Author: John Gilstrap
Publisher: Pinnacle
ISBN: 0786045566
Category : Fiction
Languages : en
Pages : 402
Book Description
“[Gilstrap’s] greatest strength is the ability to blend breathtaking action with deep emotion regarding the characters.” —Jeffery Deaver The exhilarating new thriller from the New York Times and USA Today bestselling author takes readers on an action-packed thrill ride from the wilds of Montana to the streets of Mexico, as a sniper attack turns wilderness hunters into the hunted and Grave’s enemies stalk him with a vengeance… Hostage rescue expert Jonathan Grave and his fellow special-ops veteran, Boxers, are hunting in Montana when shots ring out, and they realize they’ve become the prey for assassins. In the crosshairs of unseen shooters, cut off from all communication, with the wind at a blood-freezing chill, the nightmare is just beginning. Because Jonathan and Boxers aren’t the only ones under fire. Back in Fisherman’s Cove, Virginia, Jonathan’s Security Solutions team is fighting for their lives too. A vicious onslaught is clearing the way for a much bigger game by eliminating anyone in the way. If Jonathan and Boxers can make it out of the wilderness alive, the real war will begin. "When you pick up a John Gilstrap novel one thing is always true, you are going to be entertained at a high rate of speed." —Suspense Magazine “Fans of adventure stories will find plenty to like.” —Publishers Weekly
Lethal Game
Author: John Gilstrap
Publisher: Pinnacle
ISBN: 0786045566
Category : Fiction
Languages : en
Pages : 402
Book Description
“[Gilstrap’s] greatest strength is the ability to blend breathtaking action with deep emotion regarding the characters.” —Jeffery Deaver The exhilarating new thriller from the New York Times and USA Today bestselling author takes readers on an action-packed thrill ride from the wilds of Montana to the streets of Mexico, as a sniper attack turns wilderness hunters into the hunted and Grave’s enemies stalk him with a vengeance… Hostage rescue expert Jonathan Grave and his fellow special-ops veteran, Boxers, are hunting in Montana when shots ring out, and they realize they’ve become the prey for assassins. In the crosshairs of unseen shooters, cut off from all communication, with the wind at a blood-freezing chill, the nightmare is just beginning. Because Jonathan and Boxers aren’t the only ones under fire. Back in Fisherman’s Cove, Virginia, Jonathan’s Security Solutions team is fighting for their lives too. A vicious onslaught is clearing the way for a much bigger game by eliminating anyone in the way. If Jonathan and Boxers can make it out of the wilderness alive, the real war will begin. "When you pick up a John Gilstrap novel one thing is always true, you are going to be entertained at a high rate of speed." —Suspense Magazine “Fans of adventure stories will find plenty to like.” —Publishers Weekly
Publisher: Pinnacle
ISBN: 0786045566
Category : Fiction
Languages : en
Pages : 402
Book Description
“[Gilstrap’s] greatest strength is the ability to blend breathtaking action with deep emotion regarding the characters.” —Jeffery Deaver The exhilarating new thriller from the New York Times and USA Today bestselling author takes readers on an action-packed thrill ride from the wilds of Montana to the streets of Mexico, as a sniper attack turns wilderness hunters into the hunted and Grave’s enemies stalk him with a vengeance… Hostage rescue expert Jonathan Grave and his fellow special-ops veteran, Boxers, are hunting in Montana when shots ring out, and they realize they’ve become the prey for assassins. In the crosshairs of unseen shooters, cut off from all communication, with the wind at a blood-freezing chill, the nightmare is just beginning. Because Jonathan and Boxers aren’t the only ones under fire. Back in Fisherman’s Cove, Virginia, Jonathan’s Security Solutions team is fighting for their lives too. A vicious onslaught is clearing the way for a much bigger game by eliminating anyone in the way. If Jonathan and Boxers can make it out of the wilderness alive, the real war will begin. "When you pick up a John Gilstrap novel one thing is always true, you are going to be entertained at a high rate of speed." —Suspense Magazine “Fans of adventure stories will find plenty to like.” —Publishers Weekly
Deadly Game
Author: Christine Feehan
Publisher: Penguin
ISBN: 1101146974
Category : Fiction
Languages : en
Pages : 366
Book Description
#1 New York Times bestselling author Christine Feehan explores the limits of endurance and the boundaries of passion in a life-and-death struggle to survive in this GhostWalker novel... It begins as a mission to protect a politician from an assassination threat. But the operation takes an unexpected turn when Mari, a mysteriously beautiful GhostWalker, is taken hostage. At the same time, Ken Norton, expert assassin and himself a GhostWalker warrior, is on a mission of his own—one that reaches into Mari’s own past. No stranger to the ways of violent warfare, Mari must join forces with Ken and trust his every move—each one more intimate than the last.
Publisher: Penguin
ISBN: 1101146974
Category : Fiction
Languages : en
Pages : 366
Book Description
#1 New York Times bestselling author Christine Feehan explores the limits of endurance and the boundaries of passion in a life-and-death struggle to survive in this GhostWalker novel... It begins as a mission to protect a politician from an assassination threat. But the operation takes an unexpected turn when Mari, a mysteriously beautiful GhostWalker, is taken hostage. At the same time, Ken Norton, expert assassin and himself a GhostWalker warrior, is on a mission of his own—one that reaches into Mari’s own past. No stranger to the ways of violent warfare, Mari must join forces with Ken and trust his every move—each one more intimate than the last.
The Toxic Meritocracy of Video Games
Author: Christopher A. Paul
Publisher:
ISBN: 9781517900403
Category : Merit (Ethics)
Languages : en
Pages : 245
Book Description
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Publisher:
ISBN: 9781517900403
Category : Merit (Ethics)
Languages : en
Pages : 245
Book Description
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Lethal Agent
Author: Vince Flynn
Publisher: Simon and Schuster
ISBN: 1982147547
Category : Fiction
Languages : en
Pages : 384
Book Description
An unprecedented and terrifying bioterrorism plot threatens to kill millions in the midst of a divisive presidential election in this new thriller from the #1 New York Times bestselling Mitch Rapp series.
Publisher: Simon and Schuster
ISBN: 1982147547
Category : Fiction
Languages : en
Pages : 384
Book Description
An unprecedented and terrifying bioterrorism plot threatens to kill millions in the midst of a divisive presidential election in this new thriller from the #1 New York Times bestselling Mitch Rapp series.
Selected Water Resources Abstracts
Spy
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 80
Book Description
Smart. Funny. Fearless."It's pretty safe to say that Spy was the most influential magazine of the 1980s. It might have remade New York's cultural landscape; it definitely changed the whole tone of magazine journalism. It was cruel, brilliant, beautifully written and perfectly designed, and feared by all. There's no magazine I know of that's so continually referenced, held up as a benchmark, and whose demise is so lamented" --Dave Eggers. "It's a piece of garbage" --Donald Trump.
Publisher:
ISBN:
Category :
Languages : en
Pages : 80
Book Description
Smart. Funny. Fearless."It's pretty safe to say that Spy was the most influential magazine of the 1980s. It might have remade New York's cultural landscape; it definitely changed the whole tone of magazine journalism. It was cruel, brilliant, beautifully written and perfectly designed, and feared by all. There's no magazine I know of that's so continually referenced, held up as a benchmark, and whose demise is so lamented" --Dave Eggers. "It's a piece of garbage" --Donald Trump.
Video Source Book
Author:
Publisher:
ISBN: 9781414406299
Category : Video recordings
Languages : en
Pages : 1424
Book Description
A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.
Publisher:
ISBN: 9781414406299
Category : Video recordings
Languages : en
Pages : 1424
Book Description
A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.
SPY GIRL
Author: Bridget Zinn
Publisher: B.E.Z. Press
ISBN: 173592752X
Category : Young Adult Fiction
Languages : en
Pages : 265
Book Description
Katie Carlyle would be the first to tell you that living a secret second life is no joke. What would you do if you ran into your English teacher while spying undercover… AT A BAR? Which you know you shouldn't even be at because you're only fifteen, but when you're a spy working for a secret organization representing the countries of the world to promote international law, sometimes you don't have a choice. It doesn't help that Katie, despite the fact that she's one of the youngest and most talented spies at United Espionage, has a sort of, well, tendency to mess things up. She can speak twenty different languages, but can't seem to remember where she left her rappelling hook. Katie is working her way up the ranks to her dream of becoming an Elite Spy and makes one tiny mistake and the Commander sticks her with a rookie as her partner, Jaisen Bax. He is the kind of guy that she avoids – a muscle bound jock whose foreign accent sends every girl in the near vicinity into a state of weak kneed giggles. Just the kind of guy who is going to keep her from rising to the top of her game. At least she's in a position that ensures some serious international bad guy butt kicking to work out her frustration.
Publisher: B.E.Z. Press
ISBN: 173592752X
Category : Young Adult Fiction
Languages : en
Pages : 265
Book Description
Katie Carlyle would be the first to tell you that living a secret second life is no joke. What would you do if you ran into your English teacher while spying undercover… AT A BAR? Which you know you shouldn't even be at because you're only fifteen, but when you're a spy working for a secret organization representing the countries of the world to promote international law, sometimes you don't have a choice. It doesn't help that Katie, despite the fact that she's one of the youngest and most talented spies at United Espionage, has a sort of, well, tendency to mess things up. She can speak twenty different languages, but can't seem to remember where she left her rappelling hook. Katie is working her way up the ranks to her dream of becoming an Elite Spy and makes one tiny mistake and the Commander sticks her with a rookie as her partner, Jaisen Bax. He is the kind of guy that she avoids – a muscle bound jock whose foreign accent sends every girl in the near vicinity into a state of weak kneed giggles. Just the kind of guy who is going to keep her from rising to the top of her game. At least she's in a position that ensures some serious international bad guy butt kicking to work out her frustration.
The World of Scary Video Games
Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
ISBN: 1501316222
Category : Games & Activities
Languages : en
Pages : 489
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Publisher: Bloomsbury Publishing USA
ISBN: 1501316222
Category : Games & Activities
Languages : en
Pages : 489
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
The Iran Wars
Author: Jay Solomon (Reporter)
Publisher:
ISBN: 0812993640
Category : History
Languages : en
Pages : 354
Book Description
This is the deeply reported, riveting account of a war waged on many levels-military, financial, covert-that most don't realize America has been engaged in for years. For over a decade, against the backdrop of the Middle East, Central Asia and the Far East, the United States and Iran have been engaged in a conflict as significant as it is hidden from view. Using a combination of economic sanctions, assassinations, global diplomacy and intelligence work, the United States has struggled to stabilize and contain what it sees as the most alarming foreign policy threat we face, while at the same time Iran has used the overthrow of Saddam Hussein and their own formidable intelligence networks and proxies to undermine the United States' foothold in the Middle East. Through missed opportunities, miscommunication, and mistrust the two nations periodically moved toward and backed away from moments of understanding and compromise. Even as Iran built up their nuclear technologies, they were eventually brought to the negotiation table under crushing sanctions. Jay Solomon provides an unprecedented glimpse into the power struggle that the United States and Iran are locked into and the machinations that led to a historic agreement.
Publisher:
ISBN: 0812993640
Category : History
Languages : en
Pages : 354
Book Description
This is the deeply reported, riveting account of a war waged on many levels-military, financial, covert-that most don't realize America has been engaged in for years. For over a decade, against the backdrop of the Middle East, Central Asia and the Far East, the United States and Iran have been engaged in a conflict as significant as it is hidden from view. Using a combination of economic sanctions, assassinations, global diplomacy and intelligence work, the United States has struggled to stabilize and contain what it sees as the most alarming foreign policy threat we face, while at the same time Iran has used the overthrow of Saddam Hussein and their own formidable intelligence networks and proxies to undermine the United States' foothold in the Middle East. Through missed opportunities, miscommunication, and mistrust the two nations periodically moved toward and backed away from moments of understanding and compromise. Even as Iran built up their nuclear technologies, they were eventually brought to the negotiation table under crushing sanctions. Jay Solomon provides an unprecedented glimpse into the power struggle that the United States and Iran are locked into and the machinations that led to a historic agreement.