Author: Kirk
Publisher: Carson-Dellosa Publishing
ISBN: 1681919060
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
We use apps in our smart phones and tablets for many purposes. But did you know that people with varied talents work hard to develop them? Learn about this exciting world and the role you might be able to play in it. This title supports Common Core Standards for college and career readiness.
STEAM Guides in APP Development
Author: Kirk
Publisher: Carson-Dellosa Publishing
ISBN: 1681919060
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
We use apps in our smart phones and tablets for many purposes. But did you know that people with varied talents work hard to develop them? Learn about this exciting world and the role you might be able to play in it. This title supports Common Core Standards for college and career readiness.
Publisher: Carson-Dellosa Publishing
ISBN: 1681919060
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
We use apps in our smart phones and tablets for many purposes. But did you know that people with varied talents work hard to develop them? Learn about this exciting world and the role you might be able to play in it. This title supports Common Core Standards for college and career readiness.
STEAM Guides in Inventions
Author: Walker
Publisher: Carson-Dellosa Publishing
ISBN: 1681919036
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
From one person's imagination to the shelves of a store in your hometown, learn how the process of inventing new products works. Find out how STEAM education provides a foundation for this process. This title supports Common Core Standards for college and career readiness. Paired to the fiction title Runaway Robot.
Publisher: Carson-Dellosa Publishing
ISBN: 1681919036
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
From one person's imagination to the shelves of a store in your hometown, learn how the process of inventing new products works. Find out how STEAM education provides a foundation for this process. This title supports Common Core Standards for college and career readiness. Paired to the fiction title Runaway Robot.
STEAM Guides in Transportation
Author: Kirk
Publisher: Carson-Dellosa Publishing
ISBN: 1681919044
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Transportation, fueled by science, technology, engineering, art, and math, meets many needs of our ever-changing world. Discover the latest trends and see what the future may hold as our modes of transportation continue to evolve. This title supports Common Core Standards for college and career readiness.
Publisher: Carson-Dellosa Publishing
ISBN: 1681919044
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Transportation, fueled by science, technology, engineering, art, and math, meets many needs of our ever-changing world. Discover the latest trends and see what the future may hold as our modes of transportation continue to evolve. This title supports Common Core Standards for college and career readiness.
STEAM Guides in TV Production
Author: Greenspan
Publisher: Carson-Dellosa Publishing
ISBN: 1681919052
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Secret codes? Optical illusions? Sounds like magic, but this is television. TV production relies on all STEAM fields to bring your favorite shows from the studio to the screen. Discover how it all works. This title supports Common Core Standards for college and career readiness.
Publisher: Carson-Dellosa Publishing
ISBN: 1681919052
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Secret codes? Optical illusions? Sounds like magic, but this is television. TV production relies on all STEAM fields to bring your favorite shows from the studio to the screen. Discover how it all works. This title supports Common Core Standards for college and career readiness.
Librarian's Guide to Games and Gamers
Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023
Author: MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Computers
Languages : en
Pages : 141
Book Description
Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.
Publisher: MR. BIG WEALTH
ISBN:
Category : Computers
Languages : en
Pages : 141
Book Description
Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.
A Reader's Guide to the Choice of the Best Available Books (about 50,000) in Every Department of Science, Art & Literature, with the Dates of the First & Last Editions, & the Price, Size & Publisher's Name of Each Book
Author: William Swan Sonnenschein
Publisher:
ISBN:
Category : Best books
Languages : en
Pages : 880
Book Description
Publisher:
ISBN:
Category : Best books
Languages : en
Pages : 880
Book Description
Title List of Documents Made Publicly Available
Author: U.S. Nuclear Regulatory Commission
Publisher:
ISBN:
Category : Nuclear energy
Languages : en
Pages : 580
Book Description
Publisher:
ISBN:
Category : Nuclear energy
Languages : en
Pages : 580
Book Description
Full STEAM Ahead
Author: Cherie P. Pandora
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 210
Book Description
This book is a toolkit for youth and young adult librarians—school and public—who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAM—topics that fall within the broad headings of science, technology, engineering, arts, and mathematics—in the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public libraries—fit into the picture and play their roles to underscore their relevance in making STEAM initiatives successful? This book answers those key questions, providing program guidelines and resources for each of the STEAM areas. Readers will learn how to collaborate in STEAM efforts by providing information on resources, activities, standards, conferences, museums, programs, and professional organizations. Emphasis is placed on encouraging girls and minorities to take part in and get excited about STEAM. In addition, the book examines how makerspaces can enhance this initiative; how to connect your programs to educational standards; where to find funding; how to effectively promote your resources and programs, including how school and public librarians can collaborate to maximize their efforts; how to find and provide professional development; and how to evaluate your program to make further improvements and boost effectiveness. Whether you are on the cusp of launching a STEAM initiative, or looking for ways to grow and enhance your program, this book will be an invaluable resource.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 210
Book Description
This book is a toolkit for youth and young adult librarians—school and public—who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAM—topics that fall within the broad headings of science, technology, engineering, arts, and mathematics—in the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public libraries—fit into the picture and play their roles to underscore their relevance in making STEAM initiatives successful? This book answers those key questions, providing program guidelines and resources for each of the STEAM areas. Readers will learn how to collaborate in STEAM efforts by providing information on resources, activities, standards, conferences, museums, programs, and professional organizations. Emphasis is placed on encouraging girls and minorities to take part in and get excited about STEAM. In addition, the book examines how makerspaces can enhance this initiative; how to connect your programs to educational standards; where to find funding; how to effectively promote your resources and programs, including how school and public librarians can collaborate to maximize their efforts; how to find and provide professional development; and how to evaluate your program to make further improvements and boost effectiveness. Whether you are on the cusp of launching a STEAM initiative, or looking for ways to grow and enhance your program, this book will be an invaluable resource.
Fueling Development
Author: United States. Congress. Office of Technology Assessment
Publisher: Office of Technology Assessment
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 340
Book Description
Publisher: Office of Technology Assessment
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 340
Book Description