Author: Debra J. Housel
Publisher: Teacher Created Resources
ISBN: 1420659863
Category : Language Arts & Disciplines
Languages : en
Pages : 66
Book Description
Know kids who just love one specific kind of activity? Give them just what they want, and make them happy! Answer keys are provided.
Start to Finish: Amazing Mazes Grd 1-2
Author: Debra J. Housel
Publisher: Teacher Created Resources
ISBN: 1420659863
Category : Language Arts & Disciplines
Languages : en
Pages : 66
Book Description
Know kids who just love one specific kind of activity? Give them just what they want, and make them happy! Answer keys are provided.
Publisher: Teacher Created Resources
ISBN: 1420659863
Category : Language Arts & Disciplines
Languages : en
Pages : 66
Book Description
Know kids who just love one specific kind of activity? Give them just what they want, and make them happy! Answer keys are provided.
Start to Finish: Amazing Mazes Grd 2-3
Author: Debra J. Housel
Publisher: Teacher Created Resources
ISBN: 1420659871
Category : Language Arts & Disciplines
Languages : en
Pages : 66
Book Description
Publisher: Teacher Created Resources
ISBN: 1420659871
Category : Language Arts & Disciplines
Languages : en
Pages : 66
Book Description
Start to Finish: Mazes Grd K-1
Author: Kelly Mcmahon
Publisher: Teacher Created Resources
ISBN: 1420659901
Category : Education
Languages : en
Pages : 66
Book Description
Know kids who just love one specific kind of activity? Give them just what they want, and make them happy! Answer keys are provided.
Publisher: Teacher Created Resources
ISBN: 1420659901
Category : Education
Languages : en
Pages : 66
Book Description
Know kids who just love one specific kind of activity? Give them just what they want, and make them happy! Answer keys are provided.
The Amazing Book of Mazes
Author: Adrian Fisher
Publisher: Harry N. Abrams
ISBN: 9780810943117
Category : Games & Activities
Languages : en
Pages : 264
Book Description
Looks at the history, theory, and design of mazes, including hedge mazes, panel mazes, mirror mazes, turf mazes, and panel mazes.
Publisher: Harry N. Abrams
ISBN: 9780810943117
Category : Games & Activities
Languages : en
Pages : 264
Book Description
Looks at the history, theory, and design of mazes, including hedge mazes, panel mazes, mirror mazes, turf mazes, and panel mazes.
Amazing Mazes
Author: Rolf Heimann
Publisher:
ISBN: 9780439635868
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Publisher:
ISBN: 9780439635868
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Mazes for Programmers
Author: Jamis Buck
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Official Gazette of the United States Patent and Trademark Office
Puzzles and Games That Make Kids Think, Grade 6
Author: Garth Sundem
Publisher: Teacher Created Resources
ISBN: 1420625667
Category : Education
Languages : en
Pages : 114
Book Description
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Publisher: Teacher Created Resources
ISBN: 1420625667
Category : Education
Languages : en
Pages : 114
Book Description
Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!
Big Book of Mazes and Labyrinths
Author: Walter Shepherd
Publisher: Courier Corporation
ISBN: 0486229513
Category : Games & Activities
Languages : en
Pages : 129
Book Description
The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.
Publisher: Courier Corporation
ISBN: 0486229513
Category : Games & Activities
Languages : en
Pages : 129
Book Description
The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.