Author: Jarvis etc Blundell
Publisher: Heinemann
ISBN: 9780435471507
Category : Computers
Languages : en
Pages : 316
Book Description
This book provides exactly what students need to complete their chosen route in the new e-Quals IT practitioner qualifications from City & Guilds at level 2.
Software Development Level 2 with Java
Author: Jarvis etc Blundell
Publisher: Heinemann
ISBN: 9780435471507
Category : Computers
Languages : en
Pages : 316
Book Description
This book provides exactly what students need to complete their chosen route in the new e-Quals IT practitioner qualifications from City & Guilds at level 2.
Publisher: Heinemann
ISBN: 9780435471507
Category : Computers
Languages : en
Pages : 316
Book Description
This book provides exactly what students need to complete their chosen route in the new e-Quals IT practitioner qualifications from City & Guilds at level 2.
Advanced Programming for the Java 2 Platform
Author: Calvin Austin
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.
Java 2 Game Programming
Author: Thomas Petchel
Publisher: Course Technology
ISBN: 9781931841078
Category : Computers
Languages : en
Pages : 824
Book Description
Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.
Publisher: Course Technology
ISBN: 9781931841078
Category : Computers
Languages : en
Pages : 824
Book Description
Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.
Modern Software Engineering
Author: David Farley
Publisher: Addison-Wesley Professional
ISBN: 0137314868
Category : Computers
Languages : en
Pages : 479
Book Description
Improve Your Creativity, Effectiveness, and Ultimately, Your Code In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues. Writing for programmers, managers, and technical leads at all levels of experience, Farley illuminates durable principles at the heart of effective software development. He distills the discipline into two core exercises: learning and exploration and managing complexity. For each, he defines principles that can help you improve everything from your mindset to the quality of your code, and describes approaches proven to promote success. Farley's ideas and techniques cohere into a unified, scientific, and foundational approach to solving practical software development problems within realistic economic constraints. This general, durable, and pervasive approach to software engineering can help you solve problems you haven't encountered yet, using today's technologies and tomorrow's. It offers you deeper insight into what you do every day, helping you create better software, faster, with more pleasure and personal fulfillment. Clarify what you're trying to accomplish Choose your tools based on sensible criteria Organize work and systems to facilitate continuing incremental progress Evaluate your progress toward thriving systems, not just more "legacy code" Gain more value from experimentation and empiricism Stay in control as systems grow more complex Achieve rigor without too much rigidity Learn from history and experience Distinguish "good" new software development ideas from "bad" ones Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Publisher: Addison-Wesley Professional
ISBN: 0137314868
Category : Computers
Languages : en
Pages : 479
Book Description
Improve Your Creativity, Effectiveness, and Ultimately, Your Code In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues. Writing for programmers, managers, and technical leads at all levels of experience, Farley illuminates durable principles at the heart of effective software development. He distills the discipline into two core exercises: learning and exploration and managing complexity. For each, he defines principles that can help you improve everything from your mindset to the quality of your code, and describes approaches proven to promote success. Farley's ideas and techniques cohere into a unified, scientific, and foundational approach to solving practical software development problems within realistic economic constraints. This general, durable, and pervasive approach to software engineering can help you solve problems you haven't encountered yet, using today's technologies and tomorrow's. It offers you deeper insight into what you do every day, helping you create better software, faster, with more pleasure and personal fulfillment. Clarify what you're trying to accomplish Choose your tools based on sensible criteria Organize work and systems to facilitate continuing incremental progress Evaluate your progress toward thriving systems, not just more "legacy code" Gain more value from experimentation and empiricism Stay in control as systems grow more complex Achieve rigor without too much rigidity Learn from history and experience Distinguish "good" new software development ideas from "bad" ones Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Building Maintainable Software, Java Edition
Author: Joost Visser
Publisher: "O'Reilly Media, Inc."
ISBN: 1491953497
Category : Computers
Languages : en
Pages : 164
Book Description
Have you ever felt frustrated working with someone else’s code? Difficult-to-maintain source code is a big problem in software development today, leading to costly delays and defects. Be part of the solution. With this practical book, you’ll learn 10 easy-to-follow guidelines for delivering Java software that’s easy to maintain and adapt. These guidelines have been derived from analyzing hundreds of real-world systems. Written by consultants from the Software Improvement Group (SIG), this book provides clear and concise explanations, with advice for turning the guidelines into practice. Examples for this edition are written in Java, while our companion C# book provides workable examples in that language. Write short units of code: limit the length of methods and constructors Write simple units of code: limit the number of branch points per method Write code once, rather than risk copying buggy code Keep unit interfaces small by extracting parameters into objects Separate concerns to avoid building large classes Couple architecture components loosely Balance the number and size of top-level components in your code Keep your codebase as small as possible Automate tests for your codebase Write clean code, avoiding "code smells" that indicate deeper problems
Publisher: "O'Reilly Media, Inc."
ISBN: 1491953497
Category : Computers
Languages : en
Pages : 164
Book Description
Have you ever felt frustrated working with someone else’s code? Difficult-to-maintain source code is a big problem in software development today, leading to costly delays and defects. Be part of the solution. With this practical book, you’ll learn 10 easy-to-follow guidelines for delivering Java software that’s easy to maintain and adapt. These guidelines have been derived from analyzing hundreds of real-world systems. Written by consultants from the Software Improvement Group (SIG), this book provides clear and concise explanations, with advice for turning the guidelines into practice. Examples for this edition are written in Java, while our companion C# book provides workable examples in that language. Write short units of code: limit the length of methods and constructors Write simple units of code: limit the number of branch points per method Write code once, rather than risk copying buggy code Keep unit interfaces small by extracting parameters into objects Separate concerns to avoid building large classes Couple architecture components loosely Balance the number and size of top-level components in your code Keep your codebase as small as possible Automate tests for your codebase Write clean code, avoiding "code smells" that indicate deeper problems
ICT Systems Support Level 2
Author: Andrew Smith
Publisher: Heinemann
ISBN: 9780435471514
Category : Business & Economics
Languages : en
Pages : 356
Book Description
This book provides exactly what students need to complete their chosen route in the new e-Quals IT Practitioner qualifications from City & Guilds at Level 2. It contains the four units needed, providing the depth and breadth of information required to succeed in this qualification. A clear and accessible step-by-step approach ensures that students have a thorough understanding of all the key concepts. Multiple choice revision sections ensure that they are ready for their exams.
Publisher: Heinemann
ISBN: 9780435471514
Category : Business & Economics
Languages : en
Pages : 356
Book Description
This book provides exactly what students need to complete their chosen route in the new e-Quals IT Practitioner qualifications from City & Guilds at Level 2. It contains the four units needed, providing the depth and breadth of information required to succeed in this qualification. A clear and accessible step-by-step approach ensures that students have a thorough understanding of all the key concepts. Multiple choice revision sections ensure that they are ready for their exams.
Software Engineering with Java
Author: Stephen R. Schach
Publisher: Irwin Professional Publishing
ISBN: 9780256241679
Category : Java (Computer program language).
Languages : en
Pages : 0
Book Description
Publisher: Irwin Professional Publishing
ISBN: 9780256241679
Category : Java (Computer program language).
Languages : en
Pages : 0
Book Description
Software Development and Professional Practice
Author: John Dooley
Publisher: Apress
ISBN: 143023802X
Category : Computers
Languages : en
Pages : 254
Book Description
Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code construction—how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineering—the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'll figure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.
Publisher: Apress
ISBN: 143023802X
Category : Computers
Languages : en
Pages : 254
Book Description
Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code construction—how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineering—the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'll figure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.
Software Engineering Fundamentals
Author: Ali Behforooz
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 696
Book Description
This book seeks to provide an overall view of the nature of software engineering, focusing on real world practice and guiding students of software engineering to understand the benefits and drawbacks of various methods. The text follows the natural life cycle of software development, providing the reader with a comprehensive overview of the software development field. The text includes coverage of methods, tools, principles and guidelines. Case studies and examples are also included throughout the text, providing explicit guidelines for virtually every situation that a software engineer may encounter.Key Features:* Can be used by undergraduates and first year students of software engineering and development courses as well as professionals such as: Information Systems Managers, System Engineers, System Analysts, Software Project Managers, Software Engineers* Each chapter has a summary and exercisesSupplement:Instructor's guide and transparency masters: 0195111532
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 696
Book Description
This book seeks to provide an overall view of the nature of software engineering, focusing on real world practice and guiding students of software engineering to understand the benefits and drawbacks of various methods. The text follows the natural life cycle of software development, providing the reader with a comprehensive overview of the software development field. The text includes coverage of methods, tools, principles and guidelines. Case studies and examples are also included throughout the text, providing explicit guidelines for virtually every situation that a software engineer may encounter.Key Features:* Can be used by undergraduates and first year students of software engineering and development courses as well as professionals such as: Information Systems Managers, System Engineers, System Analysts, Software Project Managers, Software Engineers* Each chapter has a summary and exercisesSupplement:Instructor's guide and transparency masters: 0195111532
Exploring Higher Vocational Software Technology Education
Author: Chen Ping
Publisher: Partridge Publishing Singapore
ISBN: 1543782612
Category : Education
Languages : en
Pages : 142
Book Description
Exploring Higher Vocational Software Technology Education offers a comprehensive analysis of the current landscape of software technology education in Chinese vocational colleges. It addresses the challenges and opportunities in cultivating skilled software professionals in the rapidly evolving digital economy. The book covers key areas such as curriculum design, practical teaching, and faculty development, providing actionable insights for educators, administrators, and policymakers. Through comparative analysis with international best practices, it offers recommendations for optimizing software technology education to better meet industry demands. The book also features case studies highlighting innovative approaches, such as school-enterprise collaboration and project-driven learning, which are essential in bridging the gap between theory and practice. This work serves as a valuable reference not only for Chinese educators but also for an international audience interested in understanding China’s vocational education model and how it can inform global education reform. Whether you’re an academic, a practitioner, or a policymaker, this book offers practical pathways for enhancing the quality of technical talent development in today’s competitive global market.
Publisher: Partridge Publishing Singapore
ISBN: 1543782612
Category : Education
Languages : en
Pages : 142
Book Description
Exploring Higher Vocational Software Technology Education offers a comprehensive analysis of the current landscape of software technology education in Chinese vocational colleges. It addresses the challenges and opportunities in cultivating skilled software professionals in the rapidly evolving digital economy. The book covers key areas such as curriculum design, practical teaching, and faculty development, providing actionable insights for educators, administrators, and policymakers. Through comparative analysis with international best practices, it offers recommendations for optimizing software technology education to better meet industry demands. The book also features case studies highlighting innovative approaches, such as school-enterprise collaboration and project-driven learning, which are essential in bridging the gap between theory and practice. This work serves as a valuable reference not only for Chinese educators but also for an international audience interested in understanding China’s vocational education model and how it can inform global education reform. Whether you’re an academic, a practitioner, or a policymaker, this book offers practical pathways for enhancing the quality of technical talent development in today’s competitive global market.