Author: William Cheng
Publisher: Oxford University Press, USA
ISBN: 0199969973
Category : Art
Languages : en
Pages : 261
Book Description
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there - in the safe, sound spaces of games - can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.
Sound Play
Author: William Cheng
Publisher: Oxford University Press
ISBN: 0199970009
Category : Music
Languages : en
Pages : 261
Book Description
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Publisher: Oxford University Press
ISBN: 0199970009
Category : Music
Languages : en
Pages : 261
Book Description
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Sound Play
Author: William Cheng
Publisher: Oxford University Press, USA
ISBN: 0199969973
Category : Art
Languages : en
Pages : 261
Book Description
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there - in the safe, sound spaces of games - can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.
Publisher: Oxford University Press, USA
ISBN: 0199969973
Category : Art
Languages : en
Pages : 261
Book Description
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there - in the safe, sound spaces of games - can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.
SoundPlay
Author: Leon Burton
Publisher: R & L Education
ISBN:
Category : Education
Languages : en
Pages : 128
Book Description
Forty-seven lessons, with accompanying synthesizer music on CD, to help children ages three to eight grow in their understanding of music by using body movement. Each lesson includes a list of related national standards for PreK and K-4 in music education.
Publisher: R & L Education
ISBN:
Category : Education
Languages : en
Pages : 128
Book Description
Forty-seven lessons, with accompanying synthesizer music on CD, to help children ages three to eight grow in their understanding of music by using body movement. Each lesson includes a list of related national standards for PreK and K-4 in music education.
Creative Sound Play for Young Learners
Author: Hayes Greenfield
Publisher: CRC Press
ISBN: 104002498X
Category : Education
Languages : en
Pages : 138
Book Description
This fun and engaging guide invites you to use sound-making as a collaborative, play-based practice in your early childhood classroom—first to transform tricky transition times and ultimately to support your children’s executive functioning development and social-emotional learning. The book offers techniques and ideas for every teacher to reach every child in their classroom including verbal, nonverbal, and special needs children. Easy to integrate into all standard early years curricula, it focuses on three basic elements of sound: pitch, volume, and duration. The book features an "overview of the school year" calendar and an implementation guide, in addition to a variety of suggested sound-making activities that start out simply and, through the course of the book, expand to engage children’s creativity in more dynamic ways. Creative Sound Play for Young Learners is key reading for any preschool teacher, leader, or parent.
Publisher: CRC Press
ISBN: 104002498X
Category : Education
Languages : en
Pages : 138
Book Description
This fun and engaging guide invites you to use sound-making as a collaborative, play-based practice in your early childhood classroom—first to transform tricky transition times and ultimately to support your children’s executive functioning development and social-emotional learning. The book offers techniques and ideas for every teacher to reach every child in their classroom including verbal, nonverbal, and special needs children. Easy to integrate into all standard early years curricula, it focuses on three basic elements of sound: pitch, volume, and duration. The book features an "overview of the school year" calendar and an implementation guide, in addition to a variety of suggested sound-making activities that start out simply and, through the course of the book, expand to engage children’s creativity in more dynamic ways. Creative Sound Play for Young Learners is key reading for any preschool teacher, leader, or parent.
Julianne Hough
Author: Arnim Franke
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1433943271
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Julianne Hough first became famous on the hit TV show Dancing with the Stars. An award-winning dancer, she won the competition twice. Despite her great success in the world of dance, Julianne’s dream was to become a country music singer. This book tells the story of how this young star pursued her dream right to the top of the music charts.
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1433943271
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Julianne Hough first became famous on the hit TV show Dancing with the Stars. An award-winning dancer, she won the competition twice. Despite her great success in the world of dance, Julianne’s dream was to become a country music singer. This book tells the story of how this young star pursued her dream right to the top of the music charts.
Playing with Sound
Author: Karen Collins
Publisher: MIT Press
ISBN: 0262312301
Category : Games & Activities
Languages : en
Pages : 199
Book Description
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Publisher: MIT Press
ISBN: 0262312301
Category : Games & Activities
Languages : en
Pages : 199
Book Description
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Allusive Soundplay in the Hebrew Bible
Author: Jonathan G. Kline
Publisher: SBL Press
ISBN: 0884141705
Category : Religion
Languages : en
Pages : 171
Book Description
The first study to focus exclusively on the use in the Hebrew Bible of soundplay to allude to and interpret earlier literary traditions This book focuses on the way the biblical writers used allusive soundplay to construct theological discourse, that is, in service of their efforts to describe the nature of God and God's relationship to humanity. By showing that a variety of biblical books contain examples of allusive soundplay employed for this purpose, Kline demonstrates that this literary device played an important role in the growth of the biblical text as a whole and in the development of ancient Israelite and early Jewish theological traditions. Features: Demonstrates that allusive soundplay was a productive compositional technique in ancient Israel Identifies examples of innerbiblical allusion that have not been identified before A robust methodology for identifying soundplay in innerbiblical allusions
Publisher: SBL Press
ISBN: 0884141705
Category : Religion
Languages : en
Pages : 171
Book Description
The first study to focus exclusively on the use in the Hebrew Bible of soundplay to allude to and interpret earlier literary traditions This book focuses on the way the biblical writers used allusive soundplay to construct theological discourse, that is, in service of their efforts to describe the nature of God and God's relationship to humanity. By showing that a variety of biblical books contain examples of allusive soundplay employed for this purpose, Kline demonstrates that this literary device played an important role in the growth of the biblical text as a whole and in the development of ancient Israelite and early Jewish theological traditions. Features: Demonstrates that allusive soundplay was a productive compositional technique in ancient Israel Identifies examples of innerbiblical allusion that have not been identified before A robust methodology for identifying soundplay in innerbiblical allusions
Teach Me to Talk
Word Play in the Don Quixote ...
Let's Learn to Read!
Author: Susan Rich Brooke
Publisher: Publications International
ISBN: 9781605533612
Category : Reading
Languages : en
Pages : 24
Book Description
This interactive book helps build reading skills with sight and sound! Read stories, hear word beginnings and endings, and play fun word-making games. Play 30 buttons to make the words used in the stories using the letters/ syllables on sound strip
Publisher: Publications International
ISBN: 9781605533612
Category : Reading
Languages : en
Pages : 24
Book Description
This interactive book helps build reading skills with sight and sound! Read stories, hear word beginnings and endings, and play fun word-making games. Play 30 buttons to make the words used in the stories using the letters/ syllables on sound strip