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Author: Aaron Rosenberg Publisher: Simon and Schuster ISBN: 141656005X Category : Fiction Languages : en Pages : 254
Book Description
Former marshal-turned-rebel Jim Raynor has broken away from the power-crazed Emperor Arcturus Mengsk. Enraged over Mengsk's betrayal of the powerful telepath, Sarah Kerrigan, to the ravenous Zerg, Raynor has lost all faith in his fellow humanity. Yet, in the aftermath of Mengsk's treachery, Raynor is plagued by strange visions of Char -- a deadly, volcanic world haunted by horrifying alien creatures. As the nightmares grow in intensity, Raynor begins to suspect that they may not be figments of his imagination -- but a desperate form of telepathic contact. Convinced that the woman he loves is still alive, Raynor launches a hasty mission to rescue Kerrigan from Char. But deep beneath the planet's smoldering surface, Raynor finds a strange chrysalis...and is forced to watch in horror as a terrible, all-too-familiar entity rises from it. Before him stands a creature of depthless malice and vengeance... Sarah Kerrigan: the Zerg Queen of Blades.
Author: Christie Golden Publisher: Simon and Schuster ISBN: 1416560041 Category : Fiction Languages : en Pages : 288
Book Description
The explosive novel based on the eagerly anticipated StarCraft II video game expansion, Heart of the Swarm! The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk’s Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor and Sarah Kerrigan’s past, this novel opens a window into a world of passion, action, and adventure.
Author: Robert Brooks Publisher: Satrcraft: Cinimatic Art of ISBN: 9781945683213 Category : Art Languages : en Pages : 288
Book Description
For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and philosophy of Blizzard's revolutionary cinematics team. Focusing on the craft and storytelling of cinematics and filled with anecdotes from the creators, The Cinematic Art of StarCraft gives fans a unique peek into the cinematics that have wowed millions of fans across the Koprulu sector.
Author: Simon Dor Publisher: University of Michigan Press ISBN: 0472904450 Category : Social Science Languages : en Pages : 165
Book Description
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.
Author: Jeff Grubb Publisher: Simon and Schuster ISBN: 1416549293 Category : Fiction Languages : en Pages : 739
Book Description
The first three StarCraft novels--"Libertys Crusade, Shadow of the XelNaga, Speed of Darkness"--and the eBook "Uprising" are collected in this single volume, making this an essential tome for the millions of StarCraft game players.
Author: Christie Golden Publisher: Simon and Schuster ISBN: 0743471318 Category : Fiction Languages : en Pages : 340
Book Description
After she is restored to her human form by an ancient relic wielded by Jim Raynor, a still-formidable Sarah Kerrigan unites zerg broods throughout the Koprulu sector in what is revealed to be a menacing new agenda.
Author: Andrew Robinson Publisher: Dark Horse Comics ISBN: 1506709281 Category : Comics & Graphic Novels Languages : en Pages : 104
Book Description
Jody Houser (Stranger Things, Star Wars) is joined by veteran animation and Blizzard Entertainment comics writer Andrew R. Robinson (Overwatch Anthology, World of Warcraft) as they co-plot StarCraft: Soldiers, with art by Miguel Sepulveda (Lone Wolf 2100, Green Lantern). Newly graduated Lieutenant Shivani Singh wants to defend the Dominion on the front lines, but it will take more than good grades and confidence to survive on the edge of zerg space. After a routine patrol goes awry, Singh launches an investigation to root out threats to the fragile peace between the Dominion and the zerg Swarm. Collects StarCraft Series 2, comics #1-#4.
Author: Nate Kenyon Publisher: Simon and Schuster ISBN: 1439172757 Category : Fiction Languages : en Pages : 436
Book Description
Dominion ghosts epitomize the height of terran evolution and physical conditioning. Augmented by technologies that harness their innate psionic potential, these lethal operatives use telepathy and other superhuman powers to isolate and destroy the enemies of the Dominion. But when the hunters become the hunted and ghosts start disappearing without a trace, even the most dangerous human soldiers in the Koprulu sector have something to fear... Enter Nova Terra, a ghost of unparalleled ability. On orders fromEmperor Arcturus Mengsk, Nova embarks on a secret mission to find her missing comrades. As her investigation leads down a maze of dark corridors, painful memories of her pre-ghost years begin to surface. Soon, Nova learns that there might be a connection between the missing agents and her past, a discovery that will pit her against both the shadows ofher youth and a terrifying new breed of psionic warrior: spectres. This is the story that StarCraft fans have been waiting for—a pulse-pounding adventure based on the never-released StarCraft: Ghost tactical-action console game. StarCraft: Ghost—Spectres unveils a tumultuous chapter in Nova’s life and the insidious origins of the spectres featured in StarCraft II: Wings of Liberty, the record-breaking sequel to Blizzard Entertainment’s highly praised real-time strategy games StarCraft and StarCraft: Brood War.