 9781541286795
Category :
Languages : en
Pages : 550
Book Description
The "secret sauce" for the largest crop of the longest words: a bigger board, more tiles, wider racks, and a point for each blank tile on the board.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781541286795
Category :
Languages : en
Pages : 550
Book Description
The "secret sauce" for the largest crop of the longest words: a bigger board, more tiles, wider racks, and a point for each blank tile on the board.
The New York Times Supersized Book of Sunday Crosswords
Author: The New York Times
Publisher: Macmillan
ISBN: 9780312361228
Category : Games & Activities
Languages : en
Pages : 600
Book Description
The biggest, best collection of Sunday crosswords ever published!
Publisher: Macmillan
ISBN: 9780312361228
Category : Games & Activities
Languages : en
Pages : 600
Book Description
The biggest, best collection of Sunday crosswords ever published!
The Boston Globe Sunday Crossword Puzzles
Author: Henry Hook
Publisher: Random House Puzzles & Games
ISBN: 0812934857
Category : Games & Activities
Languages : en
Pages : 66
Book Description
The three reasons The Boston Globe Sunday Crossword Puzzles has been named "one of America's best" by Games magazine are Henry Hook, Emily Cox, and Henry Rathvon. The puzzles in this volume are filled with the original themes and clues, pop-culture references and whimsical wordplay that make this series a favorite of solvers.
Publisher: Random House Puzzles & Games
ISBN: 0812934857
Category : Games & Activities
Languages : en
Pages : 66
Book Description
The three reasons The Boston Globe Sunday Crossword Puzzles has been named "one of America's best" by Games magazine are Henry Hook, Emily Cox, and Henry Rathvon. The puzzles in this volume are filled with the original themes and clues, pop-culture references and whimsical wordplay that make this series a favorite of solvers.
The Scrabble Word-building Book
Author:
Publisher: Simon and Schuster
ISBN: 0671734563
Category : Scrabble (Game)
Languages : en
Pages : 613
Book Description
For SCRABBLE(R) and other word-game players, the winner's handbook is here! Become a master of the game with this essential guide for top-scoring play. You'll discover: The 94 all-important two-letter words -- in one handy list A special section of over 800 three-letter words, 550 of which can be
Publisher: Simon and Schuster
ISBN: 0671734563
Category : Scrabble (Game)
Languages : en
Pages : 613
Book Description
For SCRABBLE(R) and other word-game players, the winner's handbook is here! Become a master of the game with this essential guide for top-scoring play. You'll discover: The 94 all-important two-letter words -- in one handy list A special section of over 800 three-letter words, 550 of which can be
Classic Home Video Games, 1972-1984
Author: Brett Weiss
Publisher: McFarland
ISBN: 0786487550
Category : Games & Activities
Languages : en
Pages : 317
Book Description
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.
Publisher: McFarland
ISBN: 0786487550
Category : Games & Activities
Languages : en
Pages : 317
Book Description
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.
Teen Games Rule!
Author: Julie Scordato
Publisher: Bloomsbury Publishing USA
ISBN: 1598847058
Category : Language Arts & Disciplines
Languages : en
Pages : 159
Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Publisher: Bloomsbury Publishing USA
ISBN: 1598847058
Category : Language Arts & Disciplines
Languages : en
Pages : 159
Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Games are not
Author: David Myers
Publisher: Manchester University Press
ISBN: 1526121662
Category : Games & Activities
Languages : en
Pages : 175
Book Description
How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.
Publisher: Manchester University Press
ISBN: 1526121662
Category : Games & Activities
Languages : en
Pages : 175
Book Description
How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.
Librarian's Guide to Games and Gamers
Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.