Author: Kareem Abdul-Jabbar
Publisher: Little, Brown Books for Young Readers
ISBN: 1423190416
Category : Juvenile Fiction
Languages : en
Pages : 250
Book Description
From a Basketball Hall of Fame inductee and New York Times bestselling author, this coming-of-age story follows Chris Richards after a basketball game goes wrong and leaves him searching for answers about his brother’s strange behavior. Chris Richards has always looked up to Jax, his older brother and his parents' "golden child." Lately, though, Jax has been full of surprises. First he dropped out of law school; then he started hanging out with some shifty-looking friends. One day Jax asks Chris to recruit his best middle school teammates for a pick-up basketball game in the park. Chris doesn't think much of it until the wrong team wins and Jax goes ballistic. It turns out that Jax bet on the game, hoping to earn enough money to repay a debt to someone who doesn't forgive easily. While Chris tries to walk a thin tightrope between helping his brother and staying out of trouble, his friend Theo does some behind-the-scenes detective work to learn what Jax has been up to. The day Chris is roped into a police investigation is the day he realizes he made the wrong play.
Stealing the Game
Author: Kareem Abdul-Jabbar
Publisher: Little, Brown Books for Young Readers
ISBN: 1423190416
Category : Juvenile Fiction
Languages : en
Pages : 250
Book Description
From a Basketball Hall of Fame inductee and New York Times bestselling author, this coming-of-age story follows Chris Richards after a basketball game goes wrong and leaves him searching for answers about his brother’s strange behavior. Chris Richards has always looked up to Jax, his older brother and his parents' "golden child." Lately, though, Jax has been full of surprises. First he dropped out of law school; then he started hanging out with some shifty-looking friends. One day Jax asks Chris to recruit his best middle school teammates for a pick-up basketball game in the park. Chris doesn't think much of it until the wrong team wins and Jax goes ballistic. It turns out that Jax bet on the game, hoping to earn enough money to repay a debt to someone who doesn't forgive easily. While Chris tries to walk a thin tightrope between helping his brother and staying out of trouble, his friend Theo does some behind-the-scenes detective work to learn what Jax has been up to. The day Chris is roped into a police investigation is the day he realizes he made the wrong play.
Publisher: Little, Brown Books for Young Readers
ISBN: 1423190416
Category : Juvenile Fiction
Languages : en
Pages : 250
Book Description
From a Basketball Hall of Fame inductee and New York Times bestselling author, this coming-of-age story follows Chris Richards after a basketball game goes wrong and leaves him searching for answers about his brother’s strange behavior. Chris Richards has always looked up to Jax, his older brother and his parents' "golden child." Lately, though, Jax has been full of surprises. First he dropped out of law school; then he started hanging out with some shifty-looking friends. One day Jax asks Chris to recruit his best middle school teammates for a pick-up basketball game in the park. Chris doesn't think much of it until the wrong team wins and Jax goes ballistic. It turns out that Jax bet on the game, hoping to earn enough money to repay a debt to someone who doesn't forgive easily. While Chris tries to walk a thin tightrope between helping his brother and staying out of trouble, his friend Theo does some behind-the-scenes detective work to learn what Jax has been up to. The day Chris is roped into a police investigation is the day he realizes he made the wrong play.
Streetball Crew Book Two Stealing the Game
Author: Kareem Abdul-Jabbar
Publisher: Disney-Hyperion
ISBN: 9781423194699
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When eighth-grader Chris's older brother, Jax, is caught betting on the pick-up basketball games that Chris and his friends play, Chris becomes involved in the police investigation.
Publisher: Disney-Hyperion
ISBN: 9781423194699
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When eighth-grader Chris's older brother, Jax, is caught betting on the pick-up basketball games that Chris and his friends play, Chris becomes involved in the police investigation.
Grand Theft Childhood
Author: Lawrence Kutner
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275
Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275
Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Sasquatch in the Paint
Author: Kareem Abdul-Jabbar
Publisher: Little, Brown Books for Young Readers
ISBN: 1423187857
Category : Juvenile Fiction
Languages : en
Pages : 249
Book Description
Theo Rollins is starting eighth grade six inches taller, and his new height is making everyone expect more from him. Coach Mandrake wants to transform him from invisible science geek into star basketball player, even though Theo has little experience with the game. When Theo tries to hone his skills by playing pick-up ball in the park, kids are eager to include him at first; then they quickly see that he has no control of his gangly body. A girl named Rain even dubs him "Sasquatch." To make matters worse, all his time spent on training is starting to hurt his science club's chances of winning the "Aca-lympics," the school's trivia competition. Just when Theo thinks he can't handle any more pressure, he's accused of stealing. Can he find the real thief before he is kicked off the basketball and science club teams, or will his attempt at sleuthing be yet another air ball? Loosely based on challenges that NBA legend Kareem Abdul-Jabbar faced while growing up, Sasquatch in the Paint is a slam dunk for fans of basketball action and absorbing mysteries
Publisher: Little, Brown Books for Young Readers
ISBN: 1423187857
Category : Juvenile Fiction
Languages : en
Pages : 249
Book Description
Theo Rollins is starting eighth grade six inches taller, and his new height is making everyone expect more from him. Coach Mandrake wants to transform him from invisible science geek into star basketball player, even though Theo has little experience with the game. When Theo tries to hone his skills by playing pick-up ball in the park, kids are eager to include him at first; then they quickly see that he has no control of his gangly body. A girl named Rain even dubs him "Sasquatch." To make matters worse, all his time spent on training is starting to hurt his science club's chances of winning the "Aca-lympics," the school's trivia competition. Just when Theo thinks he can't handle any more pressure, he's accused of stealing. Can he find the real thief before he is kicked off the basketball and science club teams, or will his attempt at sleuthing be yet another air ball? Loosely based on challenges that NBA legend Kareem Abdul-Jabbar faced while growing up, Sasquatch in the Paint is a slam dunk for fans of basketball action and absorbing mysteries
Stealing Home
Author: Eric Nusbaum
Publisher: PublicAffairs
ISBN: 1541742192
Category : Sports & Recreation
Languages : en
Pages : 362
Book Description
A story about baseball, family, the American Dream, and the fight to turn Los Angeles into a big league city. Dodger Stadium is an American icon. But the story of how it came to be goes far beyond baseball. The hills that cradle the stadium were once home to three vibrant Mexican American communities. In the early 1950s, those communities were condemned to make way for a utopian public housing project. Then, in a remarkable turn, public housing in the city was defeated amidst a Red Scare conspiracy. Instead of getting their homes back, the remaining residents saw the city sell their land to Walter O'Malley, the owner of the Brooklyn Dodgers. Now LA would be getting a different sort of utopian fantasy -- a glittering, ultra-modern stadium. But before Dodger Stadium could be built, the city would have to face down the neighborhood's families -- including one, the Aréchigas, who refused to yield their home. The ensuing confrontation captivated the nation - and the divisive outcome still echoes through Los Angeles today.
Publisher: PublicAffairs
ISBN: 1541742192
Category : Sports & Recreation
Languages : en
Pages : 362
Book Description
A story about baseball, family, the American Dream, and the fight to turn Los Angeles into a big league city. Dodger Stadium is an American icon. But the story of how it came to be goes far beyond baseball. The hills that cradle the stadium were once home to three vibrant Mexican American communities. In the early 1950s, those communities were condemned to make way for a utopian public housing project. Then, in a remarkable turn, public housing in the city was defeated amidst a Red Scare conspiracy. Instead of getting their homes back, the remaining residents saw the city sell their land to Walter O'Malley, the owner of the Brooklyn Dodgers. Now LA would be getting a different sort of utopian fantasy -- a glittering, ultra-modern stadium. But before Dodger Stadium could be built, the city would have to face down the neighborhood's families -- including one, the Aréchigas, who refused to yield their home. The ensuing confrontation captivated the nation - and the divisive outcome still echoes through Los Angeles today.
Caught Stealing
Author: Charlie Huston
Publisher: Ballantine Books
ISBN: 0345464788
Category : Fiction
Languages : en
Pages : 274
Book Description
“[A] fantastically hopped-up thriller . . . a wrong-man plot worthy of Hitchcock.”—Entertainment Weekly (Editor’s Choice) It’s three thousand miles from the green fields of glory, where Henry “call me Hank” Thompson once played California baseball, to the Lower East Side of Manhattan, where the tenements are old, the rents are high, and the drunks are dirty. But now Hank is here, working as a bartender and taking care of a cat named Bud who is surely going to get him killed. It begins when Hank’s neighbor, Russ, has to leave town in a rush and hands over Bud in a carrier. But it isn’t until two Russians in tracksuits drag Hank over the bar at the joint where he works and beat him to a pulp that he starts to get the idea: Someone wants something from him. He just doesn’t know what it is, where it is, or how to make them understand he doesn’t have it. Within twenty-four hours Hank is running over rooftops, swinging his old aluminum bat for the sweet spot of a guy’s head, playing hide and seek with the NYPD, riding the subway with a dead man at his side, and counting a whole lot of cash on a concrete floor. All because of two cowboys, two Russian mafia men, and some of the weirdest goons ever assembled in one place. All because of Bud. All because once, in another life, in another world, the only thing Hank wanted was to take third base—without getting caught.
Publisher: Ballantine Books
ISBN: 0345464788
Category : Fiction
Languages : en
Pages : 274
Book Description
“[A] fantastically hopped-up thriller . . . a wrong-man plot worthy of Hitchcock.”—Entertainment Weekly (Editor’s Choice) It’s three thousand miles from the green fields of glory, where Henry “call me Hank” Thompson once played California baseball, to the Lower East Side of Manhattan, where the tenements are old, the rents are high, and the drunks are dirty. But now Hank is here, working as a bartender and taking care of a cat named Bud who is surely going to get him killed. It begins when Hank’s neighbor, Russ, has to leave town in a rush and hands over Bud in a carrier. But it isn’t until two Russians in tracksuits drag Hank over the bar at the joint where he works and beat him to a pulp that he starts to get the idea: Someone wants something from him. He just doesn’t know what it is, where it is, or how to make them understand he doesn’t have it. Within twenty-four hours Hank is running over rooftops, swinging his old aluminum bat for the sweet spot of a guy’s head, playing hide and seek with the NYPD, riding the subway with a dead man at his side, and counting a whole lot of cash on a concrete floor. All because of two cowboys, two Russian mafia men, and some of the weirdest goons ever assembled in one place. All because of Bud. All because once, in another life, in another world, the only thing Hank wanted was to take third base—without getting caught.
The Policy Game
Author: Peter Navarro
Publisher: Free Press
ISBN:
Category : Business & Economics
Languages : en
Pages : 368
Book Description
Publisher: Free Press
ISBN:
Category : Business & Economics
Languages : en
Pages : 368
Book Description
Master of the Game
Author: Sidney Sheldon
Publisher: Harper Collins
ISBN: 0062015583
Category : Fiction
Languages : en
Pages : 689
Book Description
Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.
Publisher: Harper Collins
ISBN: 0062015583
Category : Fiction
Languages : en
Pages : 689
Book Description
Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.
Stealing Fire
Author: Steven Kotler
Publisher: HarperCollins
ISBN: 0062429671
Category : Business & Economics
Languages : en
Pages : 301
Book Description
National Bestseller CNBC and Strategy + Business Best Business Book of the Year It’s the biggest revolution you’ve never heard of, and it’s hiding in plain sight. Over the past decade, Silicon Valley executives like Eric Schmidt and Elon Musk, Special Operators like the Navy SEALs and the Green Berets, and maverick scientists like Sasha Shulgin and Amy Cuddy have turned everything we thought we knew about high performance upside down. Instead of grit, better habits, or 10,000 hours, these trailblazers have found a surprising short cut. They're harnessing rare and controversial states of consciousness to solve critical challenges and outperform the competition. New York Times bestselling author Steven Kotler and high performance expert Jamie Wheal spent four years investigating the leading edges of this revolution—from the home of SEAL Team Six to the Googleplex, the Burning Man festival, Richard Branson’s Necker Island, Red Bull’s training center, Nike’s innovation team, and the United Nations’ Headquarters. And what they learned was stunning: In their own ways, with differing languages, techniques, and applications, every one of these groups has been quietly seeking the same thing: the boost in information and inspiration that altered states provide. Today, this revolution is spreading to the mainstream, fueling a trillion dollar underground economy and forcing us to rethink how we can all lead richer, more productive, more satisfying lives. Driven by four accelerating forces—psychology, neurobiology, technology and pharmacology—we are gaining access to and insights about some of the most contested and misunderstood terrain in history. Stealing Fire is a provocative examination of what’s actually possible; a guidebook for anyone who wants to radically upgrade their life.
Publisher: HarperCollins
ISBN: 0062429671
Category : Business & Economics
Languages : en
Pages : 301
Book Description
National Bestseller CNBC and Strategy + Business Best Business Book of the Year It’s the biggest revolution you’ve never heard of, and it’s hiding in plain sight. Over the past decade, Silicon Valley executives like Eric Schmidt and Elon Musk, Special Operators like the Navy SEALs and the Green Berets, and maverick scientists like Sasha Shulgin and Amy Cuddy have turned everything we thought we knew about high performance upside down. Instead of grit, better habits, or 10,000 hours, these trailblazers have found a surprising short cut. They're harnessing rare and controversial states of consciousness to solve critical challenges and outperform the competition. New York Times bestselling author Steven Kotler and high performance expert Jamie Wheal spent four years investigating the leading edges of this revolution—from the home of SEAL Team Six to the Googleplex, the Burning Man festival, Richard Branson’s Necker Island, Red Bull’s training center, Nike’s innovation team, and the United Nations’ Headquarters. And what they learned was stunning: In their own ways, with differing languages, techniques, and applications, every one of these groups has been quietly seeking the same thing: the boost in information and inspiration that altered states provide. Today, this revolution is spreading to the mainstream, fueling a trillion dollar underground economy and forcing us to rethink how we can all lead richer, more productive, more satisfying lives. Driven by four accelerating forces—psychology, neurobiology, technology and pharmacology—we are gaining access to and insights about some of the most contested and misunderstood terrain in history. Stealing Fire is a provocative examination of what’s actually possible; a guidebook for anyone who wants to radically upgrade their life.
Gamer Army
Author: Trent Reedy
Publisher: Scholastic Inc.
ISBN: 1338045318
Category : Juvenile Fiction
Languages : en
Pages : 267
Book Description
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Publisher: Scholastic Inc.
ISBN: 1338045318
Category : Juvenile Fiction
Languages : en
Pages : 267
Book Description
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.