Author: Susan Fox Rogers
Publisher: Seal Press
ISBN: 9781580051378
Category : Travel
Languages : en
Pages : 325
Book Description
Filled with rousing true adventure stories, this compendium of travel stories written by women who made epic journeys alone covers a hiking trip through the Adirondacks, bodyboarding with dolphins in the Pacific, and other accounts by Laura Waterman, Candace Dempsey, Lucy Jane Bledsoe, and Bridget Quinn. Original.
Solo
Author: Susan Fox Rogers
Publisher: Seal Press
ISBN: 9781580051378
Category : Travel
Languages : en
Pages : 325
Book Description
Filled with rousing true adventure stories, this compendium of travel stories written by women who made epic journeys alone covers a hiking trip through the Adirondacks, bodyboarding with dolphins in the Pacific, and other accounts by Laura Waterman, Candace Dempsey, Lucy Jane Bledsoe, and Bridget Quinn. Original.
Publisher: Seal Press
ISBN: 9781580051378
Category : Travel
Languages : en
Pages : 325
Book Description
Filled with rousing true adventure stories, this compendium of travel stories written by women who made epic journeys alone covers a hiking trip through the Adirondacks, bodyboarding with dolphins in the Pacific, and other accounts by Laura Waterman, Candace Dempsey, Lucy Jane Bledsoe, and Bridget Quinn. Original.
Han Solo and the Lost Legacy
Author: Brian Daley
Publisher: Del Rey
ISBN: 9780345345141
Category : Fiction
Languages : en
Pages : 0
Book Description
Another star wars adventure in which Hans gets hijacked, and his party has to contend with assassins and an army of robots.
Publisher: Del Rey
ISBN: 9780345345141
Category : Fiction
Languages : en
Pages : 0
Book Description
Another star wars adventure in which Hans gets hijacked, and his party has to contend with assassins and an army of robots.
Mythic Game Master Emulator
Author: Tom Pigeon
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982081058
Category :
Languages : en
Pages : 54
Book Description
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Mississippi Solo
Author: Eddy Harris
Publisher: Macmillan
ISBN: 9780805059038
Category : Social Science
Languages : en
Pages : 260
Book Description
The true story of a young black man's quest: to canoe the length of the Mississippi River from Minnesota to New Orleans.
Publisher: Macmillan
ISBN: 9780805059038
Category : Social Science
Languages : en
Pages : 260
Book Description
The true story of a young black man's quest: to canoe the length of the Mississippi River from Minnesota to New Orleans.
Return to Deathwater
Author: Curtis Norris
Publisher: Berkley Publishing Group
ISBN: 9780425110287
Category : Fantastic fiction.
Languages : en
Pages : 150
Book Description
The reader steps into the role of hero or heroine, deciphers a mysterious poem, is whisked off to the forbidden land of Deathwater, solves the mystery of the island's name, traces a lost character, and comes face to face with the adventure's villian.
Publisher: Berkley Publishing Group
ISBN: 9780425110287
Category : Fantastic fiction.
Languages : en
Pages : 150
Book Description
The reader steps into the role of hero or heroine, deciphers a mysterious poem, is whisked off to the forbidden land of Deathwater, solves the mystery of the island's name, traces a lost character, and comes face to face with the adventure's villian.
Adventures from Scratch: Date Edition
Author:
Publisher:
ISBN: 9781735730516
Category :
Languages : en
Pages : 44
Book Description
Meet the interactive book that's reinventing how couples connect. Inside you'll find 50+ scratch-off adventures, spontaneous dates, couples challenges, in-home discovery, tear-out adventures, and so much more. Developed and created by expert adventurers, this book is brimming with ready-made dates, romance-sparking adventures, everyday excitement, and sweet fun. The next time a couple is itching for an adventurous date, all they'll have to do is scratch it off. Adventure categories include: Explore, Discover, Create, Sugar and Spice, Play, From the Experts, and more. Each adventure can be tailored to fit every couple's budget and comfort level. 'Adventures from Scratch: Date Edition' contains hidden challenges, tear-out postcards, a fill-in-the-blank story, bond-building questions, and more interactive delights. This book is about to transform the way couples connect. It was designed to bring couples together in new ways, to help them make memories, to spark their sense of adventure, and to lead them into the incredible.
Publisher:
ISBN: 9781735730516
Category :
Languages : en
Pages : 44
Book Description
Meet the interactive book that's reinventing how couples connect. Inside you'll find 50+ scratch-off adventures, spontaneous dates, couples challenges, in-home discovery, tear-out adventures, and so much more. Developed and created by expert adventurers, this book is brimming with ready-made dates, romance-sparking adventures, everyday excitement, and sweet fun. The next time a couple is itching for an adventurous date, all they'll have to do is scratch it off. Adventure categories include: Explore, Discover, Create, Sugar and Spice, Play, From the Experts, and more. Each adventure can be tailored to fit every couple's budget and comfort level. 'Adventures from Scratch: Date Edition' contains hidden challenges, tear-out postcards, a fill-in-the-blank story, bond-building questions, and more interactive delights. This book is about to transform the way couples connect. It was designed to bring couples together in new ways, to help them make memories, to spark their sense of adventure, and to lead them into the incredible.
Solo Adventures
Author: Peter Rudin-Burgess
Publisher:
ISBN: 9781716165405
Category :
Languages : en
Pages : 28
Book Description
Too Many Games! Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses visual icons to inspire you. Unleash your adventurous spirit and explore stars without number. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules. Stars Without Number Solo Adventures Stars Without Number [SWN] is one of the most popular OSR role-playing games ever released. While it is very similar to a lot of dungeons & dragons derived games it diverges when it comes to the skill system. Outside of combat, SWN is mostly driven by 2d6 rather than the ever-present d20 so common in other OSR games. If you have never solo played an RPG before I will ease you into that as it is a different experience from any other form of role-playing. You Need This Book Because all role-playing is improvisation. If you are a GM and your players go off course, the improv tool in this book will help you create exciting adventures on the fly. How This Book is Organised All the rules in this book are at the front. You then get three useful record-keeping pages which you may print multiple copies of for your own use. Finally, there are ten pages of 'game icons'. These you may also print off if you prefer to have them on paper.
Publisher:
ISBN: 9781716165405
Category :
Languages : en
Pages : 28
Book Description
Too Many Games! Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses visual icons to inspire you. Unleash your adventurous spirit and explore stars without number. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules. Stars Without Number Solo Adventures Stars Without Number [SWN] is one of the most popular OSR role-playing games ever released. While it is very similar to a lot of dungeons & dragons derived games it diverges when it comes to the skill system. Outside of combat, SWN is mostly driven by 2d6 rather than the ever-present d20 so common in other OSR games. If you have never solo played an RPG before I will ease you into that as it is a different experience from any other form of role-playing. You Need This Book Because all role-playing is improvisation. If you are a GM and your players go off course, the improv tool in this book will help you create exciting adventures on the fly. How This Book is Organised All the rules in this book are at the front. You then get three useful record-keeping pages which you may print multiple copies of for your own use. Finally, there are ten pages of 'game icons'. These you may also print off if you prefer to have them on paper.
OSR Solo
Author: Peter Rudin-Burgess
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26
Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26
Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Han Solo's Revenge
Author: Brian Daley
Publisher: Del Rey
ISBN: 9780345288400
Category : Fiction
Languages : en
Pages : 212
Book Description
Slave traders make the going rough for Han and Chewbacca.
Publisher: Del Rey
ISBN: 9780345288400
Category : Fiction
Languages : en
Pages : 212
Book Description
Slave traders make the going rough for Han and Chewbacca.
Star Wars Adventures Volume 1: Han Solo and the Hollow Moon of Khorya
Author: Jeremy Barlow
Publisher: Dark Horse
ISBN: 9781595821980
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
No one ever said being a smuggler was easy! Before they ever met Luke Skywalker or Princess Leia, Han Solo and Chewbacca had already lived a lifetime of adventures. In this action-packed tale, Han and Chewie are caught between gangsters and the Empire, and their only help is Han's former partner—who may be worse than either! Star Wars Adventures is a series of graphic novellas designed for readers of all ages!
Publisher: Dark Horse
ISBN: 9781595821980
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
No one ever said being a smuggler was easy! Before they ever met Luke Skywalker or Princess Leia, Han Solo and Chewbacca had already lived a lifetime of adventures. In this action-packed tale, Han and Chewie are caught between gangsters and the Empire, and their only help is Han's former partner—who may be worse than either! Star Wars Adventures is a series of graphic novellas designed for readers of all ages!